Kaboom: Difference between revisions

57 bytes added ,  3 years ago
m (the snes sprite in the gallery is already in the history section)
Line 20: Line 20:
The only major change between Klobbers and Kabooms is that the latter's barrel explodes when it crashes into the lead Kong. Both of them are defeated from the TNT blast. Diddy and Dixie have a few other ways to defeat Kabooms without injury. One method is by throwing a projectile, such as a [[barrel]] or a [[kannonball]], at Kaboom. The [[Kong]]s can also jump on the Kaboom and throw it like a regular TNT Barrel. As with Klobbers, the Kongs can grab the barrel that Kaboom hides in before it emerges, but only if quickly done so. Kabooms also get defeated if they run onto the spikes in [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]], but they do not explode.
The only major change between Klobbers and Kabooms is that the latter's barrel explodes when it crashes into the lead Kong. Both of them are defeated from the TNT blast. Diddy and Dixie have a few other ways to defeat Kabooms without injury. One method is by throwing a projectile, such as a [[barrel]] or a [[kannonball]], at Kaboom. The [[Kong]]s can also jump on the Kaboom and throw it like a regular TNT Barrel. As with Klobbers, the Kongs can grab the barrel that Kaboom hides in before it emerges, but only if quickly done so. Kabooms also get defeated if they run onto the spikes in [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]], but they do not explode.


Kabooms are last seen in the end credits, listed under the "Kremling Kuthroats" class.
Kabooms are last seen in the end credits, listed under the "Kremling Kuthroats" class, albeit only in the Game Boy Advance version of the game.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
1,021

edits