Level: Difference between revisions

22 bytes removed ,  1 year ago
Mines aren't really that common.
Tag: Mobile edit
(Mines aren't really that common.)
Line 1: Line 1:
{{about|the general overview of levels|a directory of every level|[[:Category:Levels]] and its subcategories|the growth mechanic|[[Level up]]}}
{{about|the general overview of levels|a directory of every level|[[:Category:Levels]] and its subcategories|the growth mechanic|[[Level up]]}}
[[File:Levelsend.png|thumb|260px|Clockwise from top left: level endings of the ''[[Super Mario All-Stars + Super Mario World]]'' versions of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario World]]'', and ''[[Super Mario Bros. 3]]'']]
[[File:Levelsend.png|thumb|260px|Clockwise from top left: level endings of the ''[[Super Mario All-Stars + Super Mario World]]'' versions of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario World]]'', and ''[[Super Mario Bros. 3]]'']]
All platformers have multiple '''levels''' (also called '''courses''' or '''stages'''), which contain obstacles, [[List of enemies|enemies]], [[List of items|item]]s, and the like. [[Mario]] (or other characters) must pass through one level to get to the next and ultimately complete the game. In some cases, there are also levels that are hidden and need to be unlocked.
All platformers have multiple '''levels''' (also called '''courses''' or '''stages'''), which contain obstacles, [[list of enemies|enemies]], [[List of items|item]]s, and the like. [[Mario]] (or other characters) must pass through one level to get to the next and ultimately complete the game. In some cases, there are also levels that are hidden and need to be unlocked.
 
==List of level themes==
==List of level themes==
In the ''[[Mario (franchise)|Mario]]'' franchise and its "cousin" series, such as ''[[Wario (franchise)|Wario]]'', ''[[Yoshi (franchise)|Yoshi]]'', and ''[[Donkey Kong (franchise)|Donkey Kong]]'', there are many different levels, each with different themes. Each theme appears in different games. Themes usually have different elements to challenge the player. Some levels are mixtures of themes, such as [[Perilous Pokey Cave]] in ''[[New Super Mario Bros. U]]'' being a desert-themed underground level. The theme of the level often depends on the [[world]] it is placed in. Although most level themes usually take place in the daytime, they can occasionally occur later in the day, such as [[Night Falls on Really Rolling Hills]] in ''[[Super Mario 3D World]]'', a grassland-themed level taking place at night, or [[Spiky Mount Beanpole]], also from ''Super Mario 3D World'', taking place at sunset. Nighttime-themed levels are also a mechanic in ''[[Super Mario Maker 2]]''.
In the ''[[Mario (franchise)|Mario]]'' franchise and its "cousin" series, such as ''[[Wario (franchise)|Wario]]'', ''[[Yoshi (franchise)|Yoshi]]'', and ''[[Donkey Kong (franchise)|Donkey Kong]]'', there are many different levels, each with different themes. Each theme appears in different games. Themes usually have different elements to challenge the player. Some levels are mixtures of themes, such as [[Perilous Pokey Cave]] in ''[[New Super Mario Bros. U]]'' being a desert-themed underground level. The theme of the level often depends on the [[world]] it is placed in. Although most level themes usually take place in the daytime, they can occasionally occur later in the day, such as [[Night Falls on Really Rolling Hills]] in ''[[Super Mario 3D World]]'', a grassland-themed level taking place at night, or [[Spiky Mount Beanpole]], also from ''Super Mario 3D World'', taking place at sunset. Nighttime-themed levels are also a mechanic in ''[[Super Mario Maker 2]]''.
===Grass/ground/plains theme===
===Grass/ground/plains theme===
{{see also|Category:Grasslands}}
{{see also|Category:Grasslands}}
Line 41: Line 39:
{{see also|Category:Beaches}}
{{see also|Category:Beaches}}
[[File:SMG Beach Bowl Penguins.png|left|150px|thumb|[[Beach Bowl Galaxy]] from ''[[Super Mario Galaxy]]'']]
[[File:SMG Beach Bowl Penguins.png|left|150px|thumb|[[Beach Bowl Galaxy]] from ''[[Super Mario Galaxy]]'']]
This level theme takes place on beaches, islands, or other types of coastlines, with water often submerging the bottom of the level and palm trees on the islands on top of the water. Unlike underwater levels, beach levels offer the option to travel above or below water. Sometimes, Cheep Cheeps and/or [[Porcupuffer]]s jump in and out of the water to attack the player, whilst Urchins, [[Huckit Crab]]s, [[Skeeter]]s, [[Water Geyser]]s, and [[Floating Mine]]s are also common. Beach levels are often found near underwater levels, and so the level themes often overlap.
This level theme takes place on beaches, islands, or other types of coastlines, with water often submerging the bottom of the level and palm trees on the islands on top of the water. Unlike underwater levels, beach levels offer the option to travel above or below water. Sometimes, Cheep Cheeps and/or [[Porcupuffer]]s jump in and out of the water to attack the player, whilst Urchins, [[Huckit Crab]]s, [[Skeeter]]s, and [[Water Geyser]]s are also common. Beach levels are often found near underwater levels, and so the level themes often overlap.
{{br}}
{{br}}


94,296

edits