Microgame: Difference between revisions

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(→‎Microgame themes: Forgot to add this. Twisted released LATE into the GBA's lifespan, so altering the "released early in their consoles' lifespan" statement. Snapped also has the same "themed around a control scheme" gimmick as the 3 preceding games, so adding it with those.)
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'''Microgames''' are simple [[minigame]]s appearing in the ''[[WarioWare (series)|WarioWare]]'' series, and its spiritual predecessor ''[[Mario Artist: Polygon Studio]]''.  
'''Microgames''' are simple [[minigame]]s appearing in the ''[[WarioWare (series)|WarioWare]]'' series, and its spiritual predecessor ''[[Mario Artist: Polygon Studio]]''.  


Mostly created by the fictional company [[WarioWare, Inc.]], these games have extremely stripped-down gameplay. Microgames are generally less than 5 seconds long, which is even shorter, and makes the gameplay simpler than the minigames found elsewhere, such as in the ''[[Mario Party (series)|Mario Party]]'' series. Gameplay in all ''WarioWare'' games is distinct from most other games, as they involve the player trying to beat the microgames as soon as possible. Most games present instructions in the form of a verb and quickly drop the player into the situation where they must perform said verb.
Mostly created by the fictional company [[WarioWare, Inc.]], these games have extremely stripped-down gameplay. Microgames are generally less than five seconds long, which is even shorter, and makes the gameplay simpler than the minigames found elsewhere, such as in the ''[[Mario Party (series)|Mario Party]]'' series. Gameplay in all ''WarioWare'' games is distinct from most other games, as they involve the player trying to beat the microgames as soon as possible. Most games present instructions in the form of a verb and quickly drop the player into the situation where they must perform said verb.


All microgames are strung together in a random order within different "stages," each hosted by a different character. After the player is presented with a quick one or two word instruction (such as "Eat!" or "Rub!"), the microgame appears and the player has to complete the game according to the instruction. The microgames usually have only one task to complete; for instance, the player may be presented with a scene from ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' and have to move [[Link]] to a cave entrance using the directional buttons before time runs out, or they may have to drive a car, avoiding oncoming traffic. If the player does not successfully complete the microgame, they will lose a life.
All microgames are strung together in a random order within different "stages," each hosted by a different character. After the player is presented with a quick one or two word instruction (such as "Eat!" or "Rub!"), the microgame appears and the player has to complete the game according to the instruction. The microgames usually have only one task to complete; for instance, the player may be presented with a scene from ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' and have to move [[Link]] to a cave entrance using the directional buttons before time runs out, or they may have to drive a car, avoiding oncoming traffic. If the player does not successfully complete the microgame, they will lose a life.
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