Paper Mario: The Thousand-Year Door: Difference between revisions

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The partner system is also enhanced. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the Mushroom can be used on them as well. Several partners are similar to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]], but generally have more abilities available. Timed moves are more abundant in this game. In addition, battles are set up on a stage, like a play; this greatly affects battles, and characters can interact with the audience and stage.
The partner system is also enhanced. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the Mushroom can be used on them as well. Several partners are similar to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]], but generally have more abilities available. Timed moves are more abundant in this game. In addition, battles are set up on a stage, like a play; this greatly affects battles, and characters can interact with the audience and stage.
===Background===
===Background===
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
Another element introduced in ''Paper Mario: The Thousand-Year Door'' is the background scenery, which is actually accessible for Mario through certain pipes. Several places which only appear in the background can be visited this way, some of which include Hooktail Castle, the Great Tree, the X-Naut Fortress, and [[Merlee]]'s house in the Rogueport Sewers. This feature was carried over to the next game in the series, ''[[Super Paper Mario]]''. Certain abilities are disabled here, however. Mario's partners cannot be used in the background, Mario cannot move to a different screen/area, and he also cannot walk past any houses or locations.
Another element introduced in ''Paper Mario: The Thousand-Year Door'' is the background scenery, which is actually accessible for Mario through certain pipes. Several places which only appear in the background can be visited this way, some of which include Hooktail Castle, the Great Tree, the X-Naut Fortress, and [[Merlee]]'s house in the Rogueport Sewers. This feature was carried over to the next game in the series, ''[[Super Paper Mario]]''. Certain abilities are disabled here, however: Mario's partners cannot be used in the background, Mario cannot move to a different screen/area, and he also cannot walk past any buildings.
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===Intermissions===
===Intermissions===
After each chapter is completed, two intermission scenes precede the beginning of the next chapter. The player can save their progress before and after each intermission.
After each Chapter is completed, two intermission scenes precede the beginning of the next. The player can save their progress before and after each intermission.
 
====Princess Peach intermissions====
====Princess Peach intermissions====
[[File:PMTTYD Peach TEC-XX First Encounter.png|thumb|left|Princess Peach encountering TEC-XX for the first time]]
[[File:PMTTYD Peach TEC-XX First Encounter.png|thumb|left|Princess Peach encountering TEC-XX for the first time]]
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!rowspan=4|[[File:PMTTYD Koops Artwork.png|100px]]<br>'''[[Koops]]
!rowspan=4|[[File:PMTTYD Koops Artwork.png|100px]]<br>'''[[Koops]]
|rowspan=4|A timid Koopa Troopa who lives in [[Petalburg]]. To prove to Petalburg that he is not a coward, and to avenge the death of his father, [[Koopley]], he joins Mario's team. He has the same ability [[Kooper]] has outside of battle: using his shell toss move to activate switches, grab items and attack enemies, but with a slight upgrade — he can hold his shell in place and then launch it back in the opposite direction.
|rowspan=4|A timid Koopa Troopa who lives in [[Petalburg]]. To prove to Petalburg that he is not a coward, and to avenge the death of his father, [[Koopley]], he joins Mario's team. He has the same ability [[Kooper]] has outside of battle: using his shell toss move to activate switches, grab items and attack enemies, but with a slight upgrade — he can hold his shell in place and then launch it back in the opposite direction. Koops has a Defense Power of 1.


After defeating [[Hooktail]], he finds out that Koopley is not dead after all, but continues traveling with Mario to become stronger.
After defeating [[Hooktail]], he finds out that Koopley is not dead after all, but continues traveling with Mario to become stronger.
|[[Shell Toss]]<br>0 FP||Attacks one ground-bound or low-hovering enemy. Does not take contact damage from spikes, fire, or electrification.
|[[Shell Toss]]<br>0 FP||Attacks the frontmost ground-bound or low-hovering enemy. Does not take contact damage from spikes, fire, or electrification.
|-
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|[[Power Shell]]<br>3 FP||Attacks all ground-bound and low-hovering enemies. Does not take contact damage from spikes, fire, or electrification.
|[[Power Shell]]<br>3 FP||Attacks all ground-bound and low-hovering enemies. Does not take contact damage from spikes, fire, or electrification.
|-
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|[[Shell Shield]]<br>4 FP||Summons a [[Green Shell|Koopa Shell]] to protect Mario until it breaks.
|[[Shell Shield]]<br>4 FP||Summons a [[Green Shell|Koopa Shell]] to protect Mario from attacks until it breaks.
|-
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|[[Shell Slam]]<br>6 FP||Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Does not take contact damage from spikes, fire, or electrification.
|[[Shell Slam]]<br>6 FP||Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Does not take contact damage from spikes, fire, or electrification.
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|[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]<br>0 FP||Attacks one enemy. Does not work on fire enemies, or those with a spiky top.
|[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]<br>0 FP||Attacks one enemy. Does not work on fire enemies, or those with a spiky top.
|-
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|[[Gale Force]]<br>4 FP||Blows enemies away from battle, earning Star Points in the process. This move is particularly effective against aerial foes, and those who have a level lower than Mario's.
|[[Gale Force]]<br>4 FP||Blows enemies away from battle, earning Star Points in the process. This move is particularly effective against aerial foes, and those who have a level lower than Mario's. In addition, this move clears fog.
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|[[Lip Lock]]<br>3 FP||Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on fire enemies, or those with lateral spikes.
|[[Lip Lock]]<br>3 FP||Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on fire enemies, or those with lateral spikes.
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|[[Ground Pound]]<br>0 FP||Attacks one enemy multiple times, for 1 HP of damage per hit. Does not work on fire enemies, or those with a spiky top.
|[[Ground Pound]]<br>0 FP||Attacks one enemy multiple times, for 1 HP of damage per hit. Does not work on fire enemies, or those with a spiky top.
