Front Door: Difference between revisions

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|limit=400 seconds (SNES version)<br>800 seconds (GBA version)
|limit=400 seconds (SNES version)<br>800 seconds (GBA version)
|boss=[[Bowser]]
|boss=[[Bowser]]
|before=[[7 Larry's Castle|<<]]
|before=[[7 Larry's Castle|<<]] [[Valley of Bowser 4|<<]] [[Star World 4|<<]]
|after=>>
|after=>>
}}
}}
The '''Front Door''' is a [[level]] in ''[[Super Mario World]]''. It can be accessed by the completion of [[7 Larry's Castle|#7 Larry's Castle]], or through the [[Star Road (Super Mario World)|Star Road]] connected from [[Star World 5]] and [[Valley of Bowser 4]] (secondary exit). It consists of [[Bowser's Castle]] in [[Dinosaur Land]].
The '''Front Door''' is a [[level]] in ''[[Super Mario World]]''. It can be accessed by the completion of [[7 Larry's Castle|#7 Larry's Castle]], or through the [[Star Road (Super Mario World)|Star Road]] connected from [[Star World 5]] and [[Valley of Bowser 4]]’s secret exit. It consists of [[Bowser's Castle]] in [[Dinosaur Land]]. This level and the [[Back Door]] are both counted as the same exit, and as such, the player is only required to complete one of them to achieve 100% [[completion]].


==Layout==
==Layout==
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|-
|-
|[[File:BigSteely SMW.png]]
|[[File:BigSteely SMW.png]]
|[[Big Steely]]
|[[metal ball|Big Steely]]
|infinite
|infinite
|-
|-
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Beyond the boss door is the roof of the castle, where the player must fight Bowser in his [[Koopa Clown Car]]. If Mario or Luigi touches the propeller at the bottom of the Koopa Clown Car, he will take damage; otherwise, he will simply bounce off. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mechakoopas. The player must grab and throw these upward at Bowser - if they hit the Koopa Clown Car, they are destroyed. After taking two hits, Bowser will fly off-screen to drop many [[Fire Breath|Flames]] from the sky, before returning to fight. [[Princess Peach|Princess Toadstool]] will throw a [[Super Mushroom]] to her left. The player may choose whether to take it or not.
Beyond the boss door is the roof of the castle, where the player must fight Bowser in his [[Koopa Clown Car]]. If Mario or Luigi touches the propeller at the bottom of the Koopa Clown Car, he will take damage; otherwise, he will simply bounce off. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mechakoopas. The player must grab and throw these upward at Bowser - if they hit the Koopa Clown Car, they are destroyed. After taking two hits, Bowser will fly off-screen to drop many [[Fire Breath|Flames]] from the sky, before returning to fight. [[Princess Peach|Princess Toadstool]] will throw a [[Super Mushroom]] to her left. The player may choose whether to take it or not.


In the second phase, Bowser will then try to hover above Mario or Luigi and drop [[iron ball|Big Steelies]] on them. After throwing two Big Steelies, he will throw two Mechakoopas. Again, the player must kick the Mechakoopas up toward Bowser and hit him twice. After another round of Flames (and another Super Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to crush Mario or Luigi. Eventually, more Mechakoopas are thrown and the player must again kick two into Bowser, defeating him.
In the second phase, Bowser will then try to hover above Mario or Luigi and drop [[metal ball|Big Steelies]] on them. After throwing two Big Steelies, he will throw two Mechakoopas. Again, the player must kick the Mechakoopas up toward Bowser and hit him twice. After another round of Flames (and another Super Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to crush Mario or Luigi. Eventually, more Mechakoopas are thrown and the player must again kick two into Bowser, defeating him.


A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of [[firework]]s appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven [[Yoshi Egg]]s follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. In the SNES version, the screen will freeze on the image once the music finishes and the system will need to be turned off or reset. In the GBA version, a custom illustration is added to the image, and the player can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, alongside being able to save the game.
A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of [[firework]]s appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven [[Yoshi Egg]]s follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. In the SNES version, the screen will freeze on the image once the music finishes and the system will need to be turned off or reset. In the GBA version, a custom illustration is added to the image, and the player can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, alongside being able to save the game.


On a side note, while there is no timer in the SNES version battle, in ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the timer is present.
On a side note, while the HUD is absent in the SNES version of the final battle, the [[item storage|Item Stock]] still appears if it is holding a power-up; in ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the HUD (and thus, the timer) is present.
 
During the fight, the HUD is absent. However, the [[item storage|Item Stock]] still appears.


==See also==
==See also==
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==Trivia==
==Trivia==
*If ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' is played on a backlit Nintendo handheld (such as a [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] or [[Nintendo DS#Nintendo DS Lite|Nintendo DS Lite]]), the background in the dark section of the level is so bright that the red ? Block's light is not entirely needed to see where the player is.
*If ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' is played on a backlit Nintendo handheld (such as a [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] or [[Nintendo DS#Nintendo DS Lite|Nintendo DS Lite]]), the background in the dark section of the level is so bright that the red ? Block's light is not entirely needed to see where the player is.
*A room in "[[Send in the Clown]]" seems to be the Front Door, due to similar background designs, with the same white and green lozenge curtains and a block that gives light, along with the boss fight. However, the light block is the normal yellow color instead of red, and the spotlight is replaced with torch lamps.
*The ''[[Super Mario World (television series)|Super Mario World]]'' television series episode "[[Send in the Clown]]" features what seems to be the Front Door, due to similar background designs and it featuring the same white and green lozenge curtains and a block that toggles light. However, the light block is the normal yellow color instead of red, and the spotlight is replaced with torch lamps.


==References==
==References==
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[[Category:Underground areas]]
[[Category:Underground areas]]
[[Category:Bowser's castles]]
[[Category:Bowser's castles]]
[[Category:Dinosaur Land]]
[[Category:Super Mario World levels]]
[[Category:Super Mario World levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
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