Parrot Chute Panic (Donkey Kong Country 2): Difference between revisions

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|[[File:Parrot Chute Panic Bonus Area 1.png]]
|[[File:Parrot Chute Panic Bonus Area 1.png]]
|'''Find the Token!'''<br>Shortly after the start of the level, the Kongs encounter two Klampons, with a Quawks to the left. They must carefully navigate around several Zingers. Eventually the Kongs and Quawks enter a more spacious area, where they must quickly move left. The Kongs must drop from Quawks onto the small path and go in the Bonus Area entryway on the left (in the Game Boy Advance port, a No Animal Sign for Quawks appears here, meaning they do not have to drop from Quawks). In the Bonus Area, Diddy and Dixie must ride Squawks and collect the [[Kremkoin]] at the top within 15 seconds. They must navigate around a few curves, with some bananas appearing along the trail, before finding the Kremkoin at the top. The Kongs exit out the Bonus Area from another small path, which has a [[No Animal Sign]].
|'''Find the Token!'''<br>Shortly after the start of the level, the Kongs encounter two Klampons, with a Quawks to the left. They must carefully navigate around several Zingers. Eventually the Kongs and Quawks enter a more spacious area, where they must quickly move left. The Kongs must drop from Quawks onto the small path and go in the Bonus Area entryway on the left (in the Game Boy Advance remake, a [[No Animal Sign]] for Quawks appears here, meaning they do not have to drop from Quawks). In the Bonus Area, Diddy and Dixie must ride Squawks and collect the [[Kremkoin]] at the top within 15 seconds. They must navigate around a few curves, with some bananas appearing along the trail, before finding the Kremkoin at the top. The Kongs exit out the Bonus Area from another small path, which has a No Animal Sign.
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|[[File:Parrot Chute Panic GBA Bonus Area 2.png]]
|[[File:Parrot Chute Panic GBA Bonus Area 2.png]]
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