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|[[Gulp]]<br>4 FP||Swallows the frontmost ground-bound enemy and spits it at the ground-bound foe right behind it, damaging both of them. This move ignores Defense Power. Does not work on certain bosses.
|[[Gulp]]<br>4 FP||Swallows the frontmost ground-bound enemy and spits it at the ground-bound foe right behind it (if there is one), damaging both of them. This move ignores Defense Power. Does not work on certain bosses.
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|[[Mini-Egg]]<br>3 FP||Throws a set amount of eggs at randomly-chosen enemies, dealing 1 HP of damage per hit. This attack may make them [[Tiny (status effect)|tiny]].
|[[Mini-Egg]]<br>3 FP||Throws a set amount of eggs at randomly-chosen enemies, dealing 1 HP of damage per hit. This attack may make them [[Tiny (status effect)|tiny]].
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!rowspan=4|[[File:PMTTYD Vivian Main Artwork.png|100px]]<br>'''[[Vivian]]
!rowspan=4|[[File:PMTTYD Vivian Main Artwork.png|100px]]<br>'''[[Vivian]]
|rowspan=4|The youngest member of the [[Shadow Sirens]]. At first, she works for [[Sir Grodus]], but eventually joins Mario's party to help him get his name, body, and teammates back, because Mario is kinder to her than her sisters. Since he is prevented from telling her who he is as a result of having his identity stolen, she does not realize he is her enemy until their final confrontation with the body thief. She retreats from battle upon learning this, but quickly returns after deciding that Mario has earned her loyalty. She can pull Mario into the shadows with her Veil technique, which is for all practical purposes identical to [[Lady Bow]]'s [[Outta Sight]] move from ''Paper Mario''.
|rowspan=4|The youngest member of the [[Shadow Sirens]]. At first, she works for [[Sir Grodus]], but eventually joins Mario's party to help him get his name, body, and teammates back, because Mario is kinder to her than her sisters. Since he is prevented from telling her who he is as a result of having his identity stolen, she does not realize he is her enemy until their final confrontation with the body thief. She retreats from battle upon learning this, but quickly returns after deciding that Mario has earned her loyalty. She can pull Mario into the shadows with her Veil technique, which is for all practical purposes identical to [[Lady Bow]]'s [[Outta Sight]] move from ''Paper Mario''.
|[[Shade Fist]]<br>0 FP||Punches an enemy and leaves it magically [[burn]]ed. Does not work on fire enemies, and those with lateral spikes.
|[[Shade Fist]]<br>0 FP||Punches an enemy and leaves it magically [[burn]]ed. Does not work on fire enemies, and those with lateral spikes. The burn inflicted will detonate bomb-type creatures.
|-
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|[[Veil]]<br>1 FP||[[Invisible|Hides Mario and herself in the shadows to negate all damage for one turn]]. Next turn, Vivian will not be able to act. If Mario acts before Vivian, he will also be unable to act the following turn.
|[[Veil]]<br>1 FP||[[Invisible|Hides Mario and herself in the shadows to negate all damage for one turn]]. Next turn, Vivian will not be able to act. If Mario acts before Vivian uses this move, he will also be unable to act the following turn.
|-
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|[[Fiery Jinx]]<br>6 FP||Attacks all enemies with fire, penetrating their Defense Power and leaving them burned. This move is particularly effective against ice enemies, heals fire foes, and has no effect on certain enemies.
|[[Fiery Jinx]]<br>6 FP||Attacks all enemies with fire, penetrating their Defense Power and leaving them burned. This move is particularly effective against ice and undead enemies, heals fire foes, has no effect on [[Buzzy Beetle]]s, [[Cleft]]s, [[Bristle]]s, and [[Chomp]]s, and detonates bomb-type creatures.
|-
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|[[Infatuate]]<br>4 FP||Blows kisses at all enemies, possibly [[Confused|confusing]] them.
|[[Infatuate]]<br>4 FP||Blows kisses at all enemies, possibly [[Confused|confusing]] them.
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!rowspan=4|[[File:PMTTYD Bobbery Artwork.png|100px]]<br>'''[[Admiral Bobbery]]
!rowspan=4|[[File:PMTTYD Bobbery Artwork.png|100px]]<br>'''[[Admiral Bobbery]]
|rowspan=4|A retired [[Bob-omb]] admiral who at first refuses to help Mario reach [[Keelhaul Key]], but changes his mind when Mario delivers his late wife's letter to him. After Mario saves him from Cortez's underlings and gives him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]], he joins Mario's team. He possesses the same ability [[Bombette]] has outside of battle: with his bomb attack, he can destroy cracked walls, activate switches and attack enemies. However, he can be tossed upwards to walk on elevated ledges.
|rowspan=4|A retired [[Bob-omb]] admiral who at first refuses to help Mario reach [[Keelhaul Key]], but changes his mind when Mario delivers his late wife's letter to him. After Mario saves him from Cortez's underlings and gives him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]], he joins Mario's team. He possesses the same ability [[Bombette]] has outside of battle: with his bomb attack, he can destroy cracked walls, activate switches and attack enemies. However, he can be tossed upwards to walk on elevated ledges. Bobbery's [[Appeal]] tactic clears fog.
|[[Bomb (Paper Mario series)|Bomb]]<br>0 FP||Attacks one ground-bound enemy. This move is particularly effective against fire and undead enemies, can flip [[Cleft]]s, and sets off bomb-type foes, but has no effect on foes like [[Buzzy Beetle]]s.
|[[Bomb (Paper Mario series)|Bomb]]<br>0 FP||Attacks the frontmost ground-bound enemy. This move is particularly effective against fire and undead enemies, can flip Clefts, detonates bomb-type foes, and clears fog, but has no effect on Buzzy Beetles.
|-
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|[[Bomb Squad]]<br>3 FP||Sets up three time bombs to explode on the next turn.
|[[Bomb Squad]]<br>3 FP||Sets up three time bombs to explode on the next turn.
