Tower: Difference between revisions

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|image1=NSMB Tower.png
|image1=NSMB Tower.png
|caption1=A tower in ''New Super Mario Bros.''
|caption1=A tower in ''New Super Mario Bros.''
|width1=90
|width1=87
|image2=NSMBW Tower Screenshot.png
|image2=NSMBW Tower Screenshot.png
|caption2=A fortress in ''New Super Mario Bros. Wii''
|caption2=A fortress in ''New Super Mario Bros. Wii''
|width2=120
|width2=114
|image3=TowerNSMB2.png
|image3=TowerNSMB2.png
|caption3=A tower in ''New Super Mario Bros. 2''
|caption3=A tower in ''New Super Mario Bros. 2''
|width3=90
|width3=100
}}
}}
{{multiple image
{{multiple image
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==''New Super Mario Bros.'' boss fights==
==''New Super Mario Bros.'' boss fights==
[[File:NSMB1-Tower.png|thumb|200px|The World 1 tower]]
[[File:NSMB1-Tower.png|thumb|200px|The World 1 tower]]
At the top of every tower, there is a boss fight with [[Bowser Jr.]], who becomes increasingly more difficult as Mario (or Luigi) reaches each tower. When Jr. is defeated, he gets back up and jumps off-screen (and out of the tower). Additionally, the first time Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running with [[Princess Peach]] to the [[castle]] of that world. Some worlds have 2 towers.
At the top of every tower, there is a boss fight with [[Bowser Jr.]], who becomes increasingly more difficult as Mario (or Luigi) reaches each tower. When he is defeated, he gets back up and jumps off-screen (and out of the tower). Additionally, the first time Bowser Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running with [[Princess Peach]] to the [[castle]] of that world. Some worlds have 2 towers.
*'''{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}:''' The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.
*'''{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}:''' The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.
*'''{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}}:''' The fight is a bit harder, as Bowser Jr. now has the ability to jump high, and there is quicksand on the arena.
*'''{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}}:''' The fight is a bit harder, as Bowser Jr. now has the ability to jump high, and there is quicksand on the arena.
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*'''{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}2:''' The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells.
*'''{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}2:''' The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells.
*'''{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}}:''' Bowser Jr. throws shells, and the fight is on moving platforms.
*'''{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}}:''' Bowser Jr. throws shells, and the fight is on moving platforms.
*'''{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}:''' The fight is like a small obstacle course, with [[burner]]s and moving platforms. Jr. throws shells.
*'''{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}:''' Bowser Jr. throws shells, and the fight is like a small obstacle course, with [[burner]]s and moving platforms.
*'''{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}2:''' The final tower's fight is on yet another pillar above lava (complete with [[Lava Bubble]]s this time), still with shell-throwing added, and can jump high.
*'''{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}2:''' The final tower's fight is on yet another pillar above lava (complete with [[Lava Bubble]]s this time), still with shell-throwing added, and can jump high.


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*'''{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}''': The fight with [[Larry Koopa]] is extremely simple, with small bottomless pits on each side of the room.
*'''{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}''': The fight with [[Larry Koopa]] is extremely simple, with small bottomless pits on each side of the room.
*'''{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}''': [[Roy Koopa]] has a fight which is over a pit of quicksand.
*'''{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}''': [[Roy Koopa]] has a fight which is over a pit of quicksand.
*'''{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}''': The fight with [[Lemmy Koopa]] is on a floor of ice with two bottomless pits on each side, similar to Bowser Jr.'s fight in {{world|5|towern}} in ''New Super Mario Bros.''.
*'''{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}''': The fight with [[Lemmy Koopa]] is on a floor of ice with two bottomless pits on each side, similar to Bowser Jr.'s fight in {{world|5|towern}} in ''New Super Mario Bros.''
*'''{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}''': [[Wendy O. Koopa]] has a fight in a small room, similar to both her original fight in ''Super Mario Bros. 3'' and Bowser Jr.'s in ''New Super Mario Bros.''.
*'''{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}''': [[Wendy O. Koopa]] has a fight in a small room, similar to both her original fight in ''Super Mario Bros. 3'' and Bowser Jr.'s in ''New Super Mario Bros.''
*'''{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}''': [[Iggy Koopa]]'s battle has three shifting platforms.
*'''{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}''': [[Iggy Koopa]]'s battle has three shifting platforms.
*'''{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}''': [[Morton Koopa Jr.]] has his fight over a pit of lava, with [[Skewer]]s crashing down onto the side platforms.
*'''{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}''': [[Morton Koopa Jr.]] has his fight over a pit of lava, with [[Skewer]]s crashing down onto the side platforms.
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At the end of every tower, there is a boss fight with a group of [[Reznor]]s. After defeating them, the [[Koopalings|Koopaling]] of the world swings in and taunts at Mario, except for [[World 6 (New Super Mario Bros. 2)|World 6]], when the game just cuts to the world map.
At the end of every tower, there is a boss fight with a group of [[Reznor]]s. After defeating them, the [[Koopalings|Koopaling]] of the world swings in and taunts at Mario, except for [[World 6 (New Super Mario Bros. 2)|World 6]], when the game just cuts to the world map.
*'''{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}''': Two Reznors on one wheel with four rectangular [[Coin Block]]s.
*'''{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}''': Two Reznors on one wheel with four rectangular [[Coin Block]]s.
*'''{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}''': Four Reznors on one wheel with four rectangular Coin Blocks.
*'''{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}'''/'''{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}''': Four Reznors on one wheel with four rectangular Coin Blocks.
*'''{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}''': Same as World 2.
*'''{{world-link|4|towern2|World 4-Tower (New Super Mario Bros. 2)}}''': Four Reznors on two wheels; two Reznors per wheel, with each wheel having four rectangular Coin Blocks.  One bridge is positioned to the left of one wheel, while another bridge is positioned to the right of the other wheel.
*'''{{world-link|4|towern2|World 4-Tower (New Super Mario Bros. 2)}}''': Four Reznors on two wheels; two Reznors per wheel, with each wheel having four rectangular Coin Blocks.  One bridge is positioned to the left of one wheel, while another bridge is positioned to the right of the other wheel.
*'''{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}''': Four Reznors on two wheels; two Reznors per wheel, with each wheel having four rectangular Coin Blocks.  One bridge is positioned between the two wheels.
*'''{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}''': Four Reznors on two wheels; two Reznors per wheel, with each wheel having four rectangular Coin Blocks.  One bridge is positioned between the two wheels.
*'''{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}''': Four Reznors on one giant wheel with eight rectangular Coin Blocks.
*'''{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}''': Four Reznors on one giant wheel with eight rectangular Coin Blocks.


