Super Mario Bros. Mushroom World: Difference between revisions

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{{quote2|It's Mario Mania all over again... In redemption!|Marketing slogan for ''Super Mario Bros. Mushroom World''}}
{{quote2|It's Mario Mania all over again... In redemption!|Marketing slogan for ''Super Mario Bros. Mushroom World''}}
'''''Super Mario Bros. Mushroom World''''' is a coin-operated pinball machine developed by {{wp|Gottlieb}} and licensed by [[Nintendo]]. It was released to commercial buyers in the United States in June 1992,<ref name="Internet Pinball Database: Super Mario Bros. Mushroom World">[http://www.ipdb.org/machine.cgi?gid=3427 Internet Pinball Database: Super Mario Bros. Mushroom World]</ref> being the direct sequel of the pinball game ''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', which was released two months earlier. Unlike its predecessor, ''Mushroom World'' was more focused on commercial buyers, as it was given redemption features. It is also a great deal smaller than the average pinball machine, with the table standing at only 30 inches at the lowest adjustable setting. Gameplay is based on the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'', as the cabinet displays the game artwork of the [[Koopalings]] and uses [[List of power-ups|power-up]] forms, such as [[Frog Mario]] and [[Raccoon Mario]], during gameplay. A total of 519 units was manufactured, a great deal less than its predecessor. Likewise, ''Mushroom World'' is a much sought-after product, receiving high bids at auctions, including machines in very poor condition.<ref>[http://pinside.com/pinball/forum/topic/price-check-gottlieb-super-mario-bros-mushroom-world Super Mario Bros. Mushroom World price check]</ref>
'''''Super Mario Bros. Mushroom World''''' is a coin-operated pinball machine developed by {{wp|Gottlieb}} and licensed by [[Nintendo]]. It was released to commercial buyers in the United States in June 1992,<ref name="Internet Pinball Database: Super Mario Bros. Mushroom World">[http://www.ipdb.org/machine.cgi?gid=3427 Internet Pinball Database: Super Mario Bros. Mushroom World]</ref> being the direct sequel of the pinball game ''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', which was released two months earlier. Unlike its predecessor, ''Super Mario Bros. Mushroom World'' was more focused on commercial buyers, as it was given redemption features. It is also a great deal smaller than the average pinball machine, with the table standing at only 30 inches at the lowest adjustable setting. Gameplay is based on the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'', as the cabinet displays the game artwork of the [[Koopalings]] and uses [[List of power-ups|power-up]] forms, such as [[Frog Mario]] and [[Raccoon Mario]], during gameplay. A total of 519 units was manufactured, a great deal less than its predecessor. Likewise, ''Super Mario Bros. Mushroom World'' is a much sought-after product, receiving high bids at auctions, including machines in very poor condition.<ref>[http://pinside.com/pinball/forum/topic/price-check-gottlieb-super-mario-bros-mushroom-world Super Mario Bros. Mushroom World price check]</ref>