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|[[Hold Fast]]<br>4 FP||[[Payback|Damages all enemies that make contact with Bobbery]].
|[[Hold Fast]]<br>4 FP||[[Payback|Damages all enemies that make contact with Bobbery]].
|-
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|[[Bob-ombast]]<br>9 FP||Powerfully bombs all enemies. This move will ground all foes.
|[[Bob-ombast]]<br>9 FP||Powerfully bombs all enemies. This move will ground all foes, flip Clefts, detonate bomb-type creatures, and clear fog, but will not damage Buzzy Beetles.
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!rowspan=4|[[File:PMTTYD Ms Mowz Artwork.png|100px]]<br>'''[[Ms. Mowz]]
!rowspan=4|[[File:PMTTYD Ms Mowz Artwork.png|100px]]<br>'''[[Ms. Mowz]]
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==Battle system==
==Battle system==
Battles take place on a stage. In addition to the traditional turn-based combat, the characters on-stage interact with the scenery: sometimes the background falls, damaging all characters on stage and possibly making them [[dizzy]], the audience helps Mario gain Star Power and also may throw items on stage or attack Mario and his partners, and lastly, some bosses even use the audience to their advantage. For example, [[Hooktail]] eats some of the audience to regain 10 HP, also causing all other audience members to flee, making it impossible to gain any Star Power. In addition, the battle shifts off-stage.
Battles take place on a stage. In addition to the traditional turn-based combat, the characters on-stage interact with the scenery: sometimes the background falls (damaging all characters on stage and possibly making them [[dizzy]]), the audience helps Mario gain Star Power and may throw Mario useful items or pelt Mario and his partners with garbage, and lastly, some bosses even exploit the audience for their own benefit (for example, [[Hooktail]] will eventually eat some of the audience members to regain 10 HP, which causes all the other spectators to flee, therefore making it impossible to gain any Star Power).


===Attacking enemies===
===Attacking enemies===
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===Status effects===
===Status effects===
Status effects are effects that alter a character's stats or behavior in battle. Since they can only occur within battles, they are automatically removed or healed once Mario and partners win a fight.


<center>
<center>
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|-
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|[[File:Burn.png]]<br>[[Burn]]
|[[File:Burn.png]]<br>[[Burn]]
|style="text-align:left;"|Loses 1 HP each turn. Is removed by randomly-occurring stage props involving water, and by the Frozen status ailment. Fiery foes are immune to this ailment.
|style="text-align:left;"|Loses 1 HP each turn. Is removed by a randomly-occurring stage effect involving falling water, and by the Frozen status ailment. Fire foes are immune to this ailment.
|-
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|[[File:Confused.png]]<br>[[Confused]]
|[[File:Confused.png]]<br>[[Confused]]
|style="text-align:left;"|The victim has an approximately 50% chance each turn to do something random and unexpected, including attacking allies.
|style="text-align:left;"|The victim has an approximately 50% chance each turn to ignore the AI or the player's orders and do something random and unexpected, including attacking allies.
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|[[File:PMTTYD_DEF-Up_Battle_Icon.png]]<br>[[DEF-Up]]
|[[File:PMTTYD_DEF-Up_Battle_Icon.png]]<br>[[DEF-Up]]
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|[[File:Electrifying.png]]<br>[[Electrified]]
|[[File:Electrifying.png]]<br>[[Electrified]]
|style="text-align:left;"|The affected character will deal 1 HP of damage to attackers who make contact, and will often interrupt their attack.
|style="text-align:left;"|The affected character will deal 1 HP of damage to attackers who make contact, and will often interrupt their attack — assuming the attackers are not electrified as well.
|-
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|[[File:Fast TTYD Status.png]]<br>[[Fast]]
|[[File:Fast TTYD Status.png]]<br>[[Fast]]
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|-
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|[[File:Frozen Block.png]]<br>[[Frozen]]
|[[File:Frozen Block.png]]<br>[[Frozen]]
|style="text-align:left;"|The affected character is unable to do anything, and will take 1 HP of damage when the status expires. This ailment is negated if the Burn status is inflicted. Ice-based foes are immune to this ailment.
|style="text-align:left;"|The affected character is unable to do anything, and will take 1 HP of damage when the status expires. This ailment is negated if the Burn status is inflicted. Ice foes are immune to this ailment.
|-
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|[[File:Huge TTYD.png]]<br>[[Huge]]
|[[File:Huge TTYD.png]]<br>[[Huge]]
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|-
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|[[File:Tiny.png]]<br>[[Tiny (status effect)|Tiny]]
|[[File:Tiny.png]]<br>[[Tiny (status effect)|Tiny]]
|style="text-align:left;"|Attack Power is lowered by 2.
|style="text-align:left;"|Lowers Attack Power by 2.
