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===Solo attractions=== | ===Solo attractions=== | ||
These minigames can be played only by a single player, but other players can help by using special abilities that the player with the GamePad cannot do | These minigames can be played only by a single player, but other players can help by using special abilities on the [[Wii Remote]] that the player with the GamePad cannot do. | ||
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|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]] | |align="center" |[[File:Yoshi Fruit Cart NL.png|120px]] | ||
|align="center" |[[Yoshi's Fruit Cart]] | |align="center" |[[Yoshi's Fruit Cart]] | ||
|This attraction's name and gimmicks are based on the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The player must draw lines on {{button|wiiu|GamePad}}, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad. | |This attraction's name and gimmicks are based on the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The player must draw lines on {{button|wiiu|GamePad}}, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad. Players on a {{button|wii|Wiimote}} can point to a single fruit per level to remove it, but only after the cart has started moving. | ||
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|align="center" |[[File:Octopus Dance NL.png|120px]] | |align="center" |[[File:Octopus Dance NL.png|120px]] | ||
|align="center" |Octopus Dance | |align="center" |Octopus Dance | ||
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. | |This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} on a background obstacle to make a noise in rhythm with the game. | ||
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|align="center" |[[File:NLDKCCLogo.png|120px]] | |align="center" |[[File:NLDKCCLogo.png|120px]] | ||
|align="center" |[[Donkey Kong's Crash Course]] | |align="center" |[[Donkey Kong's Crash Course]] | ||
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting {{button|wiiu|GamePad}}, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms. | |This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting {{button|wiiu|GamePad}}, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} to create a large circle around their pointer, which slows down the cart if inside, potentially saving them from a crash. | ||
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|align="center" |[[File:NLTNCLogo.png|120px]] | |align="center" |[[File:NLTNCLogo.png|120px]] | ||
|align="center" |Takamaru's Ninja Castle | |align="center" |Takamaru's Ninja Castle | ||
|This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. | |This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. Players on {{button|wii|Wiimote}} can point to an enemy on the screen and freeze it with {{button|wii|A}}, letting the Gamepad Player freely hit the enemy. | ||
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|align="center" |[[File:CF Twister Race NL.png|120px]] | |align="center" |[[File:CF Twister Race NL.png|120px]] | ||
|align="center" |[[FZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]] | |align="center" |[[FZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]] | ||
|In this ''[[FZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding {{button|wiiu|GamePad}} vertically. The player must avoid obstacles and follow the track by tilting {{button|wiiu|GamePad}} from side to side. | |In this ''[[FZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding {{button|wiiu|GamePad}} vertically. The player must avoid obstacles and follow the track by tilting {{button|wiiu|GamePad}} from side to side. Players on {{button|wii|Wiimote}} can point to an obstacle on screen and press {{button|wii|A}} to remove it. | ||
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|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]] | |align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]] | ||
|align="center" |Balloon Trip Breeze | |align="center" |Balloon Trip Breeze | ||
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''. | |The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''. Players on {{button|wii|Wiimote}} can point to an obstacle on screen and press {{button|wii|A}} to remove it. They can also nudge the GamePad player. | ||
|} | |} | ||
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