SNES Donut Plains 3: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
Line 39: Line 39:
One of the new features included is the ability to [[Underwater driving|race underwater]] in the lake below the bridges. The breaks in the bridges are encountered a bit earlier than they originally were, and the end of the second bridge has collapsed. The lake is much smaller than it used to be, and there is no water on the other side after the second bridge; thus, the peninsula no longer exists. The track's width has been evened out; it is also banked at various points. Monty Moles now act as they do in {{classic-link|Wii|Moo Moo Meadows}}, moving underground before popping out, instead of just hiding inside holes and popping out. The Monty Moles in the lake are now replaced by [[Cheep Cheep]]s. Thus, there are only two Monty Moles present, rather than nineteen. The mud patches in the last half of the course are now wide puddles. The walls within the course are thinner, and the one near the last S-curve has a gap in it. In this game, the whistles and beeps from the original theme only play when the player is in first place, alongside the normal first-place beats.<ref>http://youtu.be/pAhNk-4hSzk</ref>{{br|left}} The whistles and beeps also play during the second loop of the version from the ''[[Mario Kart 8 Original Soundtrack]]'', although without the usual first-place beats.
One of the new features included is the ability to [[Underwater driving|race underwater]] in the lake below the bridges. The breaks in the bridges are encountered a bit earlier than they originally were, and the end of the second bridge has collapsed. The lake is much smaller than it used to be, and there is no water on the other side after the second bridge; thus, the peninsula no longer exists. The track's width has been evened out; it is also banked at various points. Monty Moles now act as they do in {{classic-link|Wii|Moo Moo Meadows}}, moving underground before popping out, instead of just hiding inside holes and popping out. The Monty Moles in the lake are now replaced by [[Cheep Cheep]]s. Thus, there are only two Monty Moles present, rather than nineteen. The mud patches in the last half of the course are now wide puddles. The walls within the course are thinner, and the one near the last S-curve has a gap in it. In this game, the whistles and beeps from the original theme only play when the player is in first place, alongside the normal first-place beats.<ref>http://youtu.be/pAhNk-4hSzk</ref>{{br|left}} The whistles and beeps also play during the second loop of the version from the ''[[Mario Kart 8 Original Soundtrack]]'', although without the usual first-place beats.


When the player crosses the finish line to begin the next lap, [[Lakitu]] appears on the left side of the player, holding the lap count signs (when holding the start signal, he’s also shown on the left side of the player).
When the player crosses the finish line to begin the next lap, [[Lakitu]] is shown on the left side of the player, holding the lap count signs (when holding the start signal, he’s also shown on the left side of the player).


===Staff ghost===
===Staff ghost===
Anonymous user