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|}
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|[[Hooktail]]
|[[Hooktail]]
|[[Earth Tremor]], 2
|[[Earth Tremor]], 2
|Creates an earthquake that damages enemies. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), this move deals 6 HP of damage to all enemies, regardless of their positions at the battle stage. This special move pierces Defense Power and ignores enemies' invisibility.
|Creates an earthquake that damages enemies. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), this move deals 6 HP of damage to all foes, regardless of their positions at the battle stage. This special move pierces Defense Power and ignores foes' invisibility.
|-
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|align=center|[[Emerald Star]]
|align=center|[[Emerald Star]]
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==Items==
==Items==
Items are objects that, if used, help Mario and his partners on their journey. They can restore their stats (for example, [[Mushroom]]s being capable of recovering their [[Heart Point]]s, and [[Honey Syrup]]s of recovering their [[Flower Point]]s), temporarily boost stats (e.g., [[Power Punch]]es [[Huge|raise Attack Power]], and [[Courage Shell]]s [[DEF-Up|raise Defense Power]]), give the player status effects (like [[Repel Cape]]s granting [[Dodgy]], and [[Volt Shroom]]s bestowing [[Electrified|electrification]]), damage enemies instead (for instance, with [[Fire Flower]]s and [[Ice Storm]]s) or give them negative status effects (such as with [[Dizzy Dial]]s and [[Sleepy Sheep]]). Mario can hold up to 10 items in his inventory, but he can store a maximum of 31 items at any [[Item Shop]] and withdraw them at any time he wishes to. The amount of items Mario can hold is doubled once he collects the [[Strange Sack]].
Items are objects that, if used, help Mario and his partners on their journey. They can restore their stats (for example, [[Mushroom]]s being capable of recovering their [[Heart Point]]s, and [[Honey Syrup]]s of recovering their [[Flower Point]]s), temporarily boost stats (e.g., [[Power Punch]]es [[Huge|raise Attack Power]], and [[Courage Shell]]s [[DEF-Up|raise Defense Power]]), give the player status effects (like [[Repel Cape]]s granting [[Dodgy]], and [[Volt Shroom]]s bestowing [[Electrified|electrification]]), damage enemies instead (for instance, with [[Fire Flower]]s and [[Ice Storm]]s) or give them negative status effects (such as with [[Dizzy Dial]]s and [[Sleepy Sheep]]). Mario can hold up to 10 items in his inventory, but he can store a maximum of 31 items at any [[Item Shop]] and withdraw them at any time he wishes to. The amount of items Mario can hold is doubled as soon as he collects the [[Strange Sack]].


Also, non-boss enemies can hold items in battle, which they will use, usually as soon as they get a turn.
Also, non-boss enemies can hold items in battle, which they will use, usually as soon as they get a turn.
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==Badges==
==Badges==
{{main|List of badges in Paper Mario: The Thousand-Year Door}}
{{main|List of badges in Paper Mario: The Thousand-Year Door}}
Badges are objects that Mario and his partners can equip, and therefore benefit from, throughout the course of the game. They can be purchased at the Lovely Howz or by [[Charlieton]], traded for [[Star Piece (Paper Mario series)|Star Pieces]] by [[Dazzle]], won at the [[Pianta Parlor]] or found in one of the places Mario and company visit. The blocks in which badges are found in the field are red in color, unlike normal item blocks which are yellow.
Badges are objects that Mario and his partners can equip, and therefore benefit from, throughout the course of the game. They can be purchased at the Lovely Howz of Badges or from [[Charlieton]], traded for [[Star Piece (Paper Mario series)|Star Pieces]] through [[Dazzle]], won at the [[Pianta Parlor]], or found in one of the places Mario and company visit. The ? Blocks containing badges in the field are red in color, unlike normal ? Blocks, which are yellow and contain coins or items.


When leveling up, Mario can gain Badge Points (BP) which allow him to use badges he has already found. Some of the badges add new [[Jump]] or [[Hammer]] moves to Mario's commands during battle and other new abilities.
When leveling up, Mario can gain Badge Points (BP), which allow him to equip badges he has already found. Some of the badges add new [[Jump]] or [[Hammer]] moves to Mario's commands during battle, among other abilities.


Badges can also affect Mario and his partners outside of battles. After the battle certain badges can increase the amount of coins, flowers, hearts, or Items enemies drop. Enemies might also carry badges in battle, which only [[Ms. Mowz]] can steal right away, and there is a likelihood that they might leave them when they are defeated.
Badges can also affect Mario and his partners outside of battles. Certain badges can increase the amount of coins, flowers, [[Heart_(item)#Paper_Mario_series|heart]]s, or items that enemies drop after they are defeated. Foes might also carry badges in battle, which only [[Ms. Mowz]] can steal right away, though there is a likelihood that they might leave them behind once they are beaten.


Two special badges, the W Emblem and the L Emblem, can change Mario's clothing. With the W Emblem, Mario gets [[Wario]]'s clothing, with the L Emblem, he gets [[Luigi]]'s clothing, and with both Emblems combined, he gets [[Waluigi]]'s clothing.
Two special badges, the W Emblem and the L Emblem, can change Mario's clothing. With the W Emblem, Mario gets [[Wario]]'s clothing, with the L Emblem, it results in [[Luigi]]'s, and with both Emblems combined, he wears [[Waluigi]]'s clothes.


If multiple copies of the same jump or hammer badge are worn at once, the FP requirements increases exponentially, whereas the attack power increases linearly.
If multiple copies of the same jump or hammer-based badge are worn at once, the FP requirement increases exponentially, whereas the Attack Power increases linearly.


==Enemies and obstacles==
==Enemies and obstacles==
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|align="center"|[[File:Nibbles.png|100px]]
|align="center"|[[File:Nibbles.png|100px]]
|align="center"|[[Nibbles]]
|align="center"|[[Nibbles]]
|Chain-Chomp-like fish that inhabit the waters. If Mario jumps in the water, he will lose 1 HP, forcing him to jump out of the water.
|Chain-Chomp-like fish that inhabit all bodies of water. If Mario jumps in the water, he will lose 1 HP, forcing him to exit it.
