Blue Ninjakoopa

Joined June 24, 2008
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|<span style="color:black;">'''Origin'''</span>
|<span style="color:black;">'''Origin'''</span>
|<span style="color:black;">California</span>
|<span style="color:black;">Texas</span>
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|<span style="color:black;">'''Date of birth'''</span>
|<span style="color:black;">'''Date of birth'''</span>
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|[[File:Super Mario World Box.png|200px|link=Super Mario World]]||''Super Mario World'' is a classic title. Like its predecessors, it's quite challenging and has a lot of content. The [[feather]] introduced in this game is my third favorite power-up item ever, after the [[Blue Shell]] and [[Ice Flower]]. I haven't beaten it yet, and I haven't had the time or the drive to do so. I don't own it physically, but I have played an original copy at my cousin's house (they're much better at the game). ''Super Mario World'' also has a decent soundtrack for a game its age.||<font size="7">91.8</font>||[[File:X mark.svg|70px|Nope]]||[[File:Check mark.svg|70px|Yep]]
|[[File:Super Mario World Box.png|200px|link=Super Mario World]]||''Super Mario World'' is a classic title. Like its predecessors, it's quite challenging and has a lot of content. The [[feather]] introduced in this game is my third favorite power-up item ever, after the [[Blue Shell]] and [[Ice Flower]]. I haven't beaten it yet, and I haven't had the time or the drive to do so. I don't own it physically, but I have played an original copy at my cousin's house (they're much better at the game). ''Super Mario World'' also has a decent soundtrack for a game its age.||<font size="7">91.8</font>||[[File:X mark.svg|70px|Nope]]||[[File:Check mark.svg|70px|Yep]]
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|[[File:SMK BoxCover2.jpg|200px|link=Super Mario Kart]]||This game doesn't appeal to me very much. It has a permissible cast given its time, a great selection of courses, and unique, satisfying visuals. Its soundtrack is a tad lacking, its physics are wonky (slightly alleviated by the game being so slow) and the item system is all kinds of messed up (certain items being exclusive to CPUs is a bit of a turn-off, and on top of that they have an ''infinite'' reserve of regular items to use). I haven't unlocked everything yet, and I don't plan on it any time soon. Its biggest problem is its painful slowness, which makes it uninteresting and thus not too enjoyable.||<font size="7">61.3</font>||[[File:X mark.svg|70px|Nope]]||[[File:Check mark.svg|70px|Yep]]
|[[File:SMK Player's Choice Box Cover.jpg|200px|link=Super Mario Kart]]||This game doesn't appeal to me very much. It has a permissible cast given its time, a great selection of courses, and unique, satisfying visuals. Its soundtrack is a tad lacking, its physics are wonky (slightly alleviated by the game being so slow) and the item system is all kinds of messed up (certain items being exclusive to CPUs is a bit of a turn-off, and on top of that they have an ''infinite'' reserve of regular items to use). I haven't unlocked everything yet, and I don't plan on it any time soon. Its biggest problem is its painful slowness, which makes it uninteresting and thus not too enjoyable.||<font size="7">61.3</font>||[[File:X mark.svg|70px|Nope]]||[[File:Check mark.svg|70px|Yep]]
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|[[File:SMAS.jpg|200px|link=Super Mario All-Stars]]||Three games in one is normally a tempting offer, and ''Super Mario All-Stars'' is no exception. I appreciate the improved visuals (I had seen the graphics of the original games that this title remade). I played this a few times at my cousin's house.||<font size="7">89.9</font>||[[File:X mark.svg|70px|Nope]]||<font size="6">N/A</font>
|[[File:SMAS.jpg|200px|link=Super Mario All-Stars]]||Three games in one is normally a tempting offer, and ''Super Mario All-Stars'' is no exception. I appreciate the improved visuals (I had seen the graphics of the original games that this title remade). I played this a few times at my cousin's house.||<font size="7">89.9</font>||[[File:X mark.svg|70px|Nope]]||<font size="6">N/A</font>
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|[[File:MP1 Cover.png|200px|link=Mario Party]]||I didn't own ''Mario Party'' until August of 2012, and I hadn't played it since late 2001 (long after I got the sequel, and in an orthodontics center lobby no less). It's a fairly primitive and mediocre game, with really annoying minigames and a bland soundtrack. Not all of its minigames are annoying (those that were actually fun were carried over to the succeeding game), but there exist the ones involving you rotating the control stick with the palm of your hand, which was extremely painful (so much so that special gloves had to be released with later purchases of the game). What I do like about ''Mario Party'' is its plethora of available boards to play on, which amount to more than any other ''Mario Party'' game in history. Anyway, ''Mario Party'' was not the best way to start off the series.||<font size="7">73.4</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
|[[File:MP1 Cover.png|200px|link=Mario Party]]||I didn't own ''Mario Party'' until August of 2012, and I hadn't played it since late 2001 (long after I got the sequel, and in an orthodontics center lobby no less). It's a fairly primitive and mediocre game, with really annoying minigames and a bland soundtrack. Not all of its minigames are annoying (those that were actually fun were carried over to the succeeding game), but there exist the ones involving you rotating the control stick with the palm of your hand, which was extremely painful (so much so that special gloves had to be released with later purchases of the game). What I do like about ''Mario Party'' is its plethora of available boards to play on, which amount to more than any other ''Mario Party'' game in history. Anyway, ''Mario Party'' was not the best way to start off the series.||<font size="7">73.4</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
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|[[File:SuperSmashBros.JPG|200px|link=Super Smash Bros.]]||Despite subpar graphics and content, ''Super Smash Bros.'' has tons of replayability (especially competitively). I got into the ''Super Smash Bros.'' series with this game, and I still enjoy it today. Its stage selection and cast, as implied earlier, are both badly lacking (Final Destionation, Meta Crystal, and Battlefield aren't available stages by conventional means, and apparently Wario, King Dedede, Mewtwo, and Bowser were planned to appear, but were scrapped). I like ''Super Smash Bros.'s'' soundtrack a lot, and the physics are decent. My [[SmashWiki:Main|mains]] are [[Mario]] and [[Kirby]].||<font size="7">89.1</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
|[[File:Super Smash Bros N64 box.png|200px|link=Super Smash Bros.]]||Despite subpar graphics and content, ''Super Smash Bros.'' has tons of replayability (especially competitively). I got into the ''Super Smash Bros.'' series with this game, and I still enjoy it today. Its stage selection and cast, as implied earlier, are both badly lacking (Final Destionation, Meta Crystal, and Battlefield aren't available stages by conventional means, and apparently Wario, King Dedede, Mewtwo, and Bowser were planned to appear, but were scrapped). I like ''Super Smash Bros.'s'' soundtrack a lot, and the physics are decent. My [[SmashWiki:Main|mains]] are [[Mario]] and [[Kirby]].||<font size="7">89.1</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
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|[[File:N64 donkeykong64.jpg|200px|link=Donkey Kong 64]]||Playing this game or even looking at its box art makes me miss the days when Nintendo was still good buddies with Rare. ''Donkey Kong 64'' is an amazing, challenging platformer with loads of content. Unfortunately, I haven't beaten it yet. I'm currently stuck on [[Fungi Forest]]'s boss, [[Dogadon]]. I really like that the playable Kongs each have their own unique movesets and projectile weapons. My favorite characters to use are [[Lanky Kong]] and [[Donkey Kong]]. ''Donkey Kong 64'' has a great soundtrack, too.||<font size="7">90</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
|[[File:N64 donkeykong64.jpg|200px|link=Donkey Kong 64]]||Playing this game or even looking at its box art makes me miss the days when Nintendo was still good buddies with Rare. ''Donkey Kong 64'' is an amazing, challenging platformer with loads of content. Unfortunately, I haven't beaten it yet. I'm currently stuck on [[Fungi Forest]]'s boss, [[Dogadon]]. I really like that the playable Kongs each have their own unique movesets and projectile weapons. My favorite characters to use are [[Lanky Kong]] and [[Donkey Kong]]. ''Donkey Kong 64'' has a great soundtrack, too.||<font size="7">90</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
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|[[File:MP2BOX.PNG|200px|link=Mario Party 2]]||My favorite ''Mario Party'' game of all time, and the first title in the series that I played. Writing that it's a vast improvement over its predecessor would be an enormous understatement. It has considerably superior minigames (that are a delicate balance between intense and fun), boards, music (best soundtrack in the series), and content, as well as a better theme (characters dress up on each different board to accentuate its theme, with the exceptions of [[Rules Land]] and [[Bowser Land]]). Its main flaws are its fewer playable boards than ''Mario Party'' and Super Hard mode for CPUs only being available for minigames. I play this game very often with friends, and I'm glad it got chosen over ''Mario Party'' to be released on the Wii's Virtual Console (though that's a no-brainer considering ''Mario Party's'' peculiar control stick-rotating minigames).||<font size="7">98.8</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