==Cabinet description==
==Cabinet description==
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==Playfield layout==
==Playfield layout==
[[File:SMB Mushroom World-Middle Playfield1.png|thumb|310px|A photograph of the center playfield]]
[[File:SMB Mushroom World-Middle Playfield1.png|thumb|310px|A photograph of the center playfield]]
Unlike the average pinball machine, ''Mushroom World'' contains no inlanes or outlanes at the bottom of the playfield. Two sinkholes that are made to look like [[Warp Pipe]]s are seen above the flippers; these sinkholes return the ball below the slingshots. In between the flippers is a picture of Bowser from ''Super Mario Bros. 3''. A plastic ramp on the left that has five pictures of Toad on the surface leads to a wire ramp. This wire ramp carries the ball back down to the left flipper. Above the Bowser picture and the two flippers are several images of Mario's suits in a vertical alignment. Each image lights up individually during gameplay. These suits, from bottom to top, are [[Super Mario (form)|Super Mario]], [[Fire Mario]], Frog Mario, and Raccoon Mario. To the upper left of these is a picture of a [[Recorder|Magic Whistle]] from ''Super Mario Bros. 3''. Above and slightly more to the left of this is an object that is split into four sections, each with a different power-up. The power-ups are (from left to right) a Super Mushroom, [[Fire Flower]], [[Frog Suit]], and [[Super Leaf]]. Each power-up corresponds to Mario's suits mentioned beforehand. Directly to the right is an illustration of Mario and Toad hiding from the rain beneath a large toadstool. A speech bubble shows Mario saying, ''"Mama mia!"''
Unlike the average pinball machine, ''Super Mario Bros. Mushroom World'' contains no inlanes or outlanes at the bottom of the playfield. Two sinkholes that are made to look like [[Warp Pipe]]s are seen above the flippers; these sinkholes return the ball below the slingshots. In between the flippers is a picture of Bowser from ''Super Mario Bros. 3''. A plastic ramp on the left that has five pictures of Toad on the surface leads to a wire ramp. This wire ramp carries the ball back down to the left flipper. Above the Bowser picture and the two flippers are several images of Mario's suits in a vertical alignment. Each image lights up individually during gameplay. These suits, from bottom to top, are [[Super Mario (form)|Super Mario]], [[Fire Mario]], Frog Mario, and Raccoon Mario. To the upper left of these is a picture of a [[Recorder|Magic Whistle]] from ''Super Mario Bros. 3''. Above and slightly more to the left of this is an object that is split into four sections, each with a different power-up. The power-ups, from left to right, are a Super Mushroom, [[Fire Flower]], [[Frog Suit]], and [[Super Leaf]]. Each power-up corresponds to Mario's suits mentioned beforehand. Directly to the right is an illustration of Mario and Toad hiding from the rain beneath a large toadstool. A speech bubble shows Mario saying, ''"Mama mia!"''


Towards the upper area, there is a column of five Chain Chomps, each facing a drop target, all of which are made to resemble [[Brick Block]]s. Depending on the machine version, the numbers above the drop targets vary. In one version, the order of numbers appears as five, two, three, one, and four. This indicates how many tickets the player may receive on the shot (if Redemption Mode is enabled). On the alternative version, the numbers represent how many [[point]]s the player receives once the drop targets are hit. The values (each times one million) are twenty, three, five, two, and ten. Regardless of the version, both still reward points and are able to dispense tickets; only the numbers shown are different. Above the numbers is a line of text that reads "Complete Worlds 1–8" and "World 8 [[Dark Land|Darkland]]," with Darkland being the eighth and final world of ''Super Mario Bros. 3''. There is an identical set of drop targets on the left side, slightly higher up on the playfield.
Towards the upper area, there is a column of five Chain Chomps, each facing a drop target, all of which are made to resemble [[Brick Block]]s. Depending on the machine version, the numbers above the drop targets vary. In one version, the order of numbers appears as five, two, three, one, and four. This indicates how many tickets the player may receive on the shot (if Redemption Mode is enabled). On the alternative version, the numbers represent how many [[point]]s the player receives once the drop targets are hit. The values (each times one million) are twenty, three, five, two, and ten. Regardless of the version, both still reward points and are able to dispense tickets; only the numbers shown are different. Above the numbers is a line of text that reads "Complete Worlds 1–8" and "World 8 [[Dark Land|Darkland]]," with Darkland being the eighth and final world of ''Super Mario Bros. 3''. There is an identical set of drop targets on the left side, slightly higher up on the playfield.
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The upper right sinkhole, which displays a picture of Boom Boom, can be sunk three times to begin a two-ball multiball. The sinkhole found to the immediate left of Boom Boom is known as "Princess," and entering it initiates one of two game rounds, which is either Block Buster or Tail Attack, both of which are viewed on the dot-matrix display. These rounds reward the player with bonus points, with the number varying according to how well the player did. Block Buster involves using the flippers to make Mario [[jump]], hitting evenly spaced [[block]]s along a platformer level. Mario runs automatically, though it is up to the player to jump and break as many blocks as they can during the short gameplay time. The Tail Attack game involves [[Tanooki Mario]] standing stationary to the right side of the screen while several [[Shellcreeper]]s approach from the left. The player must use the flippers to swing Tanooki Mario's tail and hit the Shellcreepers. The more that are hit during the limited gameplay time, the more points the player earns.  
The upper right sinkhole, which displays a picture of Boom Boom, can be sunk three times to begin a two-ball multiball. The sinkhole found to the immediate left of Boom Boom is known as "Princess," and entering it initiates one of two game rounds, which is either Block Buster or Tail Attack, both of which are viewed on the dot-matrix display. These rounds reward the player with bonus points, with the number varying according to how well the player did. Block Buster involves using the flippers to make Mario [[jump]], hitting evenly spaced [[block]]s along a platformer level. Mario runs automatically, though it is up to the player to jump and break as many blocks as they can during the short gameplay time. The Tail Attack game involves [[Tanooki Mario]] standing stationary to the right side of the screen while several [[Shellcreeper]]s approach from the left. The player must use the flippers to swing Tanooki Mario's tail and hit the Shellcreepers. The more that are hit during the limited gameplay time, the more points the player earns.  