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|}
|}
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!width=10%|Locations
!width=10%|Locations
|-
|-
|align="center"|[[File:PMTTYD Star Piece RogueSewerWestBackground.png|100px]]
|align="center"|[[File:PMTTYD Star Piece RogueSewerWestBackground.png|200px]]
|align="center"|[[Pit|Bottomless pit]]
|align="center"|[[Pit|Bottomless pit]]
|Falling into a pit causes Mario to lose 1 HP. During Bowser's platform levels, it immediately defeats Bowser, forcing him to start over.
|Falling into a pit causes Mario to lose 1 HP. During Bowser's platform levels, it immediately defeats Bowser, forcing him to start over.
|align="center"|[[Boggly Woods]]<br>[[Rogueport Sewers]]<br>[[World 1 (Paper Mario: The Thousand-Year Door)|World 1-X]]<br>[[World 2 (Paper Mario: The Thousand-Year Door)|World 2-X]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|align="center"|[[Boggly Woods]]<br>[[Rogueport Sewers]]<br>[[World 1 (Paper Mario: The Thousand-Year Door)|World 1-X]]<br>[[World 2 (Paper Mario: The Thousand-Year Door)|World 2-X]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|align="center"|[[File:PMTTYD X-Naut Fortress screenshot.png|100px]]
|align="center"|[[File:PMTTYD X-Naut Fortress screenshot.png|200px]]
|align="center"|{{conjectural|Electric tile}}
|align="center"|{{conjectural|Electric tile}}
|Stepping on the wrong tile will cause Mario to lose 1 HP.
|Stepping on the wrong tile will cause Mario to lose 1 HP.
|align="center"|[[X-Naut Fortress]]
|align="center"|[[X-Naut Fortress]]
|-
|-
|align="center"|[[File:PMTTYDHiddenBlocks14.png|100px]]
|align="center"|[[File:PMTTYDHiddenBlocks14.png|200px]]
|align="center"|[[Fire Bar]]
|align="center"|[[Fire Bar]]
|A bar of fire that will force Mario back to the start if touched. In Bowser's third platform level, it can be destroyed by Bowser's fire breath.
|A bar of fire that will force Mario back to the start if touched. In Bowser's third platforming level, it can be destroyed by Bowser's [[Fire Breath|fire breath]].
|align="center"|[[Palace of Shadow]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|align="center"|[[Palace of Shadow]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|align="center"|[[File:PMTTYD Bowser World 3.png|100px]]
|align="center"|[[File:PMTTYD Bowser World 3.png|200px]]
|align="center"|[[Lava]]
|align="center"|[[Lava]]
|Molten rock that instantly kills Bowser, forcing him to start over.
|Molten rock that instantly kills Bowser, forcing him to start over.
|align="center"|[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|align="center"|[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|align="center"|[[File:Nocoverart.png|100px]]
|align="center"|[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|200px]]
|align="center"|[[Spike Trap]]
|align="center"|[[Spike Trap]]
|Pointy obstacles that causes Mario to lose 1 HP. Some are retractable and stationary.
|Pointy obstacles. There are two kinds: retractable ones that cause Mario to lose 1 HP upon touching them, and stationary ones that block the way and cannot be touched at all since they are on raised platforms.
|align="center"|[[Hooktail Castle]]<br>[[Palace of Shadow]]<br>[[Pirate's Grotto]]<br>[[Rogueport Sewers]]
|align="center"|[[Hooktail Castle]]<br>[[Palace of Shadow]]<br>[[Pirate's Grotto]]<br>[[Rogueport Sewers]]
|-
|-
|align="center"|[[File:Nocoverart.png|100px]]
|align="center"|[[File:PM-TTYD Spiked Ceiling at Hooktail Castle.png|200px]]
|align="center"|{{conjectural|Spiked ceiling}}
|align="center"|{{conjectural|Spiked ceiling}}
|Ceiling covered in spikes which will fall gradually. If Mario doesn't escape in time, it will cause a Game Over.
|Ceiling covered in spikes which will fall gradually. If Mario doesn't escape in time, it will cause a Game Over.
|align="center"|[[Hooktail Castle]]
|align="center"|[[Hooktail Castle]]
|-
|-
|align="center"|[[File:PMTTYD Shine Sprite RogueSewerEastSea.png|100px]]
|align="center"|[[File:PMTTYD Shine Sprite RogueSewerEastSea.png|200px]]
|align="center"|{{conjectural|Water}}
|align="center"|{{conjectural|Water}}
|A common obstacle that Mario can jump in, also inhabited by [[Nibbles]].
|A common obstacle that Mario can jump in, inhabited by [[Nibbles]].
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|-
|-
|align="center"|[[File:Nocoverart.png|100px]]
|align="center"|[[File:PM-TTYD Waves at Pirate's Grotto.png|200px]]
|align="center"|{{conjectural|Water wave}}
|align="center"|{{conjectural|Water wave}}
|Water that comes in waves. It will force Mario back to the start it he comes in contact with one.
|Water that comes in waves. It will force Mario back to the start it he comes in contact with one.
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[[File:PMTTYDHiddenBlocks1R.png|thumb|250px|[[Mario]] and [[Goombella]] revealing a hidden ? Block in [[Rogueport Sewers]]]]
[[File:PMTTYDHiddenBlocks1R.png|thumb|250px|[[Mario]] and [[Goombella]] revealing a hidden ? Block in [[Rogueport Sewers]]]]
{{main|List of hidden blocks in Paper Mario: The Thousand-Year Door}}
{{main|List of hidden blocks in Paper Mario: The Thousand-Year Door}}
In ''Paper Mario: The Thousand-Year Door'', Mario can discover hidden [[? Block]]s throughout the game. [[Ms. Mowz]] is helpful in discovering them. There are 15 invisible ? Blocks in the game.
In ''Paper Mario: The Thousand-Year Door'', Mario can discover hidden [[? Block]]s throughout the game. [[Ms. Mowz]]'s overworld sniffing ability is helpful in determining where they are. There are 15 invisible ? Blocks in total.