|[[File:Mario Party 2 box art.jpg|200px|link=Mario Party 2]]||My favorite ''Mario Party'' game of all time, and the first title in the series that I played. Writing that it's a vast improvement over its predecessor would be an enormous understatement. It has considerably superior minigames (that are a delicate balance between intense and fun), boards, music (best soundtrack in the series), and content, as well as a better theme (characters dress up on each different board to accentuate its theme, with the exceptions of [[Rules Land]] and [[Bowser Land]]). Its main flaws are its fewer playable boards than ''Mario Party'' and Super Hard mode for CPUs only being available for minigames. I play this game very often with friends, and I'm glad it got chosen over ''Mario Party'' to be released on the Wii's Virtual Console (though that's a no-brainer considering ''Mario Party's'' peculiar control stick-rotating minigames).||<font size="7">98.8</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
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|[[File:Papermario.PNG|200px|link=Paper Mario]]||''Paper Mario'' is my favorite game '''period''', and my first ever RPG not counting Pokemon Yellow (which I barely played and never made any progress with). I don't even know where to begin... it hosts my absolute favorite soundtrack, a likeable cast, great humor, engaging worlds, reasonable difficulty, very well-aged graphics, great physics... now I don't know where to ''end.'' It's as if ''Paper Mario'' was designed for ''me.'' Of its cast, I especially enjoyed [[Kooper]], with whom I could and can still identify. I do wish there was actually after-game content as with its successors, though, but its content before the final fight with Bowser is more than sufficient. Like ''Super Mario 64,'' I bought this game again on the Wii's Virtual Console because I love it so much.||<font size="7">100</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
|[[File:Paper Mario 64 box.png|200px|link=Paper Mario]]||''Paper Mario'' is my favorite game '''period''', and my first ever RPG not counting Pokemon Yellow (which I barely played and never made any progress with). I don't even know where to begin... it hosts my absolute favorite soundtrack, a likeable cast, great humor, engaging worlds, reasonable difficulty, very well-aged graphics, great physics... now I don't know where to ''end.'' It's as if ''Paper Mario'' was designed for ''me.'' Of its cast, I especially enjoyed [[Kooper]], with whom I could and can still identify. I do wish there was actually after-game content as with its successors, though, but its content before the final fight with Bowser is more than sufficient. Like ''Super Mario 64,'' I bought this game again on the Wii's Virtual Console because I love it so much.||<font size="7">100</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
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|[[File:DM64 Cover.jpg|200px|link=Dr. Mario 64]]||It's a title that I kind of wish more people knew about/played, but at the same time I can see why it's not so popular. As with most puzzle games, ''Dr. Mario 64'' is very, ''very'' challenging, but my interest in it cannot be maintained for long. That said, I haven't beaten the game's story mode yet and thus haven't unlocked either Metal Mario or [[Vampire Wario]], who are barely worth the challenge in my opinion (they're the game's ''only'' unlockable content). ''Dr. Mario 64'' has a really good soundtrack for such an obscure game, and I like that its cast incorporated ''Wario Land'' characters. I don't have much else to say about it, other than that I mainly use [[Dr. Mario]] and [[Hammer-Bot]] in versus mode.||<font size="7">68</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
|[[File:DM64 Cover.jpg|200px|link=Dr. Mario 64]]||It's a title that I kind of wish more people knew about/played, but at the same time I can see why it's not so popular. As with most puzzle games, ''Dr. Mario 64'' is very, ''very'' challenging, but my interest in it cannot be maintained for long. That said, I haven't beaten the game's story mode yet and thus haven't unlocked either Metal Mario or [[Vampire Wario]], who are barely worth the challenge in my opinion (they're the game's ''only'' unlockable content). ''Dr. Mario 64'' has a really good soundtrack for such an obscure game, and I like that its cast incorporated ''Wario Land'' characters. I don't have much else to say about it, other than that I mainly use [[Dr. Mario]] and [[Hammer-Bot]] in versus mode.||<font size="7">68</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
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|[[File:MP3BOX.PNG|200px|link=Mario Party 3]]||''Mario Party 3'' follows ''Mario Party 2's'' footsteps with borderline exceptional adequacy, and in my book is a candidate for best succeeding game in any series. Though slightly less intense than (and overall inferior to) its predecessor's, this iteration's minigames are so fun (especially the final battle with the false [[Millennium Star]]). Its boards (also slightly inferior) are fun as well. This time around and in every following game, the theme is a bit uninspired, but that's hardly an issue that affects my enjoyment. Although I hate Daisy with a passion, she and Waluigi were nice additions to the roster, only because they added some variety. Story Mode this time around is its own separate mode, instead of being combined with the Party Mode, and you can finally unlock the Super Hard difficulty and set it to CPUs in party and duel modes. Speaking of Duel Mode, it's perhaps the greatest of ''Mario Party 3's'' features. I also thoroughly enjoy ''3's'' soundtrack (it's another one of my favorites overall). Last, but not least, it is in my opinion that this installment's item selection is unrivaled.||<font size="7">98.3</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
|[[File:Mario Party 3 box art.jpg|200px|link=Mario Party 3]]||''Mario Party 3'' follows ''Mario Party 2's'' footsteps with borderline exceptional adequacy, and in my book is a candidate for best succeeding game in any series. Though slightly less intense than (and overall inferior to) its predecessor's, this iteration's minigames are so fun (especially the final battle with the false [[Millennium Star]]). Its boards (also slightly inferior) are fun as well. This time around and in every following game, the theme is a bit uninspired, but that's hardly an issue that affects my enjoyment. Although I hate Daisy with a passion, she and Waluigi were nice additions to the roster, only because they added some variety. Story Mode this time around is its own separate mode, instead of being combined with the Party Mode, and you can finally unlock the Super Hard difficulty and set it to CPUs in party and duel modes. Speaking of Duel Mode, it's perhaps the greatest of ''Mario Party 3's'' features. I also thoroughly enjoy ''3's'' soundtrack (it's another one of my favorites overall). Last, but not least, it is in my opinion that this installment's item selection is unrivaled.||<font size="7">98.3</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
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!Game!!Comments!!Rating!!Original!!Virtual
!Game!!Comments!!Rating!!Original!!Virtual
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|[[File:SMBDX Boxart.PNG|180px|link=Super Mario Bros. Deluxe]]||I spent a lot of time on ''Super Mario Bros. Deluxe'', impressing all my friends by reaching level 8-3 (I got stuck there, however, and still am). I can still remember the [[wikipedia:Kool-Aid|Kool-Aid]] "Kool Points" commercials that promoted this game lol. Looking back, I can see why I played it so much: it has tons of replayability and content, with slightly improved visuals in comparison to the original. Its extra modes are also pretty challenging.||<font size="7">93.7</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
|[[File:SMB Deluxe cover art.png|180px|link=Super Mario Bros. Deluxe]]||I spent a lot of time on ''Super Mario Bros. Deluxe'', impressing all my friends by reaching level 8-3 (I got stuck there, however, and still am). I can still remember the [[wikipedia:Kool-Aid|Kool-Aid]] "Kool Points" commercials that promoted this game lol. Looking back, I can see why I played it so much: it has tons of replayability and content, with slightly improved visuals in comparison to the original. Its extra modes are also pretty challenging.||<font size="7">93.7</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
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|[[File:Warioland3.jpg|180px|link=Wario Land 3]]||A bit of an obscure title, but ''Wario Land 3'' is easily one of my favorite handheld titles of all time. It's very lengthy, with a lot of collectibles to acquire (necessary to upgrade Wario's moveset), and challenging. Of particular frustration with the game is that I got stuck a lot, and still am, and the game leaves few or no hints at where to go or what to do next. I'm really tired of trying to figure out [[The Pool of Rain]], and I haven't played the game in a while.||<font size="7">90</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
