Mario Kart 8 Deluxe: Difference between revisions

→‎Pre-release and unused content: Added information regarding an early design for the arrow fields
(→‎Early Booster Course Pass course designs: Added information about Yoshi's Island)
(→‎Pre-release and unused content: Added information regarding an early design for the arrow fields)
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*Prior to Wave 1's launch, {{classic-link|N64|Choco Mountain}} had a significantly different road texture, while the walls and rocks lacked the detail they have in the final version. The cracks on the road around where the rocks fall were completely absent, and the coins present after where the second rock falls were instead after the first rock. There appear to have originally been coins leading up to the cave, while conversely the coins on the final turn appear to have been missing. Some of the lights within the cave emitted light onto the ceiling similarly to the crystals, unlike in the final version. The glide ramp leading out of the cave was invisible. Certain wooden elements like fences and the boards at the end of the gliding section had different coloring.
*Prior to Wave 1's launch, {{classic-link|N64|Choco Mountain}} had a significantly different road texture, while the walls and rocks lacked the detail they have in the final version. The cracks on the road around where the rocks fall were completely absent, and the coins present after where the second rock falls were instead after the first rock. There appear to have originally been coins leading up to the cave, while conversely the coins on the final turn appear to have been missing. Some of the lights within the cave emitted light onto the ceiling similarly to the crystals, unlike in the final version. The glide ramp leading out of the cave was invisible. Certain wooden elements like fences and the boards at the end of the gliding section had different coloring.
*Prior to Wave 1's launch, {{classic-link|Wii|Coconut Mall}}'s exterior was a bright, pale peachy color, but in the time between its reveal and release, it was updated to be a more vibrant orange. This also applied to certain parts of the interior. Likewise, the stone floor in the center of the mall was originally gray, while it was changed to orange in the final version. The reflections on the windows had also been changed during this time. The flower bushes present around the mall's exterior were a lot less detailed and had a mix of white and purple flowers instead of the yellow ones the final version uses. The [[Mario Kart TV]] vans were not present. There was no row of item boxes at the entrance to the courtyard. The escalator rails were significantly less glossy, and all escalators seem to have had coins at the bottom of them. Similarly, both dash panels in the courtyard had a coin following them. The coins on the turn following the gliding section were instead on the road leading to it. Oddly, the results screen following a Grand Prix or a VS match uses an image of the old design despite the existence of an updated version of said image.
*Prior to Wave 1's launch, {{classic-link|Wii|Coconut Mall}}'s exterior was a bright, pale peachy color, but in the time between its reveal and release, it was updated to be a more vibrant orange. This also applied to certain parts of the interior. Likewise, the stone floor in the center of the mall was originally gray, while it was changed to orange in the final version. The reflections on the windows had also been changed during this time. The flower bushes present around the mall's exterior were a lot less detailed and had a mix of white and purple flowers instead of the yellow ones the final version uses. The [[Mario Kart TV]] vans were not present. There was no row of item boxes at the entrance to the courtyard. The escalator rails were significantly less glossy, and all escalators seem to have had coins at the bottom of them. Similarly, both dash panels in the courtyard had a coin following them. The coins on the turn following the gliding section were instead on the road leading to it. Oddly, the results screen following a Grand Prix or a VS match uses an image of the old design despite the existence of an updated version of said image.
*Prior to Wave 1's launch, the Kaminarimon's lantern in {{classic-link|Tour|Tokyo Blur}} looked less saturated and lacked the ridges it has in the final version. The sun wasn't present over Mount Fuji, and the different lighting made the clock on the Wako store appear significantly brighter. The bushes were less detailed, having a less rough texture and much simpler flowers. The platform which the flower bushes leading to the Kaminarimon are on didn't have its outer layer raised. The cracks on the road that appear underneath the Thwomps were completely absent. The text on the "Welcome to Tokyo" sign was significantly dimmer. The roadside barriers with arrows had much simpler designs, with the arrows being 2D instead of fully modeled like they are in the final version.
*Prior to Wave 1's launch, the Kaminarimon's lantern in {{classic-link|Tour|Tokyo Blur}} looked less saturated and lacked the ridges it has in the final version. The sun wasn't present over Mount Fuji, and the different lighting made the clock on the Wako store appear significantly brighter. The bushes were less detailed, having a less rough texture and much simpler flowers. The platform which the flower bushes leading to the Kaminarimon are on didn't have its outer layer raised. The cracks on the road that appear underneath the Thwomps were completely absent. The text on the "Welcome to Tokyo" sign was significantly dimmer. The roadside barriers with arrows had much simpler designs, with the arrows being 2D instead of fully modeled like they are in the final version. There is also footage of this course showing an early design for the [[Arrow field|arrow field]], in which the arrows have an identical design to the green arrow holograms in {{classic-link|SNES|Rainbow Road}}<ref>https://www.youtube.com/watch?v=_NIQxr42pZA&t=23s</ref>.
