Young Cricket: Difference between revisions

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After beating Anything Goes, Young Cricket goes back to the real world alongside most of the other WarioWare, Inc. employees and chases after Wario after it is revealed their predicament was caused by his poor programming. However, they soon remember other people were left behind in the game world, including Master Mantis. Cricket suggests that everyone must return to the game world to rescue their friends, which they do immediately.
After beating Anything Goes, Young Cricket goes back to the real world alongside most of the other WarioWare, Inc. employees and chases after Wario after it is revealed their predicament was caused by his poor programming. However, they soon remember other people were left behind in the game world, including Master Mantis. Cricket suggests that everyone must return to the game world to rescue their friends, which they do immediately.


Master Mantis appears in the post-game story where he is held captive in the Super Hard tower. When Wario and co. reach the tower, they free Mantis and he joins the rest of the employees chasing down the mysterious object who initially kidnapped him. Upon clearing the Showdown stage, Wario complains about having ended up without any treasure, to which Master Mantis replies that the end that Wario may have seeked was "Treasure not the gold but the journey it inspired."
Master Mantis appears in the post-game story where he is bound to a rope in the Super Hard tower. When Wario and co. reach the tower, they free Mantis and he joins the rest of the employees chasing down the mysterious object who initially kidnapped him. Upon clearing the Showdown stage, Wario complains about having ended up without any treasure, to which Master Mantis replies that the end that Wario may have seeked was "Treasure not the gold but the journey it inspired."


As a playable character, Young Cricket is controlled with the {{button|ns|leftstick}} moving him left and right. Pressing {{button|ns|a}} makes him jump, and the height of his jump can be increased by holding {{button|ns|a}}.  Master Mantis is controlled in the same way, but with the additional ability to walk upside-down on any ceiling, if he jumps high enough. Both characters excel in microgames where action at lower areas is prioritized, such as in [[Roll Cake]], where they can easily roll up the cake by running and jumping. However, there are very few microgames where ground action is prioritized, and most microgames involve action at higher areas. Due to this, they are inadequate in most microgames, with a major example being [[Gondola Lift]], the only microgame considered a bad fit for both characters. Master Mantis's additional ability gives him more potential to complete microgames in higher areas. Because Young Cricket and Master Mantis have the most amount of microgames where they are considered an average fit (154 and 148 respectively), they are overall considered to be generally balanced, with very few microgames deeming them unfit.
As a playable character, Young Cricket is controlled with the {{button|ns|leftstick}} moving him left and right. Pressing {{button|ns|a}} makes him jump, and the height of his jump can be increased by holding {{button|ns|a}}.  Master Mantis is controlled in the same way, but with the additional ability to walk upside-down on any ceiling, if he jumps high enough. Both characters excel in microgames where action at lower areas is prioritized, such as in [[Roll Cake]], where they can easily roll up the cake by running and jumping. However, there are very few microgames where ground action is prioritized, and most microgames involve action at higher areas. Due to this, they are inadequate in most microgames, with a major example being [[Gondola Lift]], the only microgame considered a bad fit for both characters. Master Mantis's additional ability gives him more potential to complete microgames in higher areas. Because Young Cricket and Master Mantis have the most amount of microgames where they are considered an average fit (154 and 148 respectively), they are overall considered to be generally balanced, with very few microgames deeming them unfit.
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