|[[File:Warioland3.jpg|180px|link=Wario Land 3]]||A bit of an obscure title, but ''Wario Land 3'' is easily one of my favorite handheld titles of all time. It's very lengthy, with a lot of collectibles to acquire (necessary to upgrade Wario's moveset), and challenging. Of particular frustration with the game is that I got stuck a lot, and still am, and the game leaves few or no hints at where to go or what to do next. I'm really tired of trying to figure out [[The Pool of Rain]], and I haven't played the game in a while.||<font size="7">90</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
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|[[File:SMA.jpg|180px|link=Super Mario Advance]]||I prefer this to the original (or at least what I've seen of the original). Voice acting is a nice touch, and its visuals are as satisfying as they were in ''All-Stars.'' ''Super Mario Advance'' was my first game on the GBA, and I spent a lot of time playing through it. Most of the time I used Mario, as his stats were sufficient enough to complete just about every level. Other times, I used [[Toad]].||<font size="7">84.2</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
|[[File:SMA.jpg|180px|link=Super Mario Advance]]||I prefer this to the original (or at least what I've seen of the original). Voice acting is a nice touch, and its visuals are as satisfying as they were in ''All-Stars.'' ''Super Mario Advance'' was my first game on the GBA, and I spent a lot of time playing through it. Most of the time I used Mario, as his stats were sufficient enough to complete just about every level. Other times, I used [[Toad]].||<font size="7">84.2</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
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|[[File:MKSC.jpg|180px|link=Mario Kart: Super Circuit]]||''Super Circuit'' is basically ''Mario Kart 64'' on the GBA, with similar physics and an identical cast. It differs in the content department though; ''Super Circuit'' actually has more unlockables if you count each retro cup, and they require that you score near perfectly in the nitro cups. To do this, you have to not only get first place each race, but you also have to collect a lot of coins and finish each race with a decent time. Speaking of coins, they act as armor in this installment, and don't serve any purpose other than raising your rank upon completing a cup. Overall, this game is very dissatisfying. It has a moderate soundtrack however.||<font size="7">66</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
|[[File:MKSC Box Art.jpg|180px|link=Mario Kart: Super Circuit]]||''Super Circuit'' is basically ''Mario Kart 64'' on the GBA, with similar physics and an identical cast. It differs in the content department though; ''Super Circuit'' actually has more unlockables if you count each retro cup, and they require that you score near perfectly in the nitro cups. To do this, you have to not only get first place each race, but you also have to collect a lot of coins and finish each race with a decent time. Speaking of coins, they act as armor in this installment, and don't serve any purpose other than raising your rank upon completing a cup. Overall, this game is very dissatisfying. It has a moderate soundtrack however.||<font size="7">66</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
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|[[File:Box NA - Wario Land 4.png|180px|link=Wario Land 4]]||''Wario Land 4'' is a decent game, following ''Wario Land 3'' without much disappointment. I enjoy the similar amount of content, but as with its predecessor, it's very easy to get lost. I've only beaten the first and second levels so far.||<font size="7">82</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
|[[File:Box NA - Wario Land 4.png|180px|link=Wario Land 4]]||''Wario Land 4'' is a decent game, following ''Wario Land 3'' without much disappointment. I enjoy the similar amount of content, but as with its predecessor, it's very easy to get lost. I've only beaten the first and second levels so far.||<font size="7">82</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
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|[[File:Super Mario Advance 4 Box.png|180px|link=Super Mario Advance 4: Super Mario Bros. 3]]||I liked this remake a lot. Its selection of items is probably my favorite in any main series ''Mario'' game, and the [[Hammer Suit]] is my current fourth favorite power-up. ''Super Mario Advance 4'' is pretty challenging too. Great game overall.||<font size="7">89</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
|[[File:Super Mario Advance 4 Box.png|180px|link=Super Mario Advance 4: Super Mario Bros. 3]]||I liked this remake a lot. Its selection of items is probably my favorite in any main series ''Mario'' game, and the [[Hammer Suit]] is my current fourth favorite power-up. ''Super Mario Advance 4'' is pretty challenging too. Great game overall.||<font size="7">89</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
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|[[File:Superstars.PNG|180px|link=Mario & Luigi: Superstar Saga]]||''Superstar Saga'' is one of my favorite GBA titles. Its soundtrack is decent and its storyline is superb. I still haven't beaten the game, as a testament to how challenging it is.||<font size="7">94</font>||[[File:Check mark.svg|70px|Yep]]||[[File:X mark.svg|70px|Nope]]
|[[File:Mario & Luigi Superstar Saga Box NA.png|180px|link=Mario & Luigi: Superstar Saga]]||''Superstar Saga'' is one of my favorite GBA titles. Its soundtrack is decent and its storyline is superb. I still haven't beaten the game, as a testament to how challenging it is.||<font size="7">94</font>||[[File:Check mark.svg|70px|Yep]]||[[File:X mark.svg|70px|Nope]]
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|[[File:Mvd.jpg|180px|link=Mario vs. Donkey Kong]]||The only good game in its series, IMO. I enjoyed employing strategy in ''Mario vs. Donkey Kong''. Mario, however, could stand to take more damage before losing a life (though that merely added to the challenge). I played through this game while on a field trip in summer camp in 2004, and enjoyed every minute of it.||<font size="7">84.9</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
|[[File:Mvd.jpg|180px|link=Mario vs. Donkey Kong]]||The only good game in its series, IMO. I enjoyed employing strategy in ''Mario vs. Donkey Kong''. Mario, however, could stand to take more damage before losing a life (though that merely added to the challenge). I played through this game while on a field trip in summer camp in 2004, and enjoyed every minute of it.||<font size="7">84.9</font>||[[File:Check mark.svg|70px|Yep]]||[[File:Check mark.svg|70px|Yep]]
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|[[File:Mariop.jpg|180px|link=Mario Pinball Land]]||Eh, it's a decent game to play when you're bored. It has little content and a bad soundtrack, but excellent graphics.||<font size="7">43</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
|[[File:MPL American Boxart.jpg|180px|link=Mario Pinball Land]]||Eh, it's a decent game to play when you're bored. It has little content and a bad soundtrack, but excellent graphics.||<font size="7">43</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
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|[[File:MariopartyGBA.jpg|180px|link=Mario Party Advance]]||At the very least, I can appreciate the attempt to bring the joy of ''Mario Party'' games to a handheld, but it's sad to say this game brings very little joy, if any. Only four playable characters, bad minigames, and only one board to play on? Nah. The car is a nice touch, that much I admit.||<font size="7">31.8</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
|[[File:MariopartyGBA.jpg|180px|link=Mario Party Advance]]||At the very least, I can appreciate the attempt to bring the joy of ''Mario Party'' games to a handheld, but it's sad to say this game brings very little joy, if any. Only four playable characters, bad minigames, and only one board to play on? Nah. The car is a nice touch, that much I admit.||<font size="7">31.8</font>||[[File:Check mark.svg|70px|Yep]]||<font size="6">N/A</font>
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'''Other Game Boy Advance titles:''' ''[[wikirby:Kirby & the Amazing Mirror|Kirby & the Amazing Mirror]]'', ''[[wikirby:Kirby: Nightmare in Dream Land|Kirby: Nightmare in Dream Land]]'', ''[[zeldawiki:The Legend of Zelda: A Link to the Past & Four Swords|The Legend of Zelda: A Link to the Past]]'', ''[[F-ZeroWiki:F-Zero: Maximum Velocity|F-Zero: Maximum Velocity]]'', ''[[wikipedia:Bomberman Max 2|Bomberman Max 2 Blue Advance and Red Advance]]'', ''Hot Wheels Burnin' Rubber'', ''[[bulbapedia:Pokemon Ruby|Pokemon Ruby]]'', ''[[bulbapedia:Pokemon LeafGreen|Pokemon LeafGreen]]'', ''[[bulbapedia:Pokemon Emerald|Pokemon Emerald]]'', ''[[bulbapedia:Pokémon Pinball: Ruby & Sapphire|Pokemon Pinball RS]]'', ''[[wikipedia:Pinobee|Pinobee]]'', ''[[wikipedia:Bomberman Tournament|Bomberman Tournament]]'', ''[[wikipedia:Columns Crown|Columns Crown]]'', ''[[wikipedia:Fortress (video game)|Fortress]]'', ''[[zeldawiki:The Legend of Zelda: The Minish Cap|The Legend of Zelda: The Minish Cap]]'', ''[[wikipedia:Lego Racers 2|Lego Racers 2]]'', ''[[wikipedia:Bionicle: Tales of the Tohunga|Lego Bionicle]]'', ''[[sonicretro:Sonic Advance|Sonic Advance]]'', ''[[sonicretro:Sonic Advance 2|Sonic Advance 2]]'', ''[[sonicretro:Sonic Advance 3|Sonic Advance 3]]'', ''[[sonicretro:Sonic Battle|Sonic Battle]]'', ''[[metroidwiki:Metroid Fusion|Metroid Fusion]]'', ''[[wikipedia:Lilo & Stitch (franchise)#Disney's Lilo & stitch|Disney's Lilo & Stitch]]'', ''[[wikipedia:Rayman Advance|Rayman Advance]]'', ''[[wikipedia:Scooby-Doo and the Cyber Chase (video game)|Scooby-Doo and the Cyber Chase]]'', ''[[wikipedia:Super Monkey Ball Jr.|Super Monkey Ball Jr.]]''
