Health Meter: Difference between revisions

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(→‎History: put info in chronological order based on the health meter's first appearance per section)
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Tag: Mobile edit
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====''Super Mario Odyssey''====  
====''Super Mario Odyssey''====  
After an absence in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' (due to those games using the power-up system of the 2D ''Super Mario'' platformers), the Health Meter reappears in ''[[Super Mario Odyssey]]'' with three sections of health, as in ''Super Mario Galaxy''. This time, [[Heart (item)|Heart]]s are required to restore lost health instead of [[coin]]s. Collecting [[Power Moon]]s, touching a [[Checkpoint Flag]], or going inside the [[Odyssey]] can also restore health. It can be extended to six with a [[Life-Up Heart]]. Unlike prior iterations, the meter has a flat, solid color appearance, and the {{color|'''cyan'''|cyan}} and {{color|'''green'''|lime}} colors are swapped from their ''Super Mario Galaxy'' positions. As in ''Super Mario Sunshine'' and the ''Super Mario Galaxy'' games, Mario has a separate air meter while underwater. Upon dying, Mario loses ten coins instead of a life, as lives and [[Game Over]]s are absent in this game.
After an absence in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' (due to those games using the power-up system of the 2D platformers in the ''Super Mario'' franchise), the Health Meter reappears in ''[[Super Mario Odyssey]]'' with three sections of health, as in ''Super Mario Galaxy''. This time, [[Heart (item)|Heart]]s are required to restore lost health instead of [[coin]]s. Collecting [[Power Moon]]s, touching a [[Checkpoint Flag]], or going inside the [[Odyssey]] can also restore health. It can be extended to six with a [[Life-Up Heart]]. Unlike prior iterations, the meter has a flat, solid color appearance, and the {{color|'''cyan'''|cyan}} and {{color|'''green'''|lime}} colors are swapped from their ''Super Mario Galaxy'' positions. As in ''Super Mario Sunshine'' and the ''Super Mario Galaxy'' games, Mario has a separate air meter while underwater. Upon dying, Mario loses ten coins instead of a life, as lives and [[Game Over]]s are absent in this game.


In [[Assist Mode]], Mario starts with a default of six health wedges, which is extended to nine when he collects a Life-Up Heart. Also, the Health Meter refills itself if he is idle, and if he falls into a pit, he loses only one section (instead of all of them and ten coins) and is sent in a [[bubble]] back to his previous location (instead of the most recently activated checkpoint).<ref>TheMightyTammos (October 15, 2017). [https://www.youtube.com/watch?v=LUHl52HLOM0 Super Mario Odyssey - Travel Hints and Map]. ''YouTube''. Retrieved October 15, 2017.</ref> The meter is {{color|'''green'''|lime}} when at six sections, {{color|'''lime green'''|chartreuse}} at five sections, {{color|'''yellow'''|yellow}} at four sections, {{color|'''amber'''|gold}} at three sections, {{color|'''orange'''|orange}} at two sections, and {{color|'''red'''|red}} at one section.
In [[Assist Mode]], Mario starts with a default of six health wedges, which is extended to nine when he collects a Life-Up Heart. Also, the Health Meter refills itself if he is idle, and if he falls into a pit, he loses only one section (instead of all of them and ten coins) and is sent in a [[bubble]] back to his previous location (instead of the most recently activated checkpoint).<ref>TheMightyTammos (October 15, 2017). [https://www.youtube.com/watch?v=LUHl52HLOM0 Super Mario Odyssey - Travel Hints and Map]. ''YouTube''. Retrieved October 15, 2017.</ref> The meter is {{color|'''green'''|lime}} when at six sections, {{color|'''lime green'''|chartreuse}} at five sections, {{color|'''yellow'''|yellow}} at four sections, {{color|'''amber'''|gold}} at three sections, {{color|'''orange'''|orange}} at two sections, and {{color|'''red'''|red}} at one section.
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