==''New Super Mario Bros. U'' boss fights==
==''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros U Deluxe'' boss fights==
[[File:NSMBU Giant Skewer Tower Screenshot.png|thumb|200px|The Sparkling Waters tower]]
[[File:NSMBU Giant Skewer Tower Screenshot.png|thumb|200px|The Sparkling Waters tower]]
At the end of the first six worlds' towers (excluding [[Rock-Candy Mines]]' second tower), there is a boss fight with [[Boom Boom]], who, after [[Acorn Plains]], has [[Kamek|Magikoopa]] enhance his abilities. After [[Grinding-Stone Tower]], the bosses of the towers [[Screwtop Tower]] and [[Slide Lift Tower]] are replaced by [[Boss Sumo Bro]] and Magikoopa respectively.
At the end of the first six worlds' towers (excluding [[Rock-Candy Mines]]' second tower), there is a boss fight with [[Boom Boom]], who, after [[Acorn Plains]], has [[Kamek|Magikoopa]] enhance his abilities. Afterward, the bosses of the second tower of Rock-Candy Mines and the tower of [[Meringue Clouds]] are [[Boss Sumo Bro]] and Magikoopa respectively.
*'''{{world-link|Acorn|tower|Crushing-Cogs Tower}}''':Boom Boom in his most standard boss fight.
*'''{{world-link|Acorn|tower|Crushing-Cogs Tower}}''': Boom Boom in his most standard boss fight.
*'''{{world-link|Cake|tower|Stoneslide Tower}}''': Boom Boom given the power to spin jump. He keeps this ability in the following boss fights.
*'''{{world-link|Cake|tower|Stoneslide Tower}}''': The room has quicksand underneath, and Boom Boom given the power to spin jump. He keeps this ability in the following boss fights.
*'''{{world-link|Waters|tower|Giant Skewer Tower}}/{{world-link|Frost|tower|Freezing-Rain Tower}}''': Boom Boom given the power to jump, similarly to ''Super Mario Bros. 3''.
*'''{{world-link|Waters|tower|Giant Skewer Tower}}''': The room has water, and Boom Boom is given the power to jump, similarly to ''Super Mario Bros. 3''.
*'''{{world-link|Frost|tower|Freezing-Rain Tower}}''': Same as Sparkling Waters, but the room has ice on the floor.
*'''{{world-link|Soda|tower|Snake Block Tower}}''': Boom Boom enlarged.
*'''{{world-link|Soda|tower|Snake Block Tower}}''': Boom Boom enlarged.
*'''{{world-link|Rocky|tower|Grinding-Stone Tower}}''': Boom Boom given the power to fly, similarly to ''Super Mario Bros. 3''.
*'''{{world-link|Rocky|tower|Grinding-Stone Tower}}''': Boom Boom given the power to fly, similarly to ''Super Mario Bros. 3''.
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Tower-related Challenge courses that have no origin.
Tower-related Challenge courses that have no origin.
*[[Fire, Bro!]] - Special
*[[Fire, Bro!]] - Special
*[[Seriously! Fire, Bro!]] - Special
*[[Three Dry Bones]] - 1-Up Rally
*[[Three Dry Bones]] - 1-Up Rally


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*In ''New Super Mario Bros. U'', all the towers have Bowser Jr.'s face marked on the walls of the towers.
*In ''New Super Mario Bros. U'', all the towers have Bowser Jr.'s face marked on the walls of the towers.
*Due to both the tower icon and map model resembling fortresses in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U'', there is some slight naming confusion across languages:
*Due to both the tower icon and map model resembling fortresses in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U'', there is some slight naming confusion across languages:
**The ''New Super Mario Bros Wii'' instruction manual refers to towers as "[[fortress]]es." However, the [[Prima Games]] guide refers to them correctly as "Towers"<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Page 11.</ref>.
**The ''New Super Mario Bros Wii'' instruction manual refers to towers as "[[fortress]]es." However, the [[Prima Games]] guide refers to them as "Towers"<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Page 11.</ref>.
**In the Japanese supplemental materials of ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'', towers were identified as forts. In ''New Super Mario Bros. 2'', the name was revised to tower, matching the English versions. Despite this, the names for individual tower levels in the Japanese versions of ''New Super Mario Bros. U'' and ''New Super Luigi U'' continue to call them forts.
**In the Japanese supplemental materials of ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'', towers were identified as forts. In ''New Super Mario Bros. 2'', the name was revised to tower, matching the English versions. Despite this, the names for individual tower levels in the Japanese versions of ''New Super Mario Bros. U'' and ''New Super Luigi U'' continue to call them forts.


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