'''Other Game Boy Advance titles:''' ''[[wikirby:Kirby & the Amazing Mirror|Kirby & the Amazing Mirror]]'', ''[[wikirby:Kirby: Nightmare in Dream Land|Kirby: Nightmare in Dream Land]]'', ''[[zeldawiki:The Legend of Zelda: A Link to the Past & Four Swords|The Legend of Zelda: A Link to the Past]]'', ''[[FZeroWiki:F-Zero: Maximum Velocity|F-Zero: Maximum Velocity]]'', ''[[wikipedia:Bomberman Max 2|Bomberman Max 2 Blue Advance and Red Advance]]'', ''Hot Wheels Burnin' Rubber'', ''[[bulbapedia:Pokemon Ruby|Pokemon Ruby]]'', ''[[bulbapedia:Pokemon LeafGreen|Pokemon LeafGreen]]'', ''[[bulbapedia:Pokemon Emerald|Pokemon Emerald]]'', ''[[bulbapedia:Pokémon Pinball: Ruby & Sapphire|Pokemon Pinball RS]]'', ''[[wikipedia:Pinobee|Pinobee]]'', ''[[wikipedia:Bomberman Tournament|Bomberman Tournament]]'', ''[[wikipedia:Columns Crown|Columns Crown]]'', ''[[wikipedia:Fortress (video game)|Fortress]]'', ''[[zeldawiki:The Legend of Zelda: The Minish Cap|The Legend of Zelda: The Minish Cap]]'', ''[[wikipedia:Lego Racers 2|Lego Racers 2]]'', ''[[wikipedia:Bionicle: Tales of the Tohunga|Lego Bionicle]]'', ''[[sonicretro:Sonic Advance|Sonic Advance]]'', ''[[sonicretro:Sonic Advance 2|Sonic Advance 2]]'', ''[[sonicretro:Sonic Advance 3|Sonic Advance 3]]'', ''[[sonicretro:Sonic Battle|Sonic Battle]]'', ''[[metroidwiki:Metroid Fusion|Metroid Fusion]]'', ''[[wikipedia:Lilo & Stitch (franchise)#Disney's Lilo & stitch|Disney's Lilo & Stitch]]'', ''[[wikipedia:Rayman Advance|Rayman Advance]]'', ''[[wikipedia:Scooby-Doo and the Cyber Chase (video game)|Scooby-Doo and the Cyber Chase]]'', ''[[wikipedia:Super Monkey Ball Jr.|Super Monkey Ball Jr.]]''
 
===GameCube===
===GameCube===
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!Game!!Comments!!Rating
!Game!!Comments!!Rating
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|[[File:Lmbox.jpg|150px|link=Luigi's Mansion]]||Now ''this'' is how launch titles should be. ''Luigi's Mansion'' is so engaging and thrilling that I don't mind that Luigi is the protagonist, and I don't mind its status as a landmark game (it full well deserves that title). It has smooth controls, excellent graphics, an extraordinary soundtrack, an epic final boss showdown, and a very likeable plot. Its extra mode though, while more challenging, is off-putting due to the only difference being Luigi dealing and taking twice the amount of damage he did in normal mode. I would have liked to see the mansion colored red or something, with the ghosts given palette swaps; any indicator that it was extra mode would have sufficed. The requisite for 100% is a little frustrating too, given how difficult it is to capture blue ghosts (which hold the necessary gems).||<font size="7">90.2</font>
|[[File:Luigi's Mansion Box.png|150px|link=Luigi's Mansion]]||Now ''this'' is how launch titles should be. ''Luigi's Mansion'' is so engaging and thrilling that I don't mind that Luigi is the protagonist, and I don't mind its status as a landmark game (it full well deserves that title). It has smooth controls, excellent graphics, an extraordinary soundtrack, an epic final boss showdown, and a very likeable plot. Its extra mode though, while more challenging, is off-putting due to the only difference being Luigi dealing and taking twice the amount of damage he did in normal mode. I would have liked to see the mansion colored red or something, with the ghosts given palette swaps; any indicator that it was extra mode would have sufficed. The requisite for 100% is a little frustrating too, given how difficult it is to capture blue ghosts (which hold the necessary gems).||<font size="7">90.2</font>
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|[[File:Super Smash Bros Melee Players Ch.jpg|150px|link=Super Smash Bros. Melee]]||A ''huge'' step up from ''Super Smash Bros.'' This game has aged very well and still has a thriving community, albeit comprised mostly of pompous twits. With tens of thousands of hours recorded so far, I can't think of a game I've spent more time on. Its multiplayer mode being outstanding is a given, but its 1P Mode (Classic, Adventure, Target Test, and All-Star) is still the best out of all the games, even counting [[Subspace Emissary|its successor's Adventure Mode]]. Why? The epic fights near the end of Adventure Mode made it worth playing using ''every single character'', and Giga Bowser is perhaps the most well-designed "final" boss ever. Events are a nice touch and are very well-thought out, much unlike ''Melee's'' successor's events. A few things that bother me about Melee are its disabling of the C-stick as a way to execute smash attacks and aerials in 1P Mode (converting it into a 100% useless camera tool) and its subpar computer players. ''Melee'' is otherwise a fantastic game. My mains here are the same as in ''Super Smash Bros.'', plus [[Dr. Mario]].||<font size="7">99.5</font>
|[[File:SSBM cover art.jpg|150px|link=Super Smash Bros. Melee]]||A ''huge'' step up from ''Super Smash Bros.'' This game has aged very well and still has a thriving community, albeit comprised mostly of pompous twits. With tens of thousands of hours recorded so far, I can't think of a game I've spent more time on. Its multiplayer mode being outstanding is a given, but its 1P Mode (Classic, Adventure, Target Test, and All-Star) is still the best out of all the games, even counting [[Subspace Emissary|its successor's Adventure Mode]]. Why? The epic fights near the end of Adventure Mode made it worth playing using ''every single character'', and Giga Bowser is perhaps the most well-designed "final" boss ever. Events are a nice touch and are very well-thought out, much unlike ''Melee's'' successor's events. A few things that bother me about Melee are its disabling of the C-stick as a way to execute smash attacks and aerials in 1P Mode (converting it into a 100% useless camera tool) and its subpar computer players. ''Melee'' is otherwise a fantastic game. My mains here are the same as in ''Super Smash Bros.'', plus [[Dr. Mario]].||<font size="7">99.5</font>
|-
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|[[File:Box NA - Super Mario Sunshine.png|150px|link=Super Mario Sunshine]]||''Super Mario Sunshine'' is certainly unique as was intended by developers, but I still find it slightly inferior to ''Super Mario 64.'' I don't like that Mario's attacking options are limited to stomps and F.L.U.D.D. (though the variety of nozzles is sufficient), and I ''really'' don't like that bosses are recycled ([[Gooper Blooper]] is fought ''three times''). ''Sunshine'' does have a relaxing atmosphere, magnificent graphics and soundtrack, an amiable premise, engaging worlds, and smooth controls and physics, which earn it high rankings in my book.||<font size="7">94</font>
|[[File:Box NA Super Mario Sunshine.png|150px|link=Super Mario Sunshine]]||''Super Mario Sunshine'' is certainly unique as was intended by developers, but I still find it slightly inferior to ''Super Mario 64.'' I don't like that Mario's attacking options are limited to stomps and F.L.U.D.D. (though the variety of nozzles is sufficient), and I ''really'' don't like that bosses are recycled ([[Gooper Blooper]] is fought ''three times''). ''Sunshine'' does have a relaxing atmosphere, magnificent graphics and soundtrack, an amiable premise, engaging worlds, and smooth controls and physics, which earn it high rankings in my book.||<font size="7">94</font>
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|[[File:Mpp4.JPG|150px|link=Mario Party 4]]||Everyone who's tired of nostalgiaheads perpetuating that the ''Mario Party'' games "went downhill" upon entering the sixth generation unfortunately can't look to ''Mario Party 4'' as a substantial counter-argument. If I were as impatient and uncommitted as the aforementioned nostalgiaheads, I'd have stopped being a fan when I played ''4'' as well. It's bland, to put it simply. The terrible designs of each board undermine the uniqueness of their themes, the soundtrack is the absolute worst in the series, and the minigames are mostly uninteresting (Challenge Booksquirm is a lot of fun, though). Its content rivals ''Mario Party 3's'', but its not nearly as engaging. Oh, and the item selection sucks. I do appreciate the improved graphics, epic final minigame ("[[The Final Battle!]]", which I think is the best final minigame in the entire series), and the introduction of Bowser minigames. However, that's really all this game has going for it.||<font size="7">70</font>
|[[File:Mario Party 4 Cover.jpg|150px|link=Mario Party 4]]||In my previous review of this game, I called it the worst of the GameCube Mario Parties. However, my views have evolved since then. I think 4 is the second best sixth generation Mario Party title, behind only Mario Party 6. It's aged fairly well and has a pretty good soundtrack. The boards' designs are a little on the weak side, with them being a bit more bland than I'd like but they all have their quirks about them that still keep them interesting. The items aren't as exciting as those in 3, but they keep the gameplay lively and strategic with their individual applications. The minigames are timeless. Booksquirm? Domination? Mario Speedwagons? All amazingly fun, and those are just a few examples. I do lament often about the strange and untimely disappearance of duel minigames, though. This game might have been better than 6 if it had them and slightly better items.||<font size="7">85</font>
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|[[File:Wario World game cover.jpg|150px|link=Wario World]]||''Wario World'' is fun, but short. I appreciate the variety in its levels, it has a pretty good soundtrack, and most of the boss fights are intense. I also enjoy the controls and physics. Again, though, it's painfully short, and the final boss fight is a bit anti-climactic. There needs to be another, lengthier ''Wario World'' game in my opinion.||<font size="7">87.3</font>
