GBA Sky Garden: Difference between revisions

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==''Mario Kart: Super Circuit''==
==''Mario Kart: Super Circuit''==
===Course layout===
===Course layout===
Sky Garden begins with an immediate left right-angled turn, followed by a more subtle left turn shortly afterwards. Players then jump over a short gap before taking a slight right, followed by another sharp left. Racers then drive down a long straightaway before reaching a left bend that takes players into a sharp U-turn to the right, before continuing to the left again to another straightaway, this one being more brief than the previous one. Players then take a reflex-angle turn and drive down a long, winding road before reaching a large bend, similar to one seen in [[SNES Donut Plains 1|Donut Plains 1]]. Also like the bend in Donut Plains 1, this takes players onto a short straightaway before taking a left turn onto another chicane, before taking a left turn, then reaching a long straightaway before crossing the finish line.
The course begins with a 90° turn to the left, the first set of [[Item Box]]es, and a slight S-bend that ends in a wide jump pad; here racers must jump over a gap in the track. There is then an inverse S-bend immediately followed by another 90° left turn and a brief straightaway. The straightaway leads into a left turn followed by a sharp right turn and another 90° left turn. Racers then drive over a short bridge that leads into a sharp left turn followed by two slight turns and another brief straightaway. After the straightaway is a U-turn to the right followed by a slight left turn and another short bridge, with the last item set on top. After two left turns and a slight right turn, racers reach one last brief straightaway; along this straightaway there is a hole in the left side of the track preceded by a jump pad. At the end of the straightaway lies the finish line.


===Shortcuts===
===Shortcuts===
There are three shortcuts in this course. One is at the beginning of the course. There is a ramp, and if the player uses a [[Dash Mushroom|mushroom]], they will fly onto a set of clouds. From there, the player can either use a mushroom to glide across the gaps or just can hop over them. The next shortcut is on the right of the small boost ramp that leads to an item. A mushroom is required to make it across. This is the shortcut used by the staff ghost. The last shortcut is right after the straight away and turn. If the player turns left there will be a huge floating cloud. Once again, the player can either use a mushroom to glide across the gaps or can hop over them.  
The first notable shortcut can be found after the first turn. The player can use a [[Dash Mushroom|Mushroom]] to drive through the off-road to the right of the track and go off a jump pad, clearing a large gap and skipping the two slight S-bends.
 
The second notable shortcut can be found at the end of the first straightaway. Instead of turning left, the player can use a Mushroom to continue driving straight through the off-road, using a jump pad to clear the gap and skip the following sharp right turn. Alternatively, they can take the left turn but use a jump pad on the inside of the sharp right turn to cut it off without using an item; this rewards the player with a lone Item Box. However, if the player does use a Mushroom when going off the latter jump pad, they can land on a later part of the track and completely skip several turns.
 
Lastly, the player can drive to the left of the track immediately after the right U-turn, where there is a cloud platform. By driving across it to the track on the other side, the player can cut off several turns without needing to use an item.


==''Mario Kart DS''==
==''Mario Kart DS''==