Hideout Helm: Difference between revisions

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{{quote|You must locate and deactivate the machine in the main cavern. Hurry, or you won't have an island to go back to!|Snide|Donkey Kong 64}}
{{quote|You must locate and deactivate the machine in the main cavern. Hurry, or you won't have an island to go back to!|Snide|Donkey Kong 64}}
'''Hideout Helm''' is the eighth and final level of ''[[Donkey Kong 64]]''. It is the [[Kremling Krew]]'s battle station located inside the head of [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]]. The lobby is accessible after the [[Kong]]s unlock Padlocks 6 and 7 on [[K. Lumsy]]'s cage (meaning the player must collect the Boss Keys in [[Crystal Caves]] and [[Creepy Castle]]). To enter the level itself, the Kongs must have a minimum of 100 [[Golden Banana]]s.
'''Hideout Helm''' is the eighth and final level of ''[[Donkey Kong 64]]''. It is the [[Kremling Krew]]'s battle station located inside the head of [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]]. Hideout Helm is the control room of the Crocodile Isle and the location of the [[Blast-o-Matic]]. The Kongs must decommission the Blast-o-Matic before it fully charges, which [[King K. Rool]] plots to blast at [[Donkey Kong Island|Kong Isle]]. The Kongs have a limited amount of time to meet this objective, which is shown from a timer. It counts down from ten minutes by default, but [[Snide]] can delay it by a minute for each [[Blueprint]] he has received. There are forty Blueprints in total, meaning that the highest possible countdown is 50 minutes. The timer does not take pauses, even when selecting a Kong from a [[Tag Barrel]] or on the "Try Again" screen shown when losing a Bonus Barrel challenge. If the timer runs out, the player gets a [[Game Over]], and the associated cutscene plays.


This is the only level in ''Donkey Kong 64'' in which a Kasplat does not appear (excluding its appearance in the Battle Arena as well as the Kasplat that K. Rool sicced one of his giant Klaptraps on in a prior cutscene).
The Hideout Helm lobby is accessible after the [[Kong]]s unlock Padlocks 6 and 7 on [[K. Lumsy]]'s cage (meaning the player must collect the Boss Keys in [[Crystal Caves]] and [[Creepy Castle]]). After K. Lumsy's celebration, the mouth of Crocodile Isle is knocked open, and is where the Kongs can enter the lobby. The mouth can be reached by climbing up the ship, or if [[Tiny Kong]] uses her [[Monkeyport]] ability from a [[Cranky's Kong Pad|Tiny Pad]]. To enter the level itself, the Kongs must have a minimum of 100 [[Golden Banana]]s.


==Description==
Hideout Helm has few key items unlike the other levels. It only features five [[Banana Medal]]s and a [[Battle Crown]], the former of which replaces the [[Golden Banana]]s. The [[Kong]] family]] shops and [[Snide's H.Q.]] are not featured. There is only one pair of [[Bananaporter]]s, the first pad being at the entrance and the other being in the control room.
After K. Lumsy's celebration, the mouth of Crocodile Isle is knocked open, and is where the Kongs can enter the lobby. The mouth can be reached by climbing up the ship, or if [[Tiny Kong]] uses her [[Monkeyport]] ability from a [[Cranky's Kong Pad|Tiny Pad]].


Hideout Helm functions as the control room of the Crocodile Isle and features the [[Blast-o-Matic]]. The Kongs must decommission the Blast-o-Matic before it fully charges, which [[King K. Rool]] plots to blast at [[Donkey Kong Island]]. The Kongs have a limited amount of time to meet this objective, which is shown from a timer. It counts down from ten minutes by default, but [[Snide]] can delay it by a minute for each [[Blueprint]] he has received. There are forty Blueprints in total, meaning that the highest possible countdown is 50 minutes. The timer does not take pauses, even when selecting a Kong from a [[Tag Barrel]] or on the "Try Again" screen shown when losing a Bonus Barrel challenge. If the timer runs out, the player gets a [[Game Over]], and the associated cutscene plays.
Hideout Helm has a throne room where King K. Rool is located. It has a door depicting both the [[Nintendo Coin]] and [[Rareware Coin]], which are both needed to open it. The final [[Boss Key]] and two [[Banana Fairy|Banana Fairies]] are located behind the door. It is possible to capture them without accessing the door, by using the [[Banana Fairy's Camera]] from the outer glass window.
 
Hideout Helm is unique from the previous levels in that it has few collectibles. It only features five [[Banana Medal]]s and a [[Battle Crown]], the former of which replaces the [[Golden Banana]]s. The [[Kong Family]] shops and [[Snide's H.Q.]] are not featured. There is only one pair of [[Bananaporter]]s, the first pad being at the entrance and the other being in the control room.
 
Hideout Helm has a throne room where King K. Rool is located in. It has a door depicting both the [[Nintendo Coin]] and [[Rareware Coin]], which are both needed to open it. The final [[Boss Key]] and two [[Banana Fairy|Banana Fairies]] are located behind the door. It is possible to capture them without accessing the door, by using the [[Banana Fairy's Camera]] from the outer glass window.


==Enemies==
==Enemies==
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Every room has a glass door that prevents the Kongs from entering, and each one can be opened by a [[Music Pad]]. These pads only appear individually, as the next one appears after a Kong has completed their two challenges. The challenges are done in the order of Donkey Kong, Chunky, Tiny, Lanky, and lastly Diddy. Each generator room either features one or two enemies. Donkey Kong's room features a Kritter, both Chunky's and Lanky's have a Klaptrap and Kritter, Tiny's has a single Klump, and Diddy's has two Klaptraps. After every power stream is deactivated, the Blast-o-Matic shuts off, the timer stops, and the door depicting K. Rool's head opens up.
Every room has a glass door that prevents the Kongs from entering, and each one can be opened by a [[Music Pad]]. These pads only appear individually, as the next one appears after a Kong has completed their two challenges. The challenges are done in the order of Donkey Kong, Chunky, Tiny, Lanky, and lastly Diddy. Each generator room either features one or two enemies. Donkey Kong's room features a Kritter, both Chunky's and Lanky's have a Klaptrap and Kritter, Tiny's has a single Klump, and Diddy's has two Klaptraps. After every power stream is deactivated, the Blast-o-Matic shuts off, the timer stops, and the door depicting K. Rool's head opens up.


The active Kong must go down the newly-accessible hallway leading to the control room, which has the steering wheel, some computer screens, and the second Bananaport Pad. A single Klaptrap is at the left side, near the steering wheel, while a Kritter is on the right side. There is also a door depicting the Battle Crown and the number 4 on it, indicating a minimum requirement of four Battle Crowns to enter. This leads to the throne room. Just as the door opens, a cutscene shows K. Rool retreating into his airship, the [[King Kruiser II]]. The last objective is for the Kongs to obtain the Boss Key behind the Nintendo/Rareware Coin Door.
The active Kong must go down the newly-accessible hallway leading to the control room, which has the steering wheel, some computer screens, and the second Bananaport Pad. A single Klaptrap is at the left side, near the steering wheel, while a Kritter is on the right side. There is also a door depicting the Battle Crown and the number 4 on it, indicating a minimum requirement of four Battle Crowns to enter. This leads to the throne room. Just as the door opens, a cutscene shows K. Rool retreating into his [[K. Rool's airship (Donkey Kong 64)|airship]]. The last objective is for the Kongs to obtain the Boss Key behind the Nintendo/Rareware Coin Door.


==Bonus Barrels==
==Bonus Barrels==
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