|[[File:Wario World game cover.jpg|150px|link=Wario World]]||''Wario World'' is fun, but short. I appreciate the variety in its levels, it has a pretty good soundtrack, and most of the boss fights are intense. I also enjoy the controls and physics. Again, though, it's painfully short, and the final boss fight is a bit anti-climactic. There needs to be another, lengthier ''Wario World'' game in my opinion.||<font size="7">87.3</font>
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|[[File:Mario Kart Double Dash!!.jpg|150px|link=Mario Kart: Double Dash!!]]||Improved physics? Check. Improved cast? Check. Improved graphics? Check. Awesome soundtrack? Check. ''Double Dash!!'' brilliantly improved on the flaws of past ''Mario Kart'' games. The gimmick is also interesting, I greatly appreciated the point system overhaul (no more forced retries when getting below 4th place), and the Battle Mode (especially "Bob-omb Blast") is the best in the series. I was kind of turned off by the laziness that went into [[Petey Piranha]] and [[King Boo]]. Why they were given every special in the game instead of a simple gunk shot or the actual [[Boo]] item respectively is beyond me, and I'm also curious about what inspired giving eyes to almost every background object. Unfortunately, ''Double Dash!!'' was the first ''Mario Kart'' game to give misleading information about the [[Fake Item Box]]es. It states that they can be used to block oncoming [[shell]]s, but shells actually go straight through them. This trend continued until ''Mario Kart 7'', where the Fake Item Box is absent and hasn’t since been seen. Anyway, ''Double Dash!!'' is an overall great game.||<font size="7">88</font>
|[[File:Mario Kart Double Dash!!.jpg|150px|link=Mario Kart: Double Dash!!]]||Improved physics? Check. Improved cast? Check. Improved graphics? Check. Awesome soundtrack? Check. ''Double Dash!!'' brilliantly improved on the flaws of past ''Mario Kart'' games. The gimmick is also interesting, I greatly appreciated the point system overhaul (no more forced retries when getting below 4th place), and the Battle Mode (especially "Bob-omb Blast") is the best in the series. I was kind of turned off by the laziness that went into [[Petey Piranha]] and [[King Boo]]. Why they were given every special in the game instead of a simple gunk shot or the actual [[Boo]] item respectively is beyond me, and I'm also curious about what inspired giving eyes to almost every background object. Unfortunately, ''Double Dash!!'' was the first ''Mario Kart'' game to give misleading information about the [[Fake Item Box]]es. It states that they can be used to block oncoming [[shell]]s, but shells actually go straight through them. This trend continued until ''Mario Kart 7'', where the Fake Item Box is absent and hasn’t since been seen. Anyway, ''Double Dash!!'' is an overall great game.||<font size="7">88</font>
|-
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|[[File:MP5BOX.PNG|150px|link=Mario Party 5]]||''Mario Party 5'' is definitely better than ''4'', though I do miss [[Donkey Kong]]. Anyway, ''5'' has everything that makes a ''Mario Party'' game good: fun minigames, cool boards, a likeable cast, and a lot of extra content. However, these features are all moderately inferior to ''2's'' and ''3's''. The Super Duel Mode, for example, is very slow-paced, and unlocking the parts for the machines you use can be tedious. Perhaps the best feature is the introduction of capsules, though they're still inferior to ''3's'' items if only because laying them on spaces doesn't make your character invulnerable to them (you also don't reap the rewards of successful traps). And the soundtrack? Awful. I have to admit that I like the appearance of the [[Star Spirits]] as hosts (this is how I discovered that [[Kalmar]]'s mouth is actually his mustache, lol).||<font size="7">76</font>
|[[File:Mario Party 5 box art.png|150px|link=Mario Party 5]]||Man, this game is... controversial. Let's start with what I like. I like that more effort went into the board designs than last time, I like that ''Paper Mario'' is referenced with the Star Spirits as hosts, I like most of the mini-games (especially [[Pushy Penguins]]), and I like the Toy Dream and Sweet Dream songs. I dislike its overall weak soundtrack. And I dislike the removal of Donkey Kong as a playable character. Most of all, though, I dislike the capsule system and most of the Duel Mini-games. The capsule system was an absolute mess. It basically turned strategy into chaos, since you don't reap any benefits for any traps you set (and your own traps can be activated on you when you land on them, so there's incentive not to use them at all unless you're, well, chaotic). You get them for free, but when you use them, most of the time you'll have to pay. Having shops would have been much better, but I suppose the developers thought chaos made things more fun. And as for the Duel Mini-games, they're mostly bad because of how unfair they are if you end up fighting a computer. ESPECIALLY for [[Button Mashers]]. I can't fathom the thought processes behind creating that mini-game. Additionally there's no worse controller than the GameCube controller for it. Ugh. Well, I am glad duels returned, and the quickdraw one is kinda fun. Oh, and lest I forget: why the hell did they remove Battle spaces? Randomizing Battle minigames, while hype due to the surprise factor, removed all strategy from them and made them more difficult to unlock. And unfortunately, this trend continued into the later entries. Anyway, if Mario Party 5 had regular items and a better soundtrack, it wouldn't be the worst GameCube entry.||<font size="7">78</font>
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|[[File:Dkk2.jpg|150px|link=Donkey Konga 2]]||A kind of fun game I played in my spare time, but I lost interest in it very quickly. In fact, I haven't played it in years.||<font size="7">41.1</font>
|[[File:Dkk2.jpg|150px|link=Donkey Konga 2]]||A kind of fun game I played in my spare time, but I lost interest in it very quickly. In fact, I haven't played it in years.||<font size="7">41.1</font>
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|[[File:PMTTYD.jpg|150px|link=Paper Mario: The Thousand-Year Door]]||''The Thousand Year Door'' is a competent sequel, improving on ''Paper Mario's'' flaws in terms of graphics and Mario's abilities. The story isn't "Bowser took the Princess and/or a sacred object" as with most other Mario games, which I like. The boss fights (aside from [[Hooktail]]) don't require game-implied strategies, which means they're a lot more challenging (especially since they involve improvising), and the final boss fight is epic. There's tons of after-game content, too. I hate most of the partners, though, namely [[Goombella]] and [[Flurrie]]; the only partners I like are [[Koops]], [[Bobbery]], and the [[Yoshi Kid]] (I also really like their designs, however Koops's personality isn't too likeable). The dialogue is very crude and much of the humor is forced (Goombella's boisterous snarkiness and insults, for example). Another flaw is the physics of the [[hammer]]s Mario acquires. Because the stone hammer is required to break giant yellow blocks, it can't actually break stone blocks, let alone giant stone blocks. The same is true with the metal hammer, which can't break metal blocks (as admitted by the game through Goombella). This flaw annoys me most of all, and I don't see why the hammers don't function they way they do in the first game.||<font size="7">98</font>
|[[File:PMTTYD.jpg|150px|link=Paper Mario: The Thousand-Year Door]]||''The Thousand Year Door'' is a competent sequel, improving on ''Paper Mario's'' flaws in terms of graphics and Mario's abilities. The story isn't "Bowser took the Princess and/or a sacred object" as with most other Mario games, which I like. The boss fights (aside from [[Hooktail]]) don't require game-implied strategies, which means they're a lot more challenging (especially since they involve improvising), and the final boss fight is epic. There's tons of after-game content, too. I hate most of the partners, though, namely [[Goombella]] and [[Flurrie]]; the only partners I like are [[Koops]], [[Bobbery]], and the [[Yoshi Kid]] (I also really like their designs, however Koops's personality isn't too likeable). The dialogue is very crude and much of the humor is forced (Goombella's boisterous snarkiness and insults, for example). Another flaw is the physics of the [[hammer]]s Mario acquires. Because the stone hammer is required to break giant yellow blocks, it can't actually break stone blocks, let alone giant stone blocks. The same is true with the metal hammer, which can't break metal blocks (as admitted by the game through Goombella). This flaw annoys me most of all, and I don't see why the hammers don't function they way they do in the first game.||<font size="7">98</font>
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|[[File:MP6 Cover.jpg|150px|link=Mario Party 6]]||IMO, a large step up from ''5''. The day and night system reminds me of ''Mario Party 2's'' [[Horror Land]] board and is a nice touch overall. The minigames are slightly better than ''5's'' and the story mode, while frustrating at times, is much more interesting. The capsules are improved since they're still under ownership of the user when thrown, and in general they allow for strategic play. ''6's'' primary flaws are its subpar soundtrack, mediocre boards, useless Mic minigames, and the introduction of alternate methods to getting stars on certain boards (what was wrong with going up to the host and buying it for 20 coins? Some are OK, others are frustrating).||<font size="7">87</font>
