Super Mario RPG: Legend of the Seven Stars: Difference between revisions

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After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's [[royal bus]] to assail Bowser's Keep, which is unreachable through any other means.
After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's [[royal bus]] to assail Bowser's Keep, which is unreachable through any other means.


Mario enters the castle, and soon comes across [[The Trial Course|a room with doors to six corridors]], of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by [[Dr. Topper]]. After the required number of courses is cleared, Mario proceeds and fights a mind-controlled [[Wizakoopa|Magikoopa]]. After he is beaten, the Magikoopa comes to his senses again and assists Mario's party by creating the [[magic treasure box]] as well as healing them.
Mario enters the castle, and soon comes across [[The Trial Course|a room with doors to six corridors]], of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by [[Dr. Topper]]. After the required number of courses is cleared, Mario proceeds and fights a mind-controlled [[Wizakoopa|Magikoopa]]. After he is beaten, Magikoopa comes to his senses again and assists Mario's party by creating the [[magic treasure box]] as well as healing them.


Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Shyndelier|Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to Smithy's world.
Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Shyndelier|Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to [[Weapon World|Smithy's world]].


[[Mario]], [[Mallow]], [[Geno]], [[Bowser]] and [[Princess Peach|Toadstool]] are brought to Smithy's [[Factory (Super Mario RPG)|Factory]], his base of operations for the invasion of Mario's world. In this gloomy world, [[Machine Made]]s abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: [[Claymorton|Mack]], [[Bowyer]], [[Speardovich|Yaridovich]], and the Axem Rangers. Along the way, they fight [[Count Down]], a giant clock which is controlled by the bell-like [[Ring-a-Ding|Ding-A-Ling]]s.
[[Mario]], [[Mallow]], [[Geno]], [[Bowser]] and [[Princess Peach|Toadstool]] are brought to the road to Smithy's base of operations for the invasion of Mario's world. In this gloomy world, [[Machine Made]]s abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: [[Claymorton|Mack]], [[Bowyer]], [[Speardovich|Yaridovich]], and the [[Axem Rangers]]. Along the way, they fight [[Count Down]], a giant stopwatch which is controlled by the bell-like [[Ring-a-Ding|Ding-A-Ling]]s.


They also battle the duo of [[Cloaker]] and [[Domino]], and their [[Bad Adder|pet]] [[Mad Adder|snake]]. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the Factory proper. There, they have to challenge the Factory's [[Clerk]], [[Manager]], and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief uses the [[Gunyolk]] in battle, but Mario's team still overcomes him.
They also battle the duo of [[Cloaker]] and [[Domino]], and their [[Bad Adder|pet]] [[Mad Adder|snake]]. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the [[Factory (Super Mario RPG)|Factory]] proper. There, they have to challenge the Factory's [[Clerk]], [[Manager]], and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief uses the [[Gunyolk]] in battle, but Mario's team still overcomes him.


[[File:FinalBattleSMRPG.png|left|frame|Mario and the gang meet [[Smithy]].]]
[[File:FinalBattleSMRPG.png|left|frame|Mario and the gang meet [[Smithy]].]]
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