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==Side activities==
==Side activities==
===Star Pieces===
===Star Pieces===
[[File:PMTTYD Star Piece RogueportZessTRoofTop.png|thumb|300px|[[Mario]] and [[Goombella]] getting the [[Star Piece (Paper Mario series)|Star Piece]] above [[Zess T.]]'s house in [[Rogueport]].]]
[[File:PMTTYD Star Piece RogueportZessTRoofTop.png|thumb|300px|[[Mario]] and [[Goombella]] getting the [[Star Piece (Paper Mario series)|Star Piece]] above Zess T.'s house in [[Rogueport]].]]
{{main|List of Star Pieces in Paper Mario: The Thousand-Year Door}}
{{main|List of Star Pieces in Paper Mario: The Thousand-Year Door}}
During the adventure, [[Mario]] and co. can collect [[Star Piece (Paper Mario series)|Star Pieces]] by finding them in hidden spots, underneath chambers which he can use the Spin Jump to reveal, and earning them from other characters. [[Ms. Mowz]] is useful in finding the overworld Star Pieces. Mario can then trade them with [[Dazzle]] for [[Badge]]s. There are 100 Star Pieces in the game.
During the adventure, [[Mario]] and co. can collect [[Star Piece (Paper Mario series)|Star Pieces]] by finding them in hidden spots, underneath chambers which he can use the Spin Jump to reveal, and earning them from other characters. [[Ms. Mowz]] is useful in finding the overworld Star Pieces. Mario can then trade them with [[Dazzle]] for [[Badge]]s. There are 100 Star Pieces in the game.
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===Zess T. recipes===
===Zess T. recipes===
{{main|List of Zess T. recipes}}
{{main|List of Zess T. recipes}}
[[Mario]] first breaks her contact lens in the Prologue. After Chapter 2, Mario bought her a [[Contact Lens|new one]], and she returned home. Mario can ask her to cook something. After completing her [[Trouble Center]] trouble, she is able to cook two items at once.
[[Zess T.]] is a [[Toad (species)|Toad]] chef who lives in the westernmost house in Rogueport Plaza. [[Mario]] accidentally breaks her contact lens when he approaches the entrance of Rogueport's west side, and in retaliation, she blocks the entrance until he makes it up to her. After Chapter 1, Mario can buy her a [[Contact Lens|new one]], and upon receiving it, she frees the way and goes home, where Mario can always ask her to cook him something with one ingredient. If her [[Trouble Center]] [[Seeking Legendary Book!|trouble]] is completed (available after finishing Chapter 4), she is able to cook with two ingredients at once.
{{br}}
{{br}}


===The Pit of 100 Trials===
===The Pit of 100 Trials===
[[File:MeetBonetail.png|thumb|upright=0.85|Mario confronting Bonetail]]
[[File:MeetBonetail.png|thumb|250 px|Mario confronting Bonetail]]
The [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] is an optional challenge. Before or after saving the world, Mario can take on the enemies found in the 100-basement floor area known as the Pit of 100 Trials. The enemies located on levels 51-99 are especially strong. Upon reaching floor 100, Mario discovers [[Bonetail]], the long-lost relative of Hooktail and Gloomtail. After defeating Bonetail, Mario receives the [[Return Postage]] Badge.
The [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] is an optional challenge. Before or after saving the world, Mario can take on the enemies found in the 100-basement floor area known as the Pit of 100 Trials. The enemies located on levels 51-99 are especially strong. Upon reaching floor 100, Mario discovers [[Bonetail]], the long-lost relative of Hooktail and Gloomtail. After defeating Bonetail, Mario receives the [[Return Postage]] badge.
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*Both games have an opening introduction before the title screen.
*Both games have an opening introduction before the title screen.
*The opening is identical to that of the previous game, right down to [[Parakarry]] delivering a letter from Princess Peach.
*The opening is identical to that of the previous game, right down to [[Parakarry]] delivering a letter from Princess Peach.
*The first partner of both games is a Goomba that gives Mario hints on both enemies and the area. They both have headbonk, tattle, and multi-bonk as attacks.
*The first partner of both games is a Goomba that gives Mario information about enemies, characters, and locations. They both have [[Headbonk]], [[Tattle]], and [[Multibonk]] as attacks.
*The second partner of both games is a Koopa Troopa. Both are able to be shot out to hit switches, etc. Both of them are also able to use Shell Toss and Power Shell in battle.
*The second partner of both games is a Koopa Troopa. Both are able to be shot out to hit switches and grab distant items, and use [[Shell Toss]] and [[Power Shell]] in battle.
*Both games have partners obtained in [[#Chapter 3: Of Glitz and Glory|Chapter 3]] that have first and last attacks that deal multiple low power hits. Bow with her Fan attacks and Yoshi Kid with his ground pound and Stampede attacks.
*Both games have partners obtained in [[#Chapter 3: Of Glitz and Glory|Chapter 3]] that have first and last attacks that deal multiple low-powered hits: Lady Bow with [[Smack|her]] [[Fan Smack|attacks]], and Yoshi Kid with his [[Ground Pound#Paper Mario: The Thousand-Year Door|Ground Pound]] and [[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]] attacks.
*The fourth partner of each game allows the player to travel across gaps, Parakarry and Yoshi, respectively.
*The fourth partner of each game allows the player to travel across gaps: Parakarry and Yoshi, respectively.
*Both games have a Bob-omb as a partner, both are able to destroy cracked surfaces, Bombette and Bobbery, respectively.
*Both games have a Bob-omb partner who is able to destroy cracked surfaces: Bombette and Bobbery, respectively.
*The fifth partner of both games allows Mario to become invisible to enemies, Bow and Vivian, respectively.
*The fifth partner of both games allows Mario to become invisible to enemies: Bow and Vivian, respectively.
