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The same type of wall makes another appearance in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' in the [[Switcheroo]] level, where they extend out of the wall and retract back into the wall in the same way, except now, they are activated by switches on the walls instead of by spinning. In these games, they are used to allow the player(s) to cross large gaps or abysses, or to defeat certain [[List of enemies|enemies]] if the enemies are positioned in front of the wall sections. | The same type of wall makes another appearance in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' in the [[Switcheroo]] level, where they extend out of the wall and retract back into the wall in the same way, except now, they are activated by switches on the walls instead of by spinning. In these games, they are used to allow the player(s) to cross large gaps or abysses, or to defeat certain [[List of enemies|enemies]] if the enemies are positioned in front of the wall sections. | ||
{{br}} | {{br}} | ||
==See also== | |||
*[[Red-Blue Panel]] | |||
==Names in other languages== | ==Names in other languages== | ||
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|ItaM=Red Blue Block (''Super Mario Galaxy 2'') | |ItaM=Red Blue Block (''Super Mario Galaxy 2'') | ||
}} | }} | ||
{{SMG2}} | {{SMG2}} |
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