3DS Music Park: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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The course starts off with a road, with trumpets and a large violin visible. Following this is a prolonged turn around a set of piano keys (with the black keys being [[Jump Boost|trickable]], then a straightaway with two [[Big Piranha Plant]]s planted. The Piranha Plants are surrounded by circles of light, signaling the range in which they will bite racers, causing them to spin out. The Piranha Plants swap sides every lap. After this is a slight turn with a small shortcut ramp off to the side near a [[Note Block]]. After marimba and vibraphone themed turns (which have raised trickable ramps like the piano), the tambourine appears, acting like a Mushroom Platform. In this section of the track, the walls are adorned with musical staffs.  
The course starts off with a road, with trumpets and a large violin visible. Following this is a prolonged turn around a set of piano keys (with the black keys being [[Jump Boost|trickable]], then a straightaway with two [[Big Piranha Plant]]s planted. The Piranha Plants are surrounded by circles of light, signaling the range in which they will bite racers, causing them to spin out. The Piranha Plants swap sides every lap. After this is a slight turn with a small shortcut ramp off to the side near a [[Note Block]]. After marimba and vibraphone themed turns (which have raised trickable ramps like the piano), the tambourine appears, acting like a Mushroom Platform. In this section of the track, the walls are adorned with musical staffs.  


This section is followed by a split ramp (two ramps that each alternate between being a regular ramp and a [[Glide Ramp]]) that leads to an area containing [[Music Bash|Bouncing Note]]s, which jump up and down. Three metronome beats are played just before they hit the ground. In ''Mario Kart 7'', after 1 minute and 52 seconds have passed, they start to jump right after they land. Any players that race beneath a Bouncing Note when it lands will be flattened and spin out. However, if players are near one of the notes when it hits the ground, they will be launched into the air and can take advantage of the air time with a trick boost, signaled by the flashing of the floor. Following this section is a big turn with a smaller tambourine trampoline nestled within, which can be used to cut the turn. The tambourine can be combined with an off-road shortcut within the left turn leading to the finish line (with [[Lakitu]] shown on the right side of the player, holding the lap count signs to start another lap).
This section is followed by a split ramp (two ramps that each alternate between being a regular ramp and a [[Glide Ramp]]) that leads to an area containing [[Music Bash|Bouncing Note]]s, which jump up and down. Three metronome beats are played just before they hit the ground. In ''Mario Kart 7'', after 1 minute and 52 seconds have passed, they start to jump right after they land. Any players that race beneath a Bouncing Note when it lands will be flattened and spin out. However, if players are near one of the notes when it hits the ground, they will be launched into the air and can take advantage of the air time with a trick boost, signaled by the flashing of the floor. Following this section is a big turn with a smaller tambourine trampoline nestled within, which can be used to cut the turn. The tambourine can be combined with an off-road shortcut within the left turn leading to the finish line.
 
When the player crosses the finish line, starting another lap, [[Lakitu]] is shown on the right side of the player, holding the lap count signs.


The banners around the course have the name "Music Park" on them, even in regions where the course's name is or is derived from "Melody Motorway".
The banners around the course have the name "Music Park" on them, even in regions where the course's name is or is derived from "Melody Motorway".
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