The [[Recorder|Magic Whistle]], seen on the center playfield, lights the Mushroom Ramp for a secret. When the ramp is flashing, the secrets can be collected. The first secret is Video Mode, where the player can progress through a ''Mario''-based platformer using the flippers to control the player. There are two types of Video Mode gameplays: one where the player controls Mario to run and jump over gaps and [[Boo]]s, and one where Frog Mario [[swim]]s and moves up and down to avoid various enemies and obstacles such as [[Crab]]s. Other secrets accessible from the ramp are "Luigi's Surprise," which completes the world the player is currently playing, and "Mario's Countdown," a hurry-up mode, collected on the ramp, that rewards points. A less common secret is an extra ball as well as a large point bonus.
The Magic Whistle, seen on the center playfield, lights the Mushroom Ramp for a secret. When the ramp is flashing, the secrets can be collected. The first secret is Video Mode, where the player can progress through a ''Mario''-based platformer using the flippers to control the player. There are two types of Video Mode gameplays: one where the player controls Mario to run and jump over gaps and [[Boo]]s, and one where Frog Mario [[swim]]s and moves up and down to avoid various enemies and obstacles such as [[Crab]]s. Other secrets accessible from the ramp are "Luigi's Surprise," which completes the world the player is currently playing, and "Mario's Countdown," a hurry-up mode, collected on the ramp, that rewards points. A less common secret is an extra ball as well as a large point bonus.


Clearing the first seven worlds and starting the eighth one awards the player with a special, which can be a free ball, a point bonus, or other various rewards. A free game might also be rewarded, though not when the machine is set to ticket redemption. During Darkland, the eighth and final world, the drop targets are lit but drop in groups of two of their own accord. According to the game's instruction cards, the Chain Chomps "eat" them. The player must hit all the targets before they drop to gain the target value of points. After the player clears the drop targets of Darkland, their score is displayed. If it is a high score, a free game credit is earned. Only one free game can be earned per paid credit.
Clearing the first seven worlds and starting the eighth one awards the player with a special, which can be a free ball, a point bonus, or other various rewards. A free game might also be rewarded, though not when the machine is set to ticket redemption. During Darkland, the eighth and final world, the drop targets are lit but drop in groups of two of their own accord. According to the game's instruction cards, the Chain Chomps "eat" them. The player must hit all the targets before they drop to gain the target value of points. After the player clears the drop targets of Darkland, their score is displayed. If it is a high score, a free game credit is earned. Only one free game can be earned per paid credit.
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