Mario's Time Machine: Difference between revisions

m
Line 302: Line 302:
*''[[Mario Bros. (game)|Mario Bros.]]'': The method of collecting objects in the Nintendo Entertainment System version involves defeating three [[Koopa Troopa|Koopa]]s in a style similar to this game. Unlike in the original game, the pipes are able to be entered by Mario, and can be used to exit to the main part of the museum.  
*''[[Mario Bros. (game)|Mario Bros.]]'': The method of collecting objects in the Nintendo Entertainment System version involves defeating three [[Koopa Troopa|Koopa]]s in a style similar to this game. Unlike in the original game, the pipes are able to be entered by Mario, and can be used to exit to the main part of the museum.  
*''[[Super Mario Bros. 3]]'': Bowser's sprite in the NES version appears to be a modified version of his sprite from this game. The [[Koopalings]] have a cameo as statues and torches throughout the castle. The DOS sprite of Bowser appears to be based on the artwork from this game.
*''[[Super Mario Bros. 3]]'': Bowser's sprite in the NES version appears to be a modified version of his sprite from this game. The [[Koopalings]] have a cameo as statues and torches throughout the castle. The DOS sprite of Bowser appears to be based on the artwork from this game.
*''[[Super Mario World]]'': Most of the other sprites in the NES version, including those for Mario, Yoshi, and the Koopas, are those from this game, though modified to fit the graphical limitations of the NES. A number of other assets directly reference this game, such as the opening where Mario and Yoshi walk up to Bowser's Museum, which is identical to the cutscene shown before Mario enters a [[Ghost House]] or [[Castle]], except Yoshi runs inside the museum after Mario dismounts him rather than waiting outside. Most of the music cues in the SNES version, and the non-time period music cues in the MS-DOS and PC versions, are direct arrangements of music cues from ''Super Mario World'': for example, the SNES title screen music is an arrangement of the [[Vanilla Dome]] theme which also incorporates the melody from ''Super Mario World''{{'}}s [[Castle]] theme. Finally, the Dinosaur Egg in the NES version also bears some slight resemblance to a [[Yoshi Egg]].
*''[[Super Mario World]]'': Most of the other sprites in the NES version, including those for Mario, Yoshi, and the Koopas, are those from this game, though modified to fit the graphical limitations of the NES. A number of other assets directly reference this game, such as the opening where Mario and Yoshi walk up to Bowser's Museum, which is identical to the cutscene shown before Mario enters a [[Ghost House]] or [[Castle]], except Yoshi runs inside the museum after Mario dismounts him rather than waiting outside. Most of the music cues in the SNES version, and the non-time period music cues in the MS-DOS and PC versions, are direct arrangements of music cues from ''Super Mario World'': for example, the SNES title screen music is an arrangement of the [[Vanilla Dome]] theme which also incorporates the melody from ''Super Mario World''{{'}}s [[Castle]] theme. Finally, the Dinosaur Egg in the NES version also bears some slight resemblance to a [[Yoshi's Egg|Yoshi's egg]].
*''[[Mario is Missing!]]'': The boxart of this game cameos in the scene with [[David Grenewetzki]]. In addition to that, Bowser's walking sprites from the PC version's ending is very clearly based off of Bowser's walking sprites from the MS-DOS release of this game. The music used for [[Rome]] and [[Montreal]] is reused in Cambridge University in the NES version of both games.
*''[[Mario is Missing!]]'': The boxart of this game cameos in the scene with [[David Grenewetzki]]. In addition to that, Bowser's walking sprites from the PC version's ending is very clearly based off of Bowser's walking sprites from the MS-DOS release of this game. The music used for [[Rome]] and [[Montreal]] is reused in Cambridge University in the NES version of both games.


94,025

edits