Microgame: Difference between revisions

→‎Microgame themes: Forgot to add this. Twisted released LATE into the GBA's lifespan, so altering the "released early in their consoles' lifespan" statement. Snapped also has the same "themed around a control scheme" gimmick as the 3 preceding games, so adding it with those.
(→‎Microgame themes: Fleshing this out more. A few microgames in the Strange category (particularly in DIY, such as All Aflutter, Crayon Epic, Drop & Stop, Emoticube, Stop Light, and Fly 'n' Fall) aren't necessarily based on real-life activities, hence why I added the whole "don't fall under any other theme" statement in the That's Life section.)
(→‎Microgame themes: Forgot to add this. Twisted released LATE into the GBA's lifespan, so altering the "released early in their consoles' lifespan" statement. Snapped also has the same "themed around a control scheme" gimmick as the 3 preceding games, so adding it with those.)
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Microgames in the ''WarioWare'' series are typically assigned to stages based on a specific theme. WarioWare Inc.'s employees will usually create microgames around themes that they find interesting, and nearly all of them have signature themes that they follow in multiple titles.
Microgames in the ''WarioWare'' series are typically assigned to stages based on a specific theme. WarioWare Inc.'s employees will usually create microgames around themes that they find interesting, and nearly all of them have signature themes that they follow in multiple titles.


Most stages in ''Twisted!'', ''Touched!'' and ''Smooth Moves'' are themed around variations of the title's main control scheme. These titles were released early into the lifespan of their respective hardware, and were intended to show the new gimmicks off. Despite this, these titles retain themes listed in ''italics'' below, with multiple control variations.
Most stages in ''Twisted!'', ''Touched!'', ''Smooth Moves'', and ''Snapped!'' are themed around variations of the title's main control scheme. Most of these titles were released early into the lifespan of their respective hardware, and were intended to show the new gimmicks off. Despite this, these titles retain themes listed in ''italics'' below, with multiple control variations.


Officially named microgame themes include:
Officially named microgame themes include:
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