Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

No edit summary
Line 28: Line 28:
===Main Game===
===Main Game===
[[File:MvsDKMLM gameplay.png|frame|The player can move and trace various objects with the touchscreen in order to create a way for the Minis, as exemplified with a [[Purple Conveyor]] in this picture. While placing certain objects, every element stops in place, including the timer, and the background becomes gray-scale.]]
[[File:MvsDKMLM gameplay.png|frame|The player can move and trace various objects with the touchscreen in order to create a way for the Minis, as exemplified with a [[Purple Conveyor]] in this picture. While placing certain objects, every element stops in place, including the timer, and the background becomes gray-scale.]]
The game inherits the basic gameplay of its two closest predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the [[Goal Door (Mario vs. Donkey Kong series)|exit door]], under a time limit of 300 seconds (5 minutes). The Minis move by themselves and rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path using the touchscreen. In most levels, Minis can be initiated by tapping on them individually, and their course can be set both before or after initiation. Minis are also set marching if other toys bump into them. If a Mini touches an enemy, falls onto spikes or any other dangerous obstacle, or falls from a height of ten or more blocks, it breaks and causes a [[Game Over]], forcing the player to restart or exit the level.
The game inherits the basic gameplay of its two closest predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the [[Goal Door (Mario vs. Donkey Kong series)|exit door]], under a time limit of 300 seconds (five minutes). The Minis move by themselves and rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path using the touchscreen. In most levels, Minis can be initiated by tapping on them individually, and their course can be set both before or after initiation. Minis are also set marching if other toys bump into them. If a Mini touches an enemy, falls onto spikes or any other dangerous obstacle, or falls from a height of ten or more blocks, it breaks and causes a [[Game Over]], forcing the player to restart or exit the level.


Many levels feature sloped ground of varying angles. If the angle of a slope is steep enough, it will cause Minis to slide down on it uncontrollably, which can be used to attack enemies. Other ways to destroy enemies include using [[Hammer]]s picked up along the way and shooting from a [[Cannon]].
Many levels feature sloped ground of varying angles. If the angle of a slope is steep enough, it will cause Minis to slide down on it uncontrollably, which can be used to attack enemies. Other ways to destroy enemies include using [[Hammer]]s picked up along the way and shooting from a [[Cannon]].
Line 45: Line 45:
Every attraction culminates with a battle against [[Donkey Kong]], where the objective is slightly changed from other levels. Instead of an exit door, Minis have to be brought into certain devices or objects that inflict damage on Donkey Kong. Meanwhile, Donkey Kong tries to impede them by changing the environment, such as making certain [[Red Girder]] rivets unusable, or by sending direct attacks.
Every attraction culminates with a battle against [[Donkey Kong]], where the objective is slightly changed from other levels. Instead of an exit door, Minis have to be brought into certain devices or objects that inflict damage on Donkey Kong. Meanwhile, Donkey Kong tries to impede them by changing the environment, such as making certain [[Red Girder]] rivets unusable, or by sending direct attacks.


Additionally, the game features an optional "Mini Guide" that becomes available in a level after 5 Game Overs in a row. If the player chooses to play the guide, they can see an example of how to get the Mini Marios to the end of the stage. The music played during these guides is an arrangement of the series' invincibility theme.
Additionally, the game features an optional "Mini Guide" that becomes available in a level after five Game Overs in a row. If the player chooses to play the guide, they can see an example of how to get the Mini Marios to the end of the stage. The music played during these guides is an arrangement of the series' invincibility theme.


While in a regular level, the top screen of the console shows information related to it, such as time remaining, Mini status, and current score. By pressing the {{button|ds|R}} button, the player can switch to a schematic map of the entire level. On said map, the player can see where the Minis and enemies are located. Pressing the button again switches back to the information screen.
While in a regular level, the top screen of the console shows information related to it, such as time remaining, Mini status, and current score. By pressing the {{button|ds|R}} button, the player can switch to a schematic map of the entire level. On said map, the player can see where the Minis and enemies are located. Pressing the button again switches back to the information screen.


====Minigame====
====Minigame====
There is an optional level in every attraction that consists of a minigame. It is unlocked after all nine Mini Mario Cards are collected in that attraction. With regard to gameplay, these minigames are similar to {{wp|pachinko}} machines. The player must use objects such as Red Girders and conveyor belts to lead Minis from the top into [[Toy box (object)|toy boxes]] located at the bottom. The player scores points for each Mini that reaches its goal. There is also a time limit of 60 seconds (1 minute), however, the remaining time can be increased with ten seconds by leading the Minis into clock items that occasionally spawn on the screen. The layout of each minigame varies from one attraction to another.
There is an optional level in every attraction that consists of a minigame. It is unlocked after all nine Mini Mario Cards are collected in that attraction. With regard to gameplay, these minigames are similar to {{wp|pachinko}} machines. The player must use objects such as Red Girders and conveyor belts to lead Minis from the top into [[Toy box (object)|toy boxes]] located at the bottom. The player scores points for each Mini that reaches its goal. There is also a time limit of 60 seconds (one minute), however, the remaining time can be increased with ten seconds by leading the Minis into clock items that occasionally spawn on the screen. The layout of each minigame varies from one attraction to another.


In odd-numbered minigames, there are star-stamped toy boxes called Score Boxes which offer different point values that change regularly between them. They can multiply the number of points by 1, 2, 3, or 4, with 100 being the default amount of points. However, there are also distinct, black-colored Minus Boxes that feature a red cross sign. If entered, they decrease the score with up to 2 times their value.
In odd-numbered minigames, there are star-stamped toy boxes called Score Boxes which offer different point values that change regularly between them. They can multiply the number of points by 1, 2, 3, or 4, with 100 being the default amount of points. However, there are also distinct, black-colored Minus Boxes that feature a red cross sign. If entered, they decrease the score with up to two times their value.


In even-numbered minigames, each Mini has to be driven into a specific box that depicts its face, obtaining 100 points. Dropping a Mini in the wrong box yields no points.
In even-numbered minigames, each Mini has to be driven into a specific box that depicts its face, obtaining 100 points. Dropping a Mini in the wrong box yields no points.
Anonymous user