User talk:Doc von Schmeltwick/Archive 4: Difference between revisions

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Can you see if any Message Block says "[[Heart Coin]]" in ''Yoshi's Story'' (maybe in Practice Mode), and if so, what the actual quote is? [[User:Dwhitney|Dwhitney]] ([[User talk:Dwhitney|talk]]) 14:32, March 3, 2022 (EST)
Can you see if any Message Block says "[[Heart Coin]]" in ''Yoshi's Story'' (maybe in Practice Mode), and if so, what the actual quote is? [[User:Dwhitney|Dwhitney]] ([[User talk:Dwhitney|talk]]) 14:32, March 3, 2022 (EST)
:I've only played the game a little bit and can't find a text dump, unfortunately. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:15, March 3, 2022 (EST)
:I've only played the game a little bit and can't find a text dump, unfortunately. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:15, March 3, 2022 (EST)
==Re:Kamezard==
Well, in ''Super Mario RPG'', Magikoopa (Kamezard) is sort of paired up with two other, new and original Koopa Troop leaders: Jagger (Nokoyang) and Goomba (Kurisienne), who leaves Bowser between Rose Way and Moleville. That can be viewed as evidence that Kamezard was supposed to be his own entity. There's also multiple ways you can look at the unused battle setups. I think it's important to note TCRF's statement here that Magikoopa is coded as a boss and so the other enemies are overrided in battle. Perhaps for early test versions of his enemy summoning spell? Consider that the unused battle formations include enemies from Bowser's Keep, not Booster's Tower, so at the point this was coded, Merlin (Kamek) seems to have been discarded as an enemy and repurposed as a demonstration sequence asset like some of the other "duplicate" enemies. Or alternatively, Merlin was the one in those unused setups, and the awkward boss battle override is because it wasn't coded as a boss, or even Kamezard was the one there but it wasn't always going to be a boss. If you'll indulge me, I have another hypothesis: I believe "Kamezard"/Magikoopa was going to be a regular enemy, and "Merlin"/Kamek was planned as the boss. The "Merlin" Magikoopa seen in both the final intro and the pre-release tower is using a varition of Kamezard's boss sprite in the overworld, which is very odd since the "Kamezard" Magikoopa uses the standard Magikoopa NPC sprite. When the enemy version of Kamezard/Magikoopa was dropped, its name was repurposed for Merlin/Kamek. That could be another reason for the unused battle formations being so incongruent - those were made when Kamezard/Magikoopa was an enemy (likely keeping the overworld sprite as a battle sprite), and for the final, it has a sort of amalgamated role. This wouldn't be the only enemy switcharoo; for example, Hippopo is found in the Factory, yet its unused Crippo variant is known as Hippopo Super in Japanese, making it unlikely that the original Hippopo was encountered so late in the game. I do have something else that can back this idea up. Remember that Magikoopa/Kamezard was a trio? There is [[tcrf:Prerelease:Super Mario RPG: Legend of the Seven Stars#Enemy Relationship Chart|concept art]] [https://twitter.com/kurashimakaz/status/1369697859868659714 (original version)] showing early relations that seemingly indicates a plot element where the invading army (led by Baba Yaga instead of Smithy?) would have corrupted residents of Mario's world by supplying them with weapons, and in it, "Kamek" is listed as one of three associated characters of the deleted hynotizing boss (I'm not sure about the translation of "grunt" since the original document uses a phrase different from the "''zako''" enemies below). I take it that this is suggesting the three Koopa Troop leaders were all originally supposed to be brainwashed, and this included Kamek, Shy Guy in place of Goomba, and an early Shaman wielding a cane in place of Jagger. If I'm right, the Psychopath reference was probably always intended for a boss, and is a carryover from when this boss was named Kamek. Shenanigans aside, the reference in the final Psychopath still strongly implies that he's from ''Yoshi's Island''. The way ''Super Mario RPG'' handled species reps is fairly unique as far as the franchise is concerned; for instance, Toad/Kinopio specifically refers to a single character rather than the name of his broader species here (games don't usually allow Toad the character and Toad the species to even coexist by name), and the dialog for the main green Yoshi in this game (and ''Super Mario 64'' later that year) suggests that he's one of the ones previously seen in ''Super Mario World''. That said, the "graduated Toady" notion is one I hadn't heard of before, but ultimately, the current arrangement works fine for simplicity's sake. Plus, the English text by Ted Woolsey (who's also credited in the Japanese version) is seemingly translated from a not-final Japanese build, considering strangeness like names for the demo sequence enemies being mostly blanked in the Japanese version and at least one instance of unused text being used in the English version ("But this is getting ridiculous!" as the follow-up line for guards in the rain). So it's possible that the Magikoopa was referring "his child" (Bowser) in an earlier version of the Japanese script, and this was tweaked to refer to Mario late in development. <small>The concept of “transcreation” may apply here.</small> [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 20:46, March 28, 2022 (EDT)
==Spiked Melon Bug?==
By the way, what do you make of [[Special:Diff/3575100|this]]? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 20:46, March 28, 2022 (EDT)
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