Windmill Hills: Difference between revisions

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|JapR=Ochiba Mau Fūsha no Hayashi
|JapR=Ochiba Mau Fūsha no Hayashi
|JapM=Woods of Dancing Leaves Windmill; ''ochiba'' literally means "fallen leaves"
|JapM=Woods of Dancing Leaves Windmill; ''ochiba'' literally means "fallen leaves"
|SpaE=Molinos molones
|SpaEM=Cool Mills
|SpaA=Molinos mareadores
|SpaAM=Dizzy Mills
|Fre=Moulins vermoulus
|Fre=Moulins vermoulus
|FreM=Worm-eaten Mills
|FreM=Worm-eaten Mills
|Ger=Gemühlrädert
|Ger=Gemühlrädert
|GerM=From ''mühle'' (mill) and ''gerädert'' (a term used to describe the feeling of being tired)
|GerM=From ''Mühle'' ("mill") and ''gerädert'' (a term used to describe the feeling of being tired)
|Ita=Monte Mulino
|Ita=Monte Mulino
|ItaM=Mill Mountain
|ItaM=Mill Mountain
|SpaA=Molinos mareadores
|SpaAM=Dizzy Mills
|SpaE=Molinos molones
|SpaEM=Cool Mills
}}
}}


==Trivia==
==Trivia==
*The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref>"''Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P.''" — '''Eric Kozlowsky, former artist at Retro Studios''', ''[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his blog]''</ref>
*The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref>{{cite| quote = Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P. | author = Kozlowsky, Eric | date = February 27, 2014 | url = landofkoz.blogspot.ro/2014/02/its-on-like-kong.html | title = It's on like Kong! | publisher = Blogger | accessdate = July 23, 2017 | archive = web.archive.org/web/20210910223538/https://landofkoz.blogspot.com/2014/02/its-on-like-kong.html }}</ref>
*[[Eric Kozlowsky]], one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.<ref>{{cite| author = vonkoz | date = February 21, 2014 | url = twitter.com/vonkoz/status/1760380894546739442 | title = Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on. | publisher = X | accessdate = February 21, 2024 | archive = archive.ph/iQG4L | archivedate = February 22, 2024, 13:43:47 UTC }}</ref>


==References==
==References==
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