List of fighters debuting in Super Smash Bros. Melee: Difference between revisions

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Icicle Mountain's theme from ''Super Smash Bros. Melee'' and Ice Climbers' theme from ''Super Smash Bros. Brawl'' returns in the Wii U version as alternate themes for the [[Wrecking Crew (stage)|Wrecking Crew]] stage, despite the characters being cut.
Icicle Mountain's theme from ''Super Smash Bros. Melee'' and Ice Climbers' theme from ''Super Smash Bros. Brawl'' returns in the Wii U version as alternate themes for the [[Wrecking Crew (stage)|Wrecking Crew]] stage, despite the characters being cut.


On a side note, the [[Polar Bear]]s from their series appear as enemies in the 3DS-exclusive game mode, [[Smash Run]].
On a side note, the [[List of Smash Run enemies#Polar Bear|Polar Bear]]s from their series appear as enemies in the 3DS-exclusive game mode, [[Smash Run]].


====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
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===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
====VS. System flyer====
[[File:MarioVSSystem.jpg|thumb|left|100px|Mario wearing an Ice Climber outfit in a VS. System flyer]]
In a flyer advertising a number of games for the [[VS. System]], [[Mario]] wears the outfits of characters that appear in each of them. One of them shows him wearing a red Ice Climber outfit.
====''WarioWare'' series====
====''WarioWare'' series====
[[File:IceClimber WarioWareGold.png|thumb|Popo in the Ice Climber microgame in ''WarioWare Gold'']]
[[File:IceClimber WarioWareGold.png|thumb|Popo in the Ice Climber microgame in ''WarioWare Gold'']]
Popo makes a number of appearances in the ''[[WarioWare (series)|WarioWare]]'' series in [[microgame]]s based on ''Ice Climber''. The player controls Popo in the [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare Gold]]'', the [[Ice Climber (WarioWare: Twisted!)|Ice Climber]] microgame in ''[[WarioWare: Twisted!]]'', and the [[Ice Climbers (microgame)|Ice Climbers]] microgame in ''[[WarioWare: D.I.Y.]]'' In ''[[WarioWare: Touched!]]'', Popo appears as the sprite in the third level of [[8-Bit Hero]]. In ''[[WarioWare: Get It Together!]]'', he makes a cameo in the [[Ice Climber (WarioWare: Get It Together!)|Ice Climber]] microgame, where he is seen hanging onto the condor.
Popo makes a number of appearances in the ''[[WarioWare (series)|WarioWare]]'' series in [[microgame]]s based on ''Ice Climber''. The player controls Popo in the [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare Gold]]'', the [[Ice Climber (WarioWare: Twisted!)|Ice Climber]] microgame in ''[[WarioWare: Twisted!]]'', and the [[Ice Climbers (microgame)|Ice Climbers]] microgame in ''[[WarioWare: D.I.Y.]]'' In ''[[WarioWare: Touched!]]'', Popo appears as the sprite in the third level of [[8-Bit Hero]]. In ''[[WarioWare: Get It Together!]]'', he makes a cameo in the [[Ice Climber (WarioWare: Get It Together!)|Ice Climber]] microgame, where he is seen hanging onto the condor.
{{br|left}}


====''Super Mario Maker''====
====''Super Mario Maker''====
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|Dut=Popo en Nana
|Dut=Popo en Nana
|DutM=Popo and Nana
|DutM=Popo and Nana
|Fra=Popo et Nana
|Fre=Popo et Nana
|FraM=Popo and Nana
|FreM=Popo and Nana
|Ger=Pepe und Nana
|Ger=Pepe und Nana
|GerM=Popo and Nana
|GerM=Popo and Nana
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{{about|section=y|[[#Zelda|Zelda]]'s alter ego|mouse character from [[Paper Mario]]|[[Moustafa|Sheek]]}}
{{about|section=y|[[#Zelda|Zelda]]'s alter ego|mouse character from [[Paper Mario]]|[[Moustafa|Sheek]]}}
{{quote2|Moratta. (I got this.)|Sheik|[[Super Smash Bros. Melee]] (Japanese version)}}
{{quote2|Moratta. (I got this.)|Sheik|[[Super Smash Bros. Melee]] (Japanese version)}}
'''[[zeldawiki:Sheik|Sheik]]''' is the alter ego of [[#Zelda|Princess Zelda]] featured in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Throughout the game, Sheik appears unexpectedly and aids [[Link]] in his quest to defeat [[#Ganondorf|Ganondorf]]. Link (and the player) do not discover that Sheik is Zelda until near the end of the game. Her appearance is androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is officially female. She serves as a playable fighter in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, starting with ''Super Smash Bros. Melee''. In their first two appearances, Zelda and Sheik could transform into each other during battles with their Transform move, but in later games, Sheik is an entirely separate character from Zelda.
'''[[zeldawiki:Sheik|Sheik]]''' is the alter ego of [[#Zelda|Princess Zelda]] featured in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Throughout the game, Sheik appears unexpectedly and aids [[Link]] in his quest to defeat [[#Ganondorf|Ganondorf]]. Link (and the player) does not discover that Sheik is Zelda until near the end of the game. Her appearance is androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is officially female. She serves as a playable fighter in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, starting with ''Super Smash Bros. Melee''. In their first two appearances, Zelda and Sheik could transform into each other during battles with their Transform move, but in later games, Sheik is an entirely separate character from Zelda.


