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|JapR=Ochiba Mau Fūsha no Hayashi | |JapR=Ochiba Mau Fūsha no Hayashi | ||
|JapM=Woods of Dancing Leaves Windmill; ''ochiba'' literally means "fallen leaves" | |JapM=Woods of Dancing Leaves Windmill; ''ochiba'' literally means "fallen leaves" | ||
|Fre=Moulins vermoulus | |Fre=Moulins vermoulus | ||
|FreM=Worm-eaten Mills | |FreM=Worm-eaten Mills | ||
|Ger=Gemühlrädert | |Ger=Gemühlrädert | ||
|GerM=From '' | |GerM=From ''Mühle'' ("mill") and ''gerädert'' (a term used to describe the feeling of being tired) | ||
|Ita=Monte Mulino | |Ita=Monte Mulino | ||
|ItaM=Mill Mountain | |ItaM=Mill Mountain | ||
|SpaA=Molinos mareadores | |||
|SpaAM=Dizzy Mills | |||
|SpaE=Molinos molones | |||
|SpaEM=Cool Mills | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref> | *The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref>{{cite| quote = Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P. | author = Kozlowsky, Eric | date = February 27, 2014 | url = landofkoz.blogspot.ro/2014/02/its-on-like-kong.html | title = It's on like Kong! | publisher = Blogger | accessdate = July 23, 2017 | archive = web.archive.org/web/20210910223538/https://landofkoz.blogspot.com/2014/02/its-on-like-kong.html }}</ref> | ||
*[[Eric Kozlowsky]], one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.<ref>{{cite| author = vonkoz | date = February 21, 2014 | url = twitter.com/vonkoz/status/1760380894546739442 | title = Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on. | publisher = X | accessdate = February 21, 2024 | archive = archive.ph/iQG4L | archivedate = February 22, 2024, 13:43:47 UTC }}</ref> | |||
==References== | ==References== |
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