*Prior to Wave 1's launch, {{classic-link|DS|Shroom Ridge}} didn't initially have the wind shortcut, as it was not present in trailer footage despite appearing in a released screenshot. Flowers, bushes and other plants had different, less detailed designs and appeared in different locations. Some notable examples include how the grass patch with the glide ramp featured alternating groups of blue and orange flowers instead of the multicolored ones present in the final version, and how the flower bushes were significantly less detailed and had red flowers and in smaller quantities compared to the pink flowers the final version has (oddly, future waves would exclusively use these lesser detailed flower bushes). The dividing stripes on the road continued through the starting grid instead of ending before it. The starting banner lacked details it has in the final version, such as the bolts on the columns, the lights across the top and most of the metal strips holding up the logo. The static coins at the turn adjacent to the wind shortcut appear to have initially been on the opposite side of the road.
*Prior to Wave 1's launch, {{classic-link|DS|Shroom Ridge}} didn't initially have the wind shortcut, as it was not present in trailer footage despite appearing in a released screenshot. Flowers, bushes and other plants had different, less detailed designs and appeared in different locations. Some notable examples include how the grass patch with the glide ramp featured alternating groups of blue and orange flowers instead of the multicolored ones present in the final version, and how the flower bushes were significantly less detailed and had red flowers and in smaller quantities compared to the pink flowers the final version has (oddly, future waves would exclusively use these lesser detailed flower bushes). The dividing stripes on the road continued through the starting grid instead of ending before it. The starting banner lacked details it has in the final version, such as the bolts on the columns, the lights across the top and most of the metal strips holding up the logo. The static coins at the turn adjacent to the wind shortcut appear to have initially been on the opposite side of the road.
*Prior to Wave 1's launch, {{classic-link|GBA|Sky Garden}}'s textures for the road and the vine bridges were significantly larger. The final row of item boxes was slightly further into the course, and the double item box was on the opposite side of the road. There was one more [[Mushroom Trampoline]] present underneath the course compared to the final version. The glide ramp at the end of the course was invisible. There were far less grass blades around the course. The flowers were blue with a much simpler design, while the flower bushes had less distinct and detailed shapes with multiple colors of flowers instead of just pink flowers like in the final version.
*Prior to Wave 1's launch, {{classic-link|GBA|Sky Garden}}'s textures for the road and the vine bridges were significantly larger. The final row of item boxes was slightly further into the course, and the double item box was on the opposite side of the road. There was one more [[Mushroom Trampoline]] present underneath the course compared to the final version. The glide ramp at the end of the course was invisible. There were far less grass blades around the course. The flowers were blue with a much simpler design, while the flower bushes had less distinct and detailed shapes with multiple colors of flowers instead of just pink flowers like in the final version.
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===Gallery===
===Gallery===
<gallery widths=250px>
<gallery widths=250px>
MK8-Course-3DS ToadCircuit.jpg|Pre-release screenshot of <small>3DS</small> Toad Circuit
MK8-Course-3DS ToadCircuit.jpg|Pre-release screenshot of {{classic|3DS|Toad Circuit}}
MK8-Course-Wii CoconutMall.jpg|<small>Wii</small> Coconut Mall's early design
MK8D Tokyo Blur Early Arrow Field.png|{{classic|Tour|Tokyo Blur}} with an early arrow field design
MK8D Peach Gardens Birds Eye.png|Pre-release birds-eye view of <small>DS</small> Peach Gardens
MK8-Course-Wii CoconutMall.jpg|{{classic|Wii|Coconut Mall}}'s early design
MK8DPeachGardens3.jpg|Pre-release screenshot of the roundabout in <small>DS</small> Peach Gardens, without the barrier
MK8D Peach Gardens Birds Eye.png|Pre-release birds-eye view of {{classic|DS|Peach Gardens}}
MK8DPeachGardens3.jpg|Pre-release screenshot of the roundabout in {{classic|DS|Peach Gardens}}, without the barrier
BCP_Wave_3_Original_Order.png|Original order for the Rock and Moon Cups, as shown in an unlisted video by Nintendo
BCP_Wave_3_Original_Order.png|Original order for the Rock and Moon Cups, as shown in an unlisted video by Nintendo
</gallery>
</gallery>
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