Super Mario World: Super Mario Advance 2: Difference between revisions

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*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
*In the SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level.  The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.  
*In the international SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level.  The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.  
*In the [[bonus game (Super Mario World)|bonus game]]:
*In the [[bonus game (Super Mario World)|bonus game]]:
**In the SNES version, Mario/Luigi performs a V sign regardless of the outcome.  In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
**In the SNES version, Mario/Luigi performs a V sign regardless of the outcome.  In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
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