Fiery Mario–Special Agent: Difference between revisions

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{{conjecture}}
{{level infobox
{{levelbox
|image=[[File:Macro Zone Area 3 SML2.png]]
|image=[[File:Macro Zone Area 3 SML2.png]]
|world=[[Macro Zone]]
|world=[[Macro Zone]]
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|limit=400 seconds
|limit=400 seconds
|before=[[Macro Zone Area 2|<<]]
|before=[[In the Syrup Sea|<<]]
|after=[[Macro Zone Area 4|>>]]
|after=[[Final Boss: One Mighty Mouse!|>>]]
}}
}}
'''Macro Zone Area 3''' is the third level in the [[Macro Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place inside the house and ends in the chimney.
'''Fiery Mario–Special Agent'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 23.</ref> is the third level of the [[Macro Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place inside the house and ends in the chimney.
 
==Layout==
==Layout==
At the start of the level are a few [[Goomba]]s and a [[Koopa Troopa]]. There are also [[coin]]s and a [[? Block]] which contains a [[carrot]]. Ahead are conveyor blocks which move [[Mario]] either left or right depending on the direction of the arrow on the block. In this area, there are two Goombas, three [[Piranha Plant]]s in pipes, and a [[Paragoomba|Para-Goomba]] at the end. If Mario goes up the middle pipe, he reaches a small area with many coins. After the conveyor block area is a long pipe Mario must go down. To the right of this pipe are some [[Hidden Block]]s which take Mario up to some coins.
At the start of the level are a few [[Goomba]]s and a [[Koopa Troopa]]. There are also [[coin]]s and a [[? Block]] which contains a [[Carrot]]. Ahead are conveyor blocks which move [[Mario]] either left or right depending on the direction of the arrow on the block. In this area, there are two Goombas, three [[Piranha Plant]]s in pipes, and a [[Paragoomba|Para-Goomba]] at the end. If Mario goes up the middle pipe, he reaches a small area with many coins. After the conveyor block area is a long pipe Mario must go down. To the right of this pipe are some [[Hidden Block]]s which take Mario up to some coins.


Down the pipe, to the left, there are [[Brick Block]]s blocking the way. To the right are long pipes with Koopa Troopas on top. Between the first and second pipes are a few Hidden Blocks, one of which contains a [[Fire Flower]]. There is also a block at the end of this section containing a [[Super Star]]. Mario can use the flower to power up into [[Fire Mario]], then head back to the left. He can use fireballs to break the blocks, revealing a small pool of water with a [[Honebōn]] in it, as well as a ? Block containing a [[Moneybag (item)|Moneybag]]. At the end of the section is another long pipe Mario must go up to reach the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]].
Down the pipe, to the left, there are [[Brick Block|brick]]s blocking the way. To the right are long pipes with Koopa Troopas on top. Between the first and second pipes are a few Hidden Blocks, one of which contains a [[Fire Flower]]. There is also a block at the end of this section containing a [[Super Star|Star]]. Mario can use the flower to power up into [[Fire Mario]], then head back to the left. He can use fireballs to break the blocks, revealing a small pool of water with a [[Honebon]] in it, as well as a ? Block containing a [[Moneybag (item)|Moneybag]]. At the end of the section is another long pipe Mario must go up to reach the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]].


Above the checkpoint bell are blocks Mario can jump on to reach a secret ? Block to the left containing a [[1 UP Heart]]. To the right, there are two [[]], small flame pits, and a pipe with a Piranha Plant inside. There are then some coins and a ? Block containing a carrot, with Hidden Blocks nearby allowing Mario to get to it. Mario must then enter the darkened chimney, with a few small flames at the bottom. Along the way up is a Koopa Troopa and another Para-Goomba. At the very top is the goal, allowing Mario to complete the level.
Above the Mid-Point Bell are blocks Mario can jump on to reach a secret ? Block to the left containing a [[1 UP Heart|1-Up Heart]]. To the right, there are two [[Bee Fly|Bee Flies]], small flame pits, and a pipe with a Piranha Plant inside. There are then some coins and a ? Block containing a Carrot, with Hidden Blocks nearby allowing Mario to get to it. Mario must then enter the darkened chimney, with a few small flames at the bottom. Along the way up is a Koopa Troopa and another Para-Goomba. At the very top is the goal, allowing Mario to complete the level.


==Enemies==
==Enemies==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
!Sprite
!Sprite
!Name
!Name
!Count
!Count
|-
|-
|[[File:SML2KoopaTroopa.PNG]]
|[[File:SML2 Koopa Troopa.png]]
|[[Koopa Troopa]]
|[[Koopa Troopa]]
|8
|8
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|-
|-
|[[File:SML2-Fishbone.png]]
|[[File:SML2-Fishbone.png]]
|[[Honebōn]]
|[[Honebon]]
|1
|1
|-
|-
|[[File:Fly-SML2.png]]
|[[File:Fly-SML2.png]]
|[[]]
|[[Bee Fly]]
|2
|2
|}
|}
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==Level map==
==Level map==
{{Wide image|World 2-3 SML2.png|2816}}
{{Wide image|World 2-3 SML2.png|2816}}
==Names in other languages==
{{foreign names
|Jap=だんろコース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''), page 53.</ref>
|JapR=Danro Kōsu
|JapM=Fireplace Course
|Ger=Kamin-Level
|GerM=Chimney Level
|Ita=Camino<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 77</ref>
|ItaM=Chimney
}}
==References==
<references/>
{{SML2}}
{{SML2}}
[[Category:Super Mario Land 2: 6 Golden Coins Levels]]
[[Category:Homes]]
[[Category:Super Mario Land 2: 6 Golden Coins levels]]
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