Star World 1: Difference between revisions

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{{levelbox
{{level infobox
|image=[[File:Star World 1.png|256px]]
|image=[[File:Star World 1.png|256px]]<br>Mario spin-jumping on the Rotating Blocks
|code=8-1
|code=8-1
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|notes=The level is inside a cave with many hidden [[List of items|items]] and a lot of Rotating Blocks. [[Mario]] or [[Luigi]] must find a [[Key]] and a [[Keyhole]] to go to the next level.
|world=[[Star World]]
|limit=300 seconds
|limit=300 seconds
|before=[[Donut Secret House|<<]]
|before=[[Donut Secret House|<<]] [[Star World 5|<<]]
|after=[[Donut Secret House|>>]]
|after=[[Donut Secret House|>>]]
|secret=[[Star World 2|**]]
|secret=[[Star World 2|**]]
}}
}}
'''Star World 1''' is the first [[Star World]] level accessible by the [[Donut Plains]] [[Star Road (Super Mario World)|Star Road]] in ''[[Super Mario World]]''. The main characteristics of the level are the amount of [[Rotating Block]]s and the red-colored [[Baby Yoshi]]. The grassland theme plays in this level, despite the level taking place underground.
'''Star World 1''' is the first [[Star World]] level accessible by the [[Donut Plains]] [[Star Road (Super Mario World)|Star Road]] in ''[[Super Mario World]]''. The main characteristics of the level are the amount of [[Rotating Block]]s and a rare red-colored [[Baby Yoshi]]. The [[Ground Theme (Super Mario World)|Ground Theme]] plays in this level, despite the level taking place underground; a trait unique to this level. It is also the only Star World level in the original game to feature [[Dragon Coin]]s.


==Overview==
==Overview==
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===Normal exit===
===Normal exit===
The normal way to beat this level is to Spin Jump through the Rotating Blocks all the way to the bottom. In order to collect all the [[Dragon Coin]]s along the way, the player should Spin Jump each group of turning blocks in this order:
The normal way to beat this level is to Spin Jump through the Rotating Blocks all the way to the bottom. In order to collect all the [[Dragon Coin]]s along the way, the player should Spin Jump each group of turning blocks in this order:
#Middle right (Seven blocks from the right)
#Middle right (seven blocks from the right)
#Left (Six blocks from the left)
#Left (six blocks from the left)
#Left (Six blocks from the left, if the player has a Cape Feather, spinning to the right after collecting the Dragon Coin yields a 1-Up Mushroom)
#Left (six blocks from the left, if the player has a Cape Feather, spinning to the right after collecting the Dragon Coin yields a 1-Up Mushroom)
#Anywhere (The fourth group of turning blocks contains no Dragon Coins)
#Anywhere (the fourth group of turning blocks contains no Dragon Coins)
#Middle left (Eight blocks from the left, grab the Dragon Coin then continue straight down from where the another Dragon Coin appear).
#Middle left (eight blocks from the left, grab the Dragon Coin then continue straight down from where the another Dragon Coin appear).
If the player collects all the Dragon Coins, an [[extra life]] will be awarded.
If the player collects all the Dragon Coins, an [[extra life]] will be awarded.


After that, the player should make their way through the remaining turning blocks on the left, grab the star, and run on top of the turning blocks until they can drop down. Then the player should change directions and repeat, picking up the red-colored Baby Yoshi along the way, and feeding it enough [[Koopa Troopa]]s and [[Koopa Paratroopa|Winged Koopa Troopa]]s to make it grow. Once at the bottom the player simply needs to go through the [[Warp Pipe]] on the right and cross the goal waiting on the other side.
After that, the player should make their way through the remaining turning blocks on the left, grab the star, and run on top of the turning blocks until they can drop down. Then the player should change directions and repeat, picking up the red-colored Baby Yoshi along the way, and feeding it enough [[Koopa Troopa]]s and [[Koopa Paratroopa]]s to make it grow. Once at the bottom the player simply needs to go through the [[Warp Pipe]] on the right and cross the goal waiting on the other side.


===Keyhole exit===
===Keyhole exit===
To find the [[Key]] and [[Keyhole]], the player should Spin Jump down the right-most turning block column until a platform with both the key and the keyhole is reached. Beating the level this way will allow the player access to [[Star World 2]].
To find the [[Key]] and [[Keyhole]], the player should Spin Jump down the right-most turning block column until a platform with both the Key and the Keyhole is reached. Beating the level this way will allow the player access to [[Star World 2]], and to the Star Road that warps the player to [[Vanilla Dome]] (though the player will not be able to go anywhere if they have not yet cleared [[2 Morton's Castle|#2 Morton's Castle]] and unlocked the secret exits in [[Vanilla Dome 1]] and [[Vanilla Secret 1]]).


==Enemies==
==Enemies==
*[[Koopa Troopa]]s (Green, Red, Yellow and Blue)
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Koopa Paratroopa|Winged Koopa Troopa]]s
!Sprite
!Name
!Count
|-
|[[File:SMW KoopaTroopa Green.png]]
|[[Koopa Troopa]] (green)
|1
|-
|[[File:SMW KoopaTroopa Red.png]]
|Koopa Troopa (red)
|2
|-
|[[File:SMW KoopaTroopa Blue.png]]
|Koopa Troopa (blue)
|3
|-
|[[File:SMW KoopaTroopa Yellow.png]]
|Koopa Troopa (yellow)
|1
|-
|[[File:SMW KoopaTroopaNoShell Green.png]]
|[[Beach Koopa|Koopa without a Shell]] (green)
|(if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Red.png]]
|Koopa without a Shell (red)
|(if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Blue.png]]
|Koopa without a Shell (blue)
|(if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|Koopa without a Shell (yellow)
|(if stomped)
|-
|[[File:SMW KoopaParatroopa Green.png]]
|[[Koopa Paratroopa]] (green)
|6
|-
|[[File:SMW KoopaParatroopa Red.png]]
|Koopa Paratroopa (red)
|5
|-
|[[File:Rainbowshell.gif]]
|[[Shell (flashing)|Flashing Shell]]
|1 (nearby)
|}


==Names in other languages==
==Names in other languages==
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|JapR=Neitibu Sutā Kōsu 1
|JapR=Neitibu Sutā Kōsu 1
|JapM=Native Star Course 1
|JapM=Native Star Course 1
|Spa=Camino Estelar 1
|SpaM=Star Road 1
|Fre=Monde etoile 1
|Fre=Monde etoile 1
|FreM=Star world 1
|FreM=Star world 1
|Ger=Sternenwelt 1
|Ger=Sternenwelt 1
|GerM=Star World 1
|GerM=Star World 1
|Ita=Via Stella 1
|ItaM=Star Road 1
|Spa=Camino Estelar 1
|SpaM=Star Road 1
}}
}}
{{SMW Levels}}
 
[[Category:Secret Levels]]
==Trivia==
[[Category:Dinosaur Land]]
*If the player is riding on Blue Yoshi with the key to the secret exit while on the exact horizontal coordinate where the keyhole is and lets the time run out while high enough from the key to reach it, Mario will go to the secret exit while he is showing his defeated pose as soon as he and Yoshi touch the keyhole.<ref>https://youtu.be/jI6KcKVsRx0?si=uYAk-DQVFDuZRQJh</ref>
[[Category:Cosmic Locations]]
 
[[Category:Super Mario World Levels]]
==References==
<references/>
 
{{SMW levels}}
[[Category:Underground areas]]
[[Category:Secret levels]]
[[Category:Super Mario World levels]]
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