<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
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In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[#Ganondorf|Ganondorf]] and [[#Roy|Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Sheik.
In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[#Ganondorf|Ganondorf]] and [[#Roy|Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Sheik.


Sheik's neutral special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can grab opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.
Sheik's neutral special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can damage opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.


According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[Captain Falcon]] perform a smash attack with it.
According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[Captain Falcon]] perform a smash attack with it.
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Sheik returns in ''[[Super Smash Bros. Brawl]]'', with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.  
Sheik returns in ''[[Super Smash Bros. Brawl]]'', with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.  


Sheik retains weak attacks and a powerful up smash; her down smash, however, can now hit twice, allowing for 23% damage. Many of Shiek's attacks deal less knockback, but her mobility is improved as compensation.
Sheik retains weak attacks and a powerful up smash; her down smash, however, can now hit twice, allowing for 23% damage. Many of Sheik's attacks deal less knockback, but her mobility is improved as compensation.


Sheik can now [[Wall Jump|wall jump]] and crawl; additionally, her Chain move can be used as a [[smashwiki:tether recovery|tether recovery]]. In addition, she shares her [[Final Smash]] with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.
Sheik can now [[Wall Jump|wall jump]] and crawl; additionally, her Chain move can be used as a [[smashwiki:tether recovery|tether recovery]]. In addition, she shares her [[Final Smash]] with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.
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|ChiR=Xīkè
|ChiR=Xīkè
|ChiM=Sheik
|ChiM=Sheik
|FraA=Sheik
|FreA=Sheik
|Ger=Shiek<!-- Not a typo, the "i" and "e" are intentionally swapped due to the pronunciation of "ei" and "ie" in German -->
|Ger=Shiek<!-- Not a typo, the "i" and "e" are intentionally swapped due to the pronunciation of "ei" and "ie" in German -->
|Ita=Sheik
|Ita=Sheik
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|KorR=Shikeu
|KorR=Shikeu
|KorM=Sheik
|KorM=Sheik
|Rus=Шейк<br/>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|Rus=Шейк<br>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|RusR=Sheyk<br/>Shiik
|RusR=Sheyk<br>Shiik
|RusM=Sheik
|RusM=Sheik
|Spa=Sheik
|Spa=Sheik
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|Dut=Prinses Zelda
|Dut=Prinses Zelda
|DutM=Princess Zelda
|DutM=Princess Zelda
|Fra=Princesse Zelda
|Fre=Princesse Zelda
|FraM=Princess Zelda
|FreM=Princess Zelda
|Ger=Prinzessin Zelda
|Ger=Prinzessin Zelda
|GerM=Princess Zelda
|GerM=Princess Zelda
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====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
{{main-external|SmashWiki|Marth (SSBM)}}
{{main-external|SmashWiki|Marth (SSBM)}}
Marth first appears in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in ''[[Super Smash Bros. Melee]]'' as an unlockable character. His design in this title is based upon the one used in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. While Marth was a heavily requested character in Japan, he and his series were unknown to Western audiences before ''Super Smash Bros. Melee''. As such, he and [[#Roy|Roy]] were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America<ref>[http://guides.ign.com/guides/16387/page_27.html IGN.com]. Retrieved September 16, 2008.</ref>, helping to introduce ''Fire Emblem'' to the West. Marth can be unlocked by playing as every default character in a Melee match, clearing or failing Classic with all of the default characters, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by {{wp|Hikaru Midorikawa}}, reprising his role from the Japanese release of the ''[[fireemblem:Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'' OVA.
Marth first appears in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in ''[[Super Smash Bros. Melee]]'' as an unlockable character. His design in this title is based upon the one used in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. While Marth was a heavily requested character in Japan, he and his series were unknown to Western audiences before ''Super Smash Bros. Melee''. As such, he and [[#Roy|Roy]] were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America<ref>[http://guides.ign.com/guides/16387/page_27.html IGN.com]. Retrieved September 16, 2008.</ref>, helping to introduce ''Fire Emblem'' to the West. Marth can be unlocked by playing as every default character in a Melee match, using all of the default characters in Classic Mode, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by {{wp|Hikaru Midorikawa}}, reprising his role from the Japanese release of the ''[[fireemblem:Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'' OVA.


