Shuriken Dojo: Difference between revisions

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After this, Mario can play an expert round. His goal here is to rack up as many points as possible, while trying not to lose any. A target can be worth up to 8 points. Mario is required to score 80 points to receive a prize - Collectible Treasure #44: [[Paper Macho Koopa Troopa]]. Once both the collectible and the baseball have been given away, these items are replaced by battle items.
After this, Mario can play an expert round. His goal here is to rack up as many points as possible, while trying not to lose any. A target can be worth up to 8 points. Mario is required to score 80 points to receive a prize - Collectible Treasure #44: [[Paper Macho Koopa Troopa]]. Once both the collectible and the baseball have been given away, these items are replaced by battle items.


A chart in the southeast corner of the dojo depicts Mario's high score next to the owner's high score - 99 points. If Mario manages to score higher than this in a round of expert, he receives a trophy, which is sent to the [[Musée Champignon]].
A chart in the southeast corner of the dojo depicts Mario's high score next to the owner's high score - 99 points. If Mario manages to score higher than this in a round of expert, he receives the Shuriken Master trophy, which is sent to the [[Musée Champignon]].


{{PMTOK}}
{{PMTOK}}
[[Category:Paper Mario: The Origami King Places]]
[[Category:Paper Mario: The Origami King Places]]