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*[[Bullet Bill]]s become [[Pidgit]] projectiles and are also known as Pidgit Bills. In the original ''Super Mario World'' only, there is a quirk that causes the diagonal and vertical Bullet Bills of [[Vanilla Dome 4]] to not change. They also visibly flap their wings in the GBA remake. | *[[Bullet Bill]]s become [[Pidgit]] projectiles and are also known as Pidgit Bills. In the original ''Super Mario World'' only, there is a quirk that causes the diagonal and vertical Bullet Bills of [[Vanilla Dome 4]] to not change. They also visibly flap their wings in the GBA remake. | ||
*[[Koopa Troopa]]s and [[Koopa Paratroopa]]s wear Mario masks instead of Koopa shells, and the former are also known as Mask Koopas. | *[[Koopa Troopa]]s and [[Koopa Paratroopa]]s wear Mario masks instead of Koopa shells, and the former are also known as Mask Koopas. | ||
**Green Koopa Troopas and [[Green Shell|their shells]] become Yellow, and Red Koopa Troopas and [[Red Shell|their shells]] become Blue. However, | ** In some levels, this also causes any Green Koopa Troopas and [[Green Shell|their shells]] to become Yellow, and Red Koopa Troopas and [[Red Shell|their shells]] to become Blue. However, this doesn't apply to any standalone [[Beach Koopa|Koopas without Shells]] or any other Koopa Troopa species. | ||
*When [[Buzzy Beetle]]s are inside their [[Buzzy Beetle|shell]], they immediately come out without warning rather than shaking before they start coming out and moving again. | *When [[Buzzy Beetle]]s are inside their [[Buzzy Beetle|shell]], they immediately come out without warning rather than shaking before they start coming out and moving again. | ||
*[[Galoomba|Goomba]]s are yellow and wear sunglasses (''Super Mario Advance 2'' only). | *[[Galoomba|Goomba]]s are yellow and wear sunglasses (''Super Mario Advance 2'' only). | ||
*[[Pokey]]s' segments turn into saws (''Super Mario Advance 2'' only). | *[[Pokey]]s' segments turn into saws (''Super Mario Advance 2'' only). | ||
*The intro for ''Super Mario World: Super Mario Advance 2'' and the title screen demo of [[Groovy]] change the enemies to their available Fall form, and the credits sequence of both games show enemies in their Fall form. | *The intro for ''Super Mario World: Super Mario Advance 2'' and the title screen demo of [[Groovy]] change the enemies to their available Fall form, and the credits sequence of both games show enemies in their Fall form. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
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