*Both games have a partner who is able to uncover hidden items, and whose basic attack pierces through defense, Watt and Ms. Mowz, respectively.
*Both games have a partner who is able to uncover hidden items, and whose basic attack pierces through Defense Power: Watt and Ms. Mowz, respectively.
*Both games have a partner who has betrayed an enemy to join Mario's party, Lakilester and Vivian, respectively.  
*Both games have a partner who has betrayed an enemy to join Mario's party: Lakilester and Vivian, respectively.  
*Both games have a partner who lets Mario to ride them to move faster, Lakilester and Yoshi, respectively.
*Both games have a partner who lets Mario ride them to move faster: Lakilester and Yoshi, respectively.
*Both games have some way to let Mario traverse through water, the partner Sushie and Boat Mode, respectively. Additionally, both are only available when stepped on a specific panel.
*Both games have some way to let Mario traverse through water: the partner [[Sushie]] and Boat Mode, respectively. Additionally, both can only be used to that end when a specific panel is stepped on.
*The main plot point of both games is to find seven star-shaped entities, each granting Mario special abilities.
*The main plot point of both games is to find seven star-shaped entities, each granting Mario special abilities.
*Both games have an upgrade system for Mario's Jump and Hammer attacks.  
*Both games have an upgrade system for Mario's Jump and Hammer attacks.  
*In both games the player is able to play as Peach between chapters. The player is required to dress Peach up as an enemy to learn secrets. Also, the player can cook something in both games. In ''Paper Mario: The Thousand-Year Door'', Bowser's side-quest is separated from Peach's, as he is not the one who kidnapped her.
*In both games the player is able to play as Peach between Chapters. The player is required to dress Peach up as an enemy to learn secrets. However, in ''Paper Mario: The Thousand-Year Door'', Bowser's side-quest is separated from Peach's, as he is not the one who kidnapped her.
*As with the first ''Paper Mario'' game, a main antagonist sees Peach disguised as a minion, and remarks on how she smells "too nice".
*As with the first ''Paper Mario'' game, a main antagonist encounters Peach disguised as a minion, and remarks on how she smells "too nice".
*Mario and Peach contact each other using friendly characters in both games. [[Twink]] helped in ''Paper Mario'' and TEC-XX in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach (despite of the latter is actually an AI).
*Mario and Peach contact each other using friendly characters in both games. [[Twink]] helps her in ''Paper Mario'', while TEC-XX does so in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach.
*Mario must solve a mystery in both games. A [[Bumpty|penguin]] is Mario's fellow detective in both.
*Mario must solve a mystery in both games. A [[Bumpty|penguin]] is Mario's fellow detective in both.
*At one point in the games, Mario falls for a ploy created by the boss of the level which led him to be confined in a cage alongside several other prisoners. A ? block in ''Paper Mario'', and a fake puni pedestal in ''The Thousand-Year Door''.
*At one point in the games, Mario falls for a ploy created by the boss of a Chapter, which leads him to be confined in a cage alongside several other prisoners. The trap is a ? Block in ''Paper Mario'', and a fake Puni pedestal in ''The Thousand-Year Door''.
*[[#Chapter 1: Castle and Dragon|Chapter 1]] in both games features a castle/fortress as the location of the boss, with both being located in peaceful, green plains. Additionally, both bosses are revered by denizens of the local town ([[Koopa Village]] and [[Petalburg]], respectively, which are both largely inhabited by [[Koopa Troopa|Koopa]]s). Both towns feature a distinctive, elderly Koopa ([[Kroop]] and [[Koopa Koot]], respectively).
*[[#Chapter 1: Castle and Dragon|Chapter 1]] in both games features a fortress as the location of the boss, with both being located in peaceful, green plains. Additionally, both bosses terrorize the denizens of the local town ([[Koopa Village]] and [[Petalburg]], which are both largely inhabited by [[Koopa Troopa]]s). Both towns feature a distinctive, elderly Koopa Troopa ([[Koopa Koot]] and [[Kroop]]).
*The partner acquired in [[#Chapter 2: The Great Boggly Tree|Chapter 2]] in both games required Mario to bring them an item.
*The partner acquired in [[#Chapter 2: The Great Boggly Tree|Chapter 2]] in both games requires Mario to bring them an item.
*An oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful. Both are sought after by persistent female characters interested in finding lost persons (Bow and Jolene, respectively). Additionally, both Clubba characters have positioned security units to guard certain areas ([[Sentinel]]s and [[Glitz Pit Security]] respectively).
*An oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful. Both are sought after by persistent female characters interested in finding lost persons (Lady Bow and Jolene). Furthermore, both Clubba characters have positioned security units to guard certain areas ([[Sentinel]]s and [[Glitz Pit Security]]).
*In both games, at one point, Mario has to chase the Chapter 3 bosses (Grubba and Tubba's Heart).
*In both games, at one point, Mario has to chase the Chapter 3 bosses ([[Tubba's Heart]] and [[Grubba]]).
*Chapter 4 in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; for ''Paper Mario'', it is the [[Shy Guy]] frenzy that takes place. For ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of a bell.
*Chapter 4 in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; in ''Paper Mario'', it is the [[Shy Guy]] frenzy that takes place in [[Toad Town]], while in ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of Creepy Steeple's bell.
*[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, rumored to be haunted, place. Also both of the ghost bosses (Tutankoopa and Cortez) try to intimidate Mario by uttering threats as he progresses through the level.
*[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, and rumored to be haunted, place. Also, both of the ghostly bosses (Tutankoopa and Cortez) try to intimidate Mario by uttering threats as he progresses through the level.
*Buying a [[Dried Shroom]] and another certain item along with it was a secret sign in both games that was required to reach Moustafa and Don Pianta, respectively.
