Barrel (minigame): Difference between revisions

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{{quote|Want to Barrel?|Bink|Mario & Luigi: Superstar Saga}}
{{quote|Want to Barrel?|Bink|Mario & Luigi: Superstar Saga}}
'''Barrel''', also known as '''Barrel Game''',<ref>Thomason, Steve. ''Mario & Luigi: Superstar Saga'' Player's Guide. Page 23.</ref> is a [[minigame]] hosted by [[Bink]] in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. In the ''[[S.S. Chuckola]]'', [[Mario]] and [[Luigi]] had to retrieve one of the pieces of the [[Beanstar]] that made its way into the ship. They notice a sailor taking the Beanstar piece into another room. However, a guard permits no entry unless the brothers can get a [[Membership Card (Mario & Luigi: Superstar Saga)|Membership Card]], explaining the cellar is too important as it contains all of the ship's [[Chuckola Cola (Mario & Luigi series)|Chuckola Cola]]. In another room, a skeleton named [[Bink]] offers them a job of pushing barrels, as a minigame.
'''Barrel''', also known as '''Barrel Game''',<ref>Thomason, Steve. ''Mario & Luigi: Superstar Saga'' Player's Guide. Page 23.</ref> is a [[minigame]] hosted by [[Bink]] in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. In the ''[[S.S. Chuckola]]'', [[Mario]] and [[Luigi]] are trying to find one of the pieces of the [[Beanstar]] that made its way into the ship. They notice a sailor taking the Beanstar piece into another room. However, a guard permits no entry unless the brothers can get a [[Membership Card (Mario & Luigi: Superstar Saga)|Membership Card]], explaining the cellar is too important as it contains all of the ship's [[Chuckola Cola (Mario & Luigi series)|Chuckola Cola]]. In another room, a skeleton named [[Bink]] offers them a job of pushing barrels, as a minigame.


The minigame has a field of red and blue barrels in a 6x6 grid. The objective is to slide the barrels so that an entire row or column is only one color, with the time limit of three minutes. The player uses {{button|Padleft}} and {{button|Padright}} on {{button|gba|Pad}} to move Mario, and {{button|Padup}} and {{button|Paddown}} to move Luigi. To slide the barrels, while holding {{button|gba|A}}, the player pushes {{button|Padup}} and {{button|Paddown}} to move Mario's columns, and {{button|Padleft}} and {{button|Padright}} to move Luigi's rows. When an entire line is cleared, the brothers earn one point, and can earn more points for each additional line cleared, with four points for two lines, and eight points for three lines, and even sixteen for four lines. As lines are cleared, Bink will throw in more barrels into the field for Mario and Luigi to work with. As the Bros. clear more lines, yellow barrels will be on the field along with the blue and red ones, and even green barrels should they clear even more lines.
The minigame has a field of red and blue barrels in a 6x6 grid (in the remake, they also have patterns on their top areas). The objective is to slide the barrels so that an entire row or column is only one color, with the time limit of three minutes. The player uses {{button|Padleft}} and {{button|Padright}} on {{button|gba|Pad}} to move Mario, and {{button|Padup}} and {{button|Paddown}} to move Luigi. To slide the barrels, while holding {{button|gba|A}}, the player pushes {{button|Padup}} and {{button|Paddown}} to move Mario's columns, and {{button|Padleft}} and {{button|Padright}} to move Luigi's rows. When an entire line is cleared, the brothers earn one point, and can earn more points for each additional line cleared, with four points for two lines, and eight points for three lines, and even sixteen for four lines. As lines are cleared, Bink will throw in more barrels into the field for Mario and Luigi to work with. As the Bros. clear more lines, yellow barrels will be on the field along with the blue and red ones, and even green barrels should they clear even more lines.


Upon completion of the minigame with ten points or more, Bink gives the Mario Bros. a Membership Card, and the Bros. go back to the guard, who lets them pass. The player can play this game as much as they like before the ''S.S. Chuckola'' sets sail and becomes permanently inaccessible. It becomes available again in the [[Little Fungitown]] arcade, however, and can be played to earn Hee Beans.
Upon completion of the minigame with ten points or more, Bink gives the Mario Bros. a Membership Card, and the Bros. go back to the guard, who lets them pass. The player can play this game as much as they like before the ''S.S. Chuckola'' sets sail and becomes permanently inaccessible. It becomes available again in the [[Little Fungitown]] arcade, however, and can be played to earn Hee Beans.
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==Trivia==
==Trivia==
*If the Mario Bros. score three lines at the same time, a small skeletal [[Chain Chomp]] will peek out from behind the crates on the bottom-right corner of the screen.
*If the Mario Bros. score three lines at the same time, a small skeletal [[Chain Chomp]] will peek out from behind the crates on the bottom-right corner of the screen. Likewise, if they score four lines at the same time, a small skeletal man resembling a Stalfos from ''The Legend of Zelda'' for the [[NES]] will peek out from behind the crates on the bottom-right corner of the screen.
*If the Mario Bros. score four lines at the same time, a small skeletal man resembling a Stalfos from ''The Legend of Zelda'' for the [[NES]] will peek out from behind the crates on the bottom-right corner of the screen.
*The music used for this minigame is a cover of the overworld theme from ''[[Super Mario World]]''.
*The music used for this minigame is a cover of the overworld theme from ''[[Super Mario World]]''.
**In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the music is a remix of the mini-game theme from ''[[Mario & Luigi: Dream Team]]''.
**In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the music is a remix of the mini-game theme from ''[[Mario & Luigi: Dream Team]]''.