Marth is a fast character with average power and below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is Shield Breaker, a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is Dancing Blade, a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is Dolphin Slash, an upward slash that has Marth leaping into the air, damaging nearby opponents. Finally, his down special is Counter, in which Marth delivers a counterattack when hit, reflecting all damage and knockback back onto the opponent.
Marth is a fast character with average power and below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is Shield Breaker, a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is Dancing Blade, a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is Dolphin Slash, an upward slash that has Marth leaping into the air, damaging nearby opponents. Finally, his down special is Counter, in which Marth delivers a counterattack when hit, reflecting all damage and knockback back onto the opponent.
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===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
====''Famicom 4koma Manga Ōkoku''====
[[File:Famicom4K1Line.jpg|thumb|100px|[[Marth]] leading a group with [[Mario]], [[Link]], Ninten, and Donbe.]]
Marth appears alongside Mario, Yoshi, and other characters on the cover of the ''Famicom [[4koma Manga Ōkoku]]'' series' first book. On the same book's first page, Marth is leading a marching group that has Mario third in line.
====''Super Mario Maker''====
====''Super Mario Maker''====
[[File:Marth.png|frame|left]]
[[File:Marth.png|frame|left]]
Marth appears as a playable character in ''[[Super Mario Maker]]'', as one of the Mystery Suits that are part of [[Costume Mario]]. He can be unlocked via [[amiibo]], or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. Wii U'' appearance and uses sound effects taken from the original ''Fire Emblem: Shadow Dragon and the Blade of Light''.
Marth appears as a playable character in ''[[Super Mario Maker]]'', as one of the Mystery Suits that are part of [[Costume Mario]]. He can be unlocked via [[amiibo]], or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. Wii U'' appearance and uses sound effects taken from the original ''Fire Emblem: Shadow Dragon and the Blade of Light''.
====''WarioWare: Move It!''====
Marth appears in ''[[WarioWare: Move It!]]'' as part of the [[Fire Emblem Engage]] [[microgame]]. He is one of four Emblem characters that can appear when the player wins the game.


===Quotes===
===Quotes===
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|Dut=Jonge Link
|Dut=Jonge Link
|DutM=Young Link
|DutM=Young Link
|FraA=Link Enfant
|FreA=Link Enfant
|FraAM=Child Link
|FreAM=Child Link
|FraE=Link (Jeune)
|FreE=Link (Jeune)
|FraEM=Link (Young)
|FreEM=Link (Young)
|Ger=Junger Link
|Ger=Junger Link
|GerM=Young Link
|GerM=Young Link
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|Dut=
|Dut=
|DutM=
|DutM=
|FraA=
|FreA=
|FraAM=
|FreAM=
|FraE=
|FreE=
|FraEM=
|FreEM=
|Ger=
|Ger=
|GerM=
|GerM=
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Since his initial appearances, he has made subsequent minor appearances in other ''Fire Emblem'' games and returned as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' and as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''.
Since his initial appearances, he has made subsequent minor appearances in other ''Fire Emblem'' games and returned as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' and as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''.


Roy is the only fighter in ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', and ''Super Smash Bros. Ultimate'' to share a name with [[Roy Koopa|another fighter]] in the same game. Despite this, the announcer has unique voices for each one:
Roy shares his name with [[Roy Koopa]], making them the only fighters to share a name. Despite this, the announcer has unique voices for each one:
*In English (which is also used in Japanese, Korean, and, for ''Super Smash Bros. Ultimate'', Chinese) and German, ''Fire Emblem'' Roy's name is spoken in a more energetic tone, similar to the announcer in ''Super Smash Bros. Melee'', while Roy Koopa's name is spoken in a deeper tone.
*In English (which is also used in Japanese, Korean, and, for ''Super Smash Bros. Ultimate'', Chinese) and German, ''Fire Emblem'' Roy's name is spoken in a more energetic tone, similar to the announcer in ''Super Smash Bros. Melee'', while Roy Koopa's name is spoken in a deeper tone.
*In French and Dutch (in ''Super Smash Bros. Ultimate''), the announcer calls ''Fire Emblem'' Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
*In French and Dutch (in ''Super Smash Bros. Ultimate''), the announcer calls ''Fire Emblem'' Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
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