*Buying a [[Dried Shroom]] and another certain item along with it is a secret password in both games that must be entered in order to reach Moustafa and Don Pianta.
*[[#Chapter 5: The Key to Pirates|Chapter 5]] takes place on a tropical island with coconuts in both games and both involve an expedition. Also, in both games this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so.
*[[#Chapter 5: The Key to Pirates|Chapter 5]] takes place on a tropical island with coconuts in both games, and both involve embarking on an expedition with one non-party character interested in treasure (Kolorado and Flavio). Also, in both games, this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so (Sushie and Bobbery).
*The Chapter 5 bosses, [[Lava Piranha]] and [[Cortez]], are similar as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms, each with the same amount of HP. They are also accompanied by multiple entities, each with their own mechanics, attacks, and HP.
*The Chapter 5 bosses, [[Lava Piranha]] and [[Cortez]], resemble each other, as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms. They are also accompanied by multiple entities, each with their own mechanics, attacks, and HP.
*In both games, Princess Peach must make something. Also, in both games, if she makes a mistake in the directions of making it, it comes out wrong (making a cake for [[Gourmet Guy]] and making the invisibility potion)
*In both games, Princess Peach must make something. Also, in both games, if she makes a mistake during the process of making it, it comes out wrong (making a cake for [[Gourmet Guy]] and making the invisibility potion, respectively).
*After the battle against Cortez is over, one of the [[Toad (species)|Toad]] sailors tells everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] did in the first one. The Bob-omb partner of both games is needed to blow that up. Also, the most frequently fought boss of both games (Jr. Troopa and Crump, respectively) conveniently show up after Chapter 5 is completed.
*After the battle against Cortez is over, one of the [[Toad (species)|Toad]] sailors tells everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] does in the first game. The Bob-omb partner of both games is needed to blow the wall up. Also, the most frequently fought boss of both games (Jr. Troopa and Crump, respectively) shows up after Chapter 5 is completed.
*Chapter 6 takes place in a beautiful area and has a boss that can do a very high amount of damage when charged up: 16 for [[Huff N. Puff]], 10 for [[Smorg]]. Also, both are blob-shaped and made up of a smaller species. Additionally, [[Ruff Puff]]s appear in the sixth chapter of both games.
*Chapter 6 takes place in a beautiful area and has a boss that can deal a high amount of damage when charged up: 12 for [[Huff N. Puff]], 10 for [[Smorg]]. Also, both are blob-shaped and made up of a smaller species. Moreover, [[Ruff Puff]]s appear in the sixth Chapter of both games.
*Chapter 7 features a snowy region.
*Chapter 7 features a snowy region.
*Chapter 8 includes a battle against Bowser before the final battle. Also, Kammy Koopa is fought in both chapters.
*Chapter 8 includes a fight against Bowser before the final battle, and Kammy Koopa is fought in both games.
*Both games contain puzzles in some places that are solved identically or similarly.  
*Both games contain puzzles in some places that are solved identically or similarly.
**The [[Riddle Tower]] has many puzzles from [[Crystal Palace]], including walking through or blowing up seemingly solid walls.
**The [[Riddle Tower]] shares many puzzles with the [[Crystal Palace]], including blowing up cracked spots and walking through seemingly solid walls.
**The [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'')  
**The [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'').
**Both dungeons in the final chapters have rooms with stairs where Mario has to defeat [[B. Bill Blaster]]s to reach the next level.
**Both dungeons in the final Chapters have rooms with stairs where Mario has to defeat [[B. Bill Blaster]]s to reach the next room.
*The main villain of both games (which have kidnapped Peach) had to be chased through long stairways in the eighth chapter of both games.
*The main villain of both games (those who kidnap Peach) has to be chased through a long stairway in the eighth Chapter.
*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Peach conveniently gets taken away in both games right before Mario and company reach the hideaways of the games' main antagonists.
*Peach conveniently gets taken away in both games, right before Mario and company reach the hideaways of the games' main antagonists.
*In both games, there is a scene where Mario can turn into 8-bit Mario with ''[[Super Mario Bros.]]'' level 1-1 music playing.
*In both games, there is a room where Mario can turn into 8-bit Mario, complete with ''[[Super Mario Bros.]]'' level 1-1 music playing.
*Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he tells them about a dream that he had, and tells them to let him know if they find out the meaning of it. Afterwards, an item that is placed at the top of Merlon's house is revealed.
*Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he tells them about a dream that he had, and tells them to let him know if they find out the meaning of it. Afterward, an item that Merlon stored at the top of his house is retrieved by him.
*Both games have a spike room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical.
*Both games feature a cooking system, and elderly, female Toad chefs, whose backstories involve deceased husbands and cakes.
*Both games feature a boss who poses a threat by eating people (Tubba Blubba and Hooktail), and both of these bosses have a secret weakness.
*Both games have a spike-filled room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical.
*Both games include a test during the Chapter 5 interlude that Princess Peach has to take and has information that helps Mario in the future.
*Both games feature a boss who poses a threat by eating people (Tubba Blubba and Hooktail), and both of these have a secret weakness.
*Both games end with a [[victory parade|parade]] led by Luigi (though in ''Paper Mario: The Thousand-Year Door'' it is not a traditional parade, and is mainly a line of all the character's silhouettes used as a way to show everyone).
*Both games include a test during the Chapter 5 interlude that Princess Peach has to take, and that holds information that helps Mario in the future.
*Both games end with a [[victory parade|parade]] led by Luigi (though in ''Paper Mario: The Thousand-Year Door'', it is not a traditional parade, and is mainly a line of all of the characters' silhouettes, used as a way to show everyone).
*Both games' endings feature a scene in which Mario, after returning [[Mario Bros.' House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.
*Both games' endings feature a scene in which Mario, after returning [[Mario Bros.' House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.


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