|[[File:MP6 Cover.jpg|150px|link=Mario Party 6]]||IMO, a large step up from ''5''. The day and night system reminds me of ''Mario Party 2's'' [[Horror Land]] board and is a nice touch overall. The minigames are slightly better than ''5's'' and the story mode, while frustrating, is much more interesting. Like Mario Party 5's story mode, it has some points where it just isn't fair. I supposed that's the life when you have to fight computers, but in the case of 6, you're required to roll specific numbers to complete the maps (and to unlock rare minigames), which (for me at least) translates to playing it over again until the RNG is in your favor. The capsules are improved since they're still under ownership of the user when thrown, and in general they allow for more strategic play. Buying them from conventional shops is also nice, and I'm glad Boo returned. ''6's'' only real flaw is its subpar soundtrack and the introduction of the Microphone peripheral.||<font size="7">90</font>
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|[[File:MP7BOX.PNG|150px|link=Mario Party 7]]||Hands down, the best ''Mario Party'' title on the GCN. ''Mario Party 7'' has the best minigames since ''2'', awesome boards, slightly more pleasing visuals, a great cast ([[Dry Bones]] is the best addition), and a decent amount of extra content. The Bowser minigames are greatly improved upon this time around, with each one feeling like "The Final Battle!" from ''4''. Seriously, they can really generate the hype, even if you're playing by yourself. Unfortunately, the story mode's final minigame, as with the last two entries, is a little anticlimactic and annoying. I wish the mic minigames were removed (or at least the mic minigame spaces, which don't do anything if the mic option is turned off). I'm going to add here that the mic in general was a horrible accessory and concept.||<font size="7">89.8</font>
|[[File:Mario Party 7 box art.jpg|150px|link=Mario Party 7]]||Previously, I thought ''Mario Party 7'' was the best GCN Mario Party but I've since concluded that it's only the third best. It has really fun minigames (with the second best set of Battle Mini-games, and hands down THE best Bowser minigames), slightly more pleasing visuals than its predecessors, a great cast ([[Dry Bones]] is the best addition), a really good soundtrack, and a decent amount of extra content. Unfortunately, the maps all feel clunky (except for Grand Canal) and in most of them it's really easy to get a lead and keep it for the majority of the match unless you're playing for an absurd number of turns. ''6'' introduced the concept of acquiring stars in a different way, but ''7'' failed to improve upon it, in fact making it worse. The story mode's final minigame, as with the last two entries, is a little anticlimactic and annoying. I wish the mic minigames were removed (or at least the mic minigame spaces, which don't do anything if the mic option is turned off; unlike 6, Mic spaces appear on all maps even if the Mic minigames are turned off). I'm going to add here that the mic in general was a horrible accessory and concept. I do enjoy that there are more bonus star requirements and that they're randomized. Having to cover a lot of bases keeps things a little more interesting. Lastly, ''7'' randomized duel minigame rewards. It's possible to get ''nothing'' from your opponent if you beat them. Making it so that the reward is determined by roulette removed most of the strategy from seeking out duels, making for a slightly less interesting game. I suppose it makes things easier for novice players, but I feel there were other ways that could have been accomplished.||<font size="7">84</font>
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|[[File:SuperMarioStrikers.JPG|150px|link=Super Mario Strikers]]||I was generally uninterested in ''Mario'' sports games until I got my hands on ''Super Mario Strikers.'' The graphics are amazing, the controls and physics are smooth, and the cast is decent. I wish it had more content, though; the only unlockables are the [[Super Team]] robots and more challenging cups.||<font size="7">83</font>
|[[File:Super Mario Strikers box.jpg|150px|link=Super Mario Strikers]]||I was generally uninterested in ''Mario'' sports games until I got my hands on ''Super Mario Strikers.'' The graphics are amazing, the controls and physics are smooth, and the cast is decent. I wish it had more content, though; the only unlockables are the [[Super Team]] robots and more challenging cups.||<font size="7">83</font>
|}
|}


'''Other GameCube titles:''' ''[[Nookipedia:Animal Crossing (GCN)|Animal Crossing]]'', ''[[wikipedia:Bomberman Generation|Bomberman Generation]]'', ''[[wikipedia:F-Zero GX|F-Zero GX]]'', ''[[wikipedia:Hot Wheels Velocity X|Hot Wheels Velocity X]]'', ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time Master Quest|The Legend of Zelda: Ocarina of Time / Master Quest]]'', ''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'', ''[[metroidwiki:Metroid Prime|Metroid Prime]]'', ''[[pikipedia:Pikmin (game)|Pikmin]]'', ''[[pikipedia:Pikmin 2|Pikmin 2]]'', ''[[bulbapedia:Pokémon Colosseum|Pokémon Colosseum]]'' (and the [[bulbapedia:Pokémon Colosseum Bonus Disc|bonus disc]]), ''[[bulbapedia:Pokémon XD: Gale of Darkness|Pokémon XD: Gale of Darkness]]'', ''[[sonicretro:Sonic Adventure 2: Battle|Sonic Adventure 2: Battle]]'', ''[[sonicretro:Sonic Adventure DX: Director's Cut|Sonic Adventure DX: Director's Cut]]'', ''[[lylatwiki:Star Fox Adventures|Star Fox Adventues]]'', ''[[lylatwiki:Star Fox: Assault|Star Fox: Assault]]'', ''[[wikipedia:Super Monkey Ball|Super Monkey Ball]]'', ''[[wikipedia:Teenage Mutant Ninja Turtles (2003 video game)|Teenage Mutant Ninja Turtles]]''
'''Other GameCube titles:''' ''[[Nookipedia:Animal Crossing (GCN)|Animal Crossing]]'', ''[[wikipedia:Bomberman Generation|Bomberman Generation]]'', ''[[wikipedia:F-Zero GX|F-Zero GX]]'', ''[[wikipedia:Hot Wheels Velocity X|Hot Wheels Velocity X]]'', ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time Master Quest|The Legend of Zelda: Ocarina of Time / Master Quest]]'', ''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'', ''[[metroidwiki:Metroid Prime|Metroid Prime]]'', ''[[pikipedia:Pikmin (game)|Pikmin]]'', ''[[pikipedia:Pikmin 2|Pikmin 2]]'', ''[[bulbapedia:Pokémon Colosseum|Pokémon Colosseum]]'' (and the [[bulbapedia:Pokémon Colosseum Bonus Disc|bonus disc]]), ''[[bulbapedia:Pokémon XD: Gale of Darkness|Pokémon XD: Gale of Darkness]]'', ''[[sonicretro:Sonic Adventure 2: Battle|Sonic Adventure 2: Battle]]'', ''[[sonicretro:Sonic Adventure DX: Director's Cut|Sonic Adventure DX: Director's Cut]]'', ''[[lylatwiki:Star Fox Adventures|Star Fox Adventues]]'', ''[[lylatwiki:Star Fox: Assault|Star Fox: Assault]]'', ''[[wikipedia:Super Monkey Ball|Super Monkey Ball]]'', ''[[wikipedia:Teenage Mutant Ninja Turtles (2003 video game)|Teenage Mutant Ninja Turtles]]''
===Nintendo DS===
===Nintendo DS===
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|[[File:YoshiTouchGo.jpg|180px|link=Yoshi Touch & Go]]||The only reason I asked my mom to buy this game for me was because I needed more DS games at the time (though looking back, I wasn't desperate, as I was still playing and enjoying ''Super Mario 64 DS''). It's pretty boring, and as with most games that involve heavier-than-usual use of the touch screen, the controls are frustrating. As much as I don't mind revisiting, I have to ask: How long, exactly, is the story of Mario's childhood?||<font size="7">28.3</font>
|[[File:YoshiTouchGo.jpg|180px|link=Yoshi Touch & Go]]||The only reason I asked my mom to buy this game for me was because I needed more DS games at the time (though looking back, I wasn't desperate, as I was still playing and enjoying ''Super Mario 64 DS''). It's pretty boring, and as with most games that involve heavier-than-usual use of the touch screen, the controls are frustrating. As much as I don't mind revisiting, I have to ask: How long, exactly, is the story of Mario's childhood?||<font size="7">28.3</font>
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|[[File:Superpeach.jpg|180px|link=Super Princess Peach]]||The game starring [[Princess Peach]] that everybody wanted... isn't that bad. ''Super Princess Peach'' was my sister's, and she did decently until World 4, which is when I took over and got her to World 7. I haven't played the game in years and don't remember much besides slightly awkward controls, but I explicitly remember [[Gooper Blooper#Super Princess Peach|Gooper Blooper]]'s infinite attack inciting a blinding rage.||<font size="7">73</font>
|[[File:Super Princess Peach Alternative Box Art.jpg|180px|link=Super Princess Peach]]||The game starring [[Princess Peach]] that everybody wanted... isn't that bad. ''Super Princess Peach'' was my sister's, and she did decently until World 4, which is when I took over and got her to World 7. I haven't played the game in years and don't remember much besides slightly awkward controls, but I explicitly remember [[Gooper Blooper#Super Princess Peach|Gooper Blooper]]'s infinite attack inciting a blinding rage.||<font size="7">73</font>
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|[[File:Mario Kart DS Box (North America).png|180px|link=Mario Kart DS]]||I spent nearly all of my middle school years playing ''Mario Kart DS''. This installment has an amazing set of available characters and karts, my favorite additions being [[R.O.B.]] and the trendsetting Retro Tracks. Drifting is a little awkward, as command skidding isn't fully responsive, and collision physics are really annoying. Speaking of drifting, if you happen to be doing so, your character's side is still vulnerable to Red Shells. Not a huge deal, but that ruined my ranking a few times in the Grand Prix. Overall, ''Mario Kart DS'' is a really fun game. In retrospect, I really wish I was active online.||<font size="7">83</font>
|[[File:MKDS NA Box Art.png|180px|link=Mario Kart DS]]||I spent nearly all of my middle school years playing ''Mario Kart DS''. This installment has an amazing set of available characters and karts, my favorite additions being [[R.O.B.]] and the trendsetting Retro Tracks. Drifting is a little awkward, as command skidding isn't fully responsive, and collision physics are really annoying. Speaking of drifting, if you happen to be doing so, your character's side is still vulnerable to Red Shells. Not a huge deal, but that ruined my ranking a few times in the Grand Prix. Overall, ''Mario Kart DS'' is a really fun game. In retrospect, I really wish I was active online.||<font size="7">83</font>
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|[[File:MarioLuigiPartnersTimeBox.jpg|180px|link=Mario & Luigi: Partners in Time]]||''Partners in Time'' was the first and only M&L game I beat 100%, and has the best storyline in the series in my opinion. By holding both A and B (or X and Y, when the babies were alone or blocking with the hammer), I was able to make a purely damageless run after fighting Petey Piranha. This simple strategy allowed me to slice through the game like a hot knife through butter. I kinda wish it had after-game content, but the adventure itself is more than sufficient.||<font size="7">96</font>
|[[File:MarioLuigiPartnersTimeBox.jpg|180px|link=Mario & Luigi: Partners in Time]]||''Partners in Time'' was the first and only M&L game I beat 100%, and has the best storyline in the series in my opinion. By holding both A and B (or X and Y, when the babies were alone or blocking with the hammer), I was able to make a purely damageless run after fighting Petey Piranha. This simple strategy allowed me to slice through the game like a hot knife through butter. I kinda wish it had after-game content, but the adventure itself is more than sufficient.||<font size="7">96</font>
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|[[File:NewSuperMarioBrothers.jpg|180px|link=New Super Mario Bros.]]||I thoroughly enjoyed ''New Super Mario Bros.'', beating it 100% (albeit with the help of a strategy guide) about a year after I got it (that's not to say it ''took'' a year). The Blue Shell is my absolute favorite power-up of all time in the universe, and I'm surprised it hasn't been seen since. ''NSMB''<nowiki>'</nowiki>s greatest flaw is perhaps its blatant lack of a co-op mode, which is made worse by the fact that it was intended, and an overall lackluster multiplayer mode. The game also lacks the difficulty of early ''Super Mario'' games. Despite all of this, ''NSMB'' is my favorite "New Super Mario" game.||<font size="7">90.1</font>
|[[File:New Super Mario Bros box.png|180px|link=New Super Mario Bros.]]||I thoroughly enjoyed ''New Super Mario Bros.'', beating it 100% (albeit with the help of a strategy guide) about a year after I got it (that's not to say it ''took'' a year). The Blue Shell is my absolute favorite power-up of all time in the universe, and I'm surprised it hasn't been seen since. ''NSMB''<nowiki>'</nowiki>s greatest flaw is perhaps its blatant lack of a co-op mode, which is made worse by the fact that it was intended, and an overall lackluster multiplayer mode. The game also lacks the difficulty of early ''Super Mario'' games. Despite all of this, ''NSMB'' is my favorite "New Super Mario" game.||<font size="7">90.1</font>
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|[[File:Mariohoops3on3 boxart.jpg|180px|link=Mario Hoops 3-on-3]]||It's sports. For a game from its time, the graphics are really good. Plus, there's tons of content in the form of unlockables, and I really like the soundtrack to this game despite how small it is (the menu music generated so much hype). However, the controls aren't ideal (some moves are specific to the touch screen, ugh) and the criterion for unlocking the [[Black Mage]] is asking for too much.||<font size="7">82</font>
|[[File:Mariohoops3on3 boxart.jpg|180px|link=Mario Hoops 3-on-3]]||It's sports. For a game from its time, the graphics are really good. Plus, there's tons of content in the form of unlockables, and I really like the soundtrack to this game despite how small it is (the menu music generated so much hype). However, the controls aren't ideal (some moves are specific to the touch screen, ugh) and the criterion for unlocking the [[Black Mage]] is asking for too much.||<font size="7">82</font>
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|[[File:YI2boxart.jpg|180px|link=Yoshi's Island DS]]||Excellent graphics and a decent cast (though it's a little annoying that some of the babies come and go), but terrible soundtrack and boring environments. I didn't spend much time playing ''Yoshi's Island DS''.||<font size="7">63</font>
|[[File:YI2boxart.jpg|180px|link=Yoshi's Island DS]]||Excellent graphics and a decent cast (though it's a little annoying that some of the babies come and go), but terrible soundtrack and boring environments. I didn't spend much time playing ''Yoshi's Island DS''.||<font size="7">63</font>
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|[[File:250px-Wariods.jpg|180px|link=Wario: Master of Disguise]]||Not a ''WarioWare'' game, but not a ''Wario Land'' game either. I... just didn't understand it, and haven't played it since early 2007.||<font size="7">23</font>
|[[File:Wario Master of Disguise NA box art.jpg|180px|link=Wario: Master of Disguise]]||Not a ''WarioWare'' game, but not a ''Wario Land'' game either. I... just didn't understand it, and haven't played it since early 2007.||<font size="7">23</font>
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|[[File:Cover DKRDS.png|180px|link=Diddy Kong Racing DS]]||It isn't as fun to play as the original, with an inferior soundtrack, inferior controls, and barely improved graphics. I do appreciate the greater amount of content, though.||<font size="7">70</font>
|[[File:DKRDS NA box art.jpg|180px|link=Diddy Kong Racing DS]]||It isn't as fun to play as the original, with an inferior soundtrack, inferior controls, and barely improved graphics. I do appreciate the greater amount of content, though.||<font size="7">70</font>
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|[[File:MPDSNA.jpg|180px|link=Mario Party DS]]||As a handheld ''Mario Party'' game, it's a '''''huge''''' step up from ''Mario Party Advance.'' As a ''Mario Party'' game in general, it's not as appealing as ''Mario Parties'' ''1'' through ''8''. It has good graphics and decent minigames, but a poor soundtrack and little content.||<font size="7">72</font>
|[[File:MPDSNA.jpg|180px|link=Mario Party DS]]||As a handheld ''Mario Party'' game, it's a '''''huge''''' step up from ''Mario Party Advance.'' As a ''Mario Party'' game in general, it's not as appealing as ''Mario Parties'' ''1'' through ''8''. It has good graphics and decent minigames, but a poor soundtrack and little content.||<font size="7">72</font>
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|[[File:USCover_MSCF.jpg|150px|link=Mario Strikers Charged]]||It's definitely not ''Super Mario Strikers'', that's for damn sure. This game's controls and mechanics are different enough from its predecessor's that I was completely thrown off and quickly lost interest. Seriously, why make things difficult by having the player block multiple balls from a Mega Strike using wonky sensor controls? And why couldn't items be set off, or the difficulty be changed? I improved my skill in the first game by clearing the game on Easy for the unlockables and ''then'' proceeding to beat it on harder difficulties. As for items, them being default kind of discourages competitive play, which isn't ideal for a ''sports'' game (though I don't really mind items being on, as I was able to enjoy them in ''Mario Hoops''). I appreciate the improved cast, the ability to pick three different teammates instead of having three of the same characters, and the addition of the Super Abilities which added more uniqueness to characters beyond their builds. The music is inferior, yet its soundtrack is the only one available online. Overall, it's a bad game.||<font size="7">42.2</font>
|[[File:USCover_MSCF.jpg|150px|link=Mario Strikers Charged]]||It's definitely not ''Super Mario Strikers'', that's for damn sure. This game's controls and mechanics are different enough from its predecessor's that I was completely thrown off and quickly lost interest. Seriously, why make things difficult by having the player block multiple balls from a Mega Strike using wonky sensor controls? And why couldn't items be set off, or the difficulty be changed? I improved my skill in the first game by clearing the game on Easy for the unlockables and ''then'' proceeding to beat it on harder difficulties. As for items, them being default kind of discourages competitive play, which isn't ideal for a ''sports'' game (though I don't really mind items being on, as I was able to enjoy them in ''Mario Hoops''). I appreciate the improved cast, the ability to pick three different teammates instead of having three of the same characters, and the addition of the Super Abilities which added more uniqueness to characters beyond their builds. The music is inferior, yet its soundtrack is the only one available online. Overall, it's a bad game.||<font size="7">42.2</font>
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|[[File:MP8Box.jpg|150px|link=Mario Party 8]]||I'll admit that I thought this game would collect dust after one session of playing, but I was so wrong. ''Mario Party 8'' follows ''7'' very well, playing very similarly with just as much content (if not more), plus a mostly enjoyable cast. This game gets too much flack for no good reasons ("It's not Mario Party 1/2/3!" is the most common, with "It's a Wii game!" being not too far behind), which hurts its recognition a lot. The controls are smooth, the graphics and sound effects are more than pleasant, and the music is the third best in the entire series. It also has some intense minigames not hindered at all by the Wiimote's functions. Unfortunately, only one board in the game hosted the traditional method for acquiring stars ([[DK's Treetop Temple]]), but all the other boards are still engaging with their mixups. My biggest problem with ''8'' is the removal of orbs. Candy is pretty, but the selection is mediocre in terms of use and variety, and that limits strategic play a little. I also didn't like thrusting the Wiimote upward to hit the dice blocks. The "A" button would have been sufficient, but whatever. Overall, ''Mario Party 8'' is great and is in my opinion the last good ''Mario Party'' game, with every game after it being mediocre (Mario Party DS) or flat out terrible (9 and on).||<font size="7">86.2</font>
|[[File:MP8Box.png|150px|link=Mario Party 8]]||I personally enjoy ''Mario Party 8.'' It's got a great cast, decent visuals, an amazing soundtrack, amazing mini-games and a ton of content. Unfortunately like ''7'', it has clunky boards. The motion controls can also be... uncooperative at times. I think that the game would probably be better than ''7'' if it was compatible with the GameCube controller. It's much more difficult to get 3 other people to play the game with you. You've got to worry about battery power, being too close or too far away from the TV, and other issues you didn't have with the previous entries. Like ''7'', it continues the trend of randomizing duel rewards and battles, and DK is ''still'' just a space.||<font size="7">83.2</font>
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|[[File:SmG.jpg|150px|link=Super Mario Galaxy]]||Another amazing ''Mario'' platformer, once more with breathtaking visuals thanks to vastly improved graphics. ''Super Mario Galaxy'' has tons of content, smooth controls, intense boss fights ([[Kingfin]] is one of my favorite bosses ever, and his theme is great), and engaging worlds. The gravity mechanic is fun as well. Its soundtrack is lackluster, and I think Mario's crawling animation is really bad, but other than that, this game masterfully delivers, much like the previous 3D Mario platformers.||<font size="7">96</font>
|[[File:Super Mario Galaxy NA Box Art.jpg|150px|link=Super Mario Galaxy]]||Another amazing ''Mario'' platformer, once more with breathtaking visuals thanks to vastly improved graphics. ''Super Mario Galaxy'' has tons of content, smooth controls, intense boss fights ([[Kingfin]] is one of my favorite bosses ever, and his theme is great), and engaging worlds. The gravity mechanic is fun as well. Its soundtrack is lackluster, and I think Mario's crawling animation is really bad, but other than that, this game masterfully delivers, much like the previous 3D Mario platformers.||<font size="7">96</font>
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|[[File:SSBB Cover.jpeg|150px|link=Super Smash Bros. Brawl]]||My current favorite ''Super Smash Bros.'' game and fighting game period, and my second favorite game overall, ''Brawl'' is almost a masterpiece. I say "almost" because it has a few glaring flaws in its content and gameplay. Initially I enjoyed the reduced hitstun since I saw it as leeway for more options and breaking combos, but all that really does is force players to play more defensively (camping, stalling, and retreating), which means competitive matches take longer to complete. To add, every character seems floatier and slower. Several characters got nerfed either by Brawl's physics (Captain Falcon) or by intention (Samus), which contributed to a gigantic lack of balance among characters (those familiar with the scene should know that Meta Knight is a dominating force, as are the Ice Climbers thanks to their chain grabs). Overall, the sound effects are slightly inferior to ''Melee''<nowiki>'</nowiki>s. As for content, I really appreciate character recognition through stickers, assist characters, and a greater selection of trophies. The Masterpieces are all unnecessary in my opinion (especially since most of the games of interest are owned in another capacity). ''Brawl''<nowiki>'</nowiki>s cast is great, but could have been much better if not for the Subspace Emissary, which has been confirmed to have hogged development time and storage space. The SSE was definitely not worth the characters that were cut (including Dixie, Mewtwo, Dr. Mario). The stage and music selection rival those of ''Melee''<nowiki>'</nowiki>s, though I think they're slightly better. Now onto the good things... basically everything I like about a [multiplayer] game is attributed to ''Brawl'': a nice soundtrack, connectivity with friends through Wi-Fi, excellent visuals, amiable physics, and tons of content and replayability (I still play the game to this day). That said, this game gets an A+ from me.||<font size="7">99.8</font>
|[[File:SSBB Cover.jpeg|150px|link=Super Smash Bros. Brawl]]||My current favorite ''Super Smash Bros.'' game and fighting game period, and my second favorite game overall, ''Brawl'' is almost a masterpiece. I say "almost" because it has a few glaring flaws in its content and gameplay. Initially I enjoyed the reduced hitstun since I saw it as leeway for more options and breaking combos, but all that really does is force players to play more defensively (camping, stalling, and retreating), which means competitive matches take longer to complete. To add, every character seems floatier and slower. Several characters got nerfed either by Brawl's physics (Captain Falcon) or by intention (Samus), which contributed to a gigantic lack of balance among characters (those familiar with the scene should know that Meta Knight is a dominating force, as are the Ice Climbers thanks to their chain grabs). Overall, the sound effects are slightly inferior to ''Melee''<nowiki>'</nowiki>s. As for content, I really appreciate character recognition through stickers, assist characters, and a greater selection of trophies. The Masterpieces are all unnecessary in my opinion (especially since most of the games of interest are owned in another capacity). ''Brawl''<nowiki>'</nowiki>s cast is great, but could have been much better if not for the Subspace Emissary, which has been confirmed to have hogged development time and storage space. The SSE was definitely not worth the characters that were cut (including Dixie, Mewtwo, Dr. Mario). The stage and music selection rival those of ''Melee''<nowiki>'</nowiki>s, though I think they're slightly better. Now onto the good things... basically everything I like about a [multiplayer] game is attributed to ''Brawl'': a nice soundtrack, connectivity with friends through Wi-Fi, excellent visuals, amiable physics, and tons of content and replayability (I still play the game to this day). That said, this game gets an A+ from me.||<font size="7">99.8</font>
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|[[File:Mkwii.jpg|150px|link=Mario Kart Wii]]||When I look at ''Mario Kart Wii''<nowiki>'</nowiki>s glaring flaws, such as its lazy recycling of character models and other graphics from ''Double Dash!!'' (plus lazy modeling in general; look at how Toad's, Toadette's, and all the babies' arms elongate when they're on bikes), worst-designed standard karts in ''Mario Kart'' history, absolute worst Rainbow Road, mediocre soundtrack, terrible voice acting, terrible item selection (with the absolute worst item of all time being the Thunder Cloud), and overpowered bikes, I sometimes forget about what makes this game so fun. Despite a mediocre soundtrack, MKW has the best menu music of all time (both off- and online). It also has the best cast (though I wish R.O.B. made it), and the available karts and bikes are plentiful with simple unlocking criteria. The ability to do stunts off ramps is a nice addition to the gameplay that I still enjoy, but the sideways ramps are 100% useless, and I'm glad they were removed in later installments. I liked that drifting mechanics are fixed as well (you can't skid on command anymore, so snaking is thankfully a lot harder to do). Speaking of drifting, for casual players who never got the hang of drifting, the available Automatic mode for karts and bikes is a feature very friendly to them (in future games, automatic is entered only at low speeds). ''MKW''<nowiki>'</nowiki>s Wi-Fi is much better than its predecessor's, and though that's based purely on my experience, I still think it's a safe statement given the amount of racers increased by 4, and the variety provided with an excellent selection of characters and karts made races a lot more interesting. Despite being exclusive to Wi-Fi and having access for a limited time, the after-game content was superb. I never participated in any of the tournaments (similar to the missions from MKDS, which involved battling and racing bosses) but I've seen gameplay of them on YouTube and they looked worthwhile. Overall, Mario Kart Wii is a great game, I just wish there was more attention paid to aesthetics.||<font size="7">91</font>
|[[File:Mkwii.jpg|150px|link=Mario Kart Wii]]||When I look at ''Mario Kart Wii''<nowiki>'</nowiki>s glaring flaws, such as its lazy recycling of character models and other graphics from ''Double Dash!!'' (plus lazy modeling in general; look at how Toad's, Toadette's, and all the babies' arms elongate when they're on bikes), worst-designed standard karts in ''Mario Kart'' history, absolute worst Rainbow Road, mediocre soundtrack, terrible voice acting, terrible item selection (with the absolute worst item of all time being the Thunder Cloud), and overpowered bikes, I sometimes forget about what makes this game so fun. Despite a mediocre soundtrack, MKW has the best menu music of all time (both off- and online). It also has the best cast (though I wish R.O.B. made it), and the available karts and bikes are plentiful with simple unlocking criteria. The ability to do stunts off ramps is a nice addition to the gameplay that I still enjoy, but the sideways ramps are 100% useless, and I'm glad they were removed in later installments. I liked that drifting mechanics are fixed as well (you can't skid on command anymore, so snaking is thankfully a lot harder to do). Speaking of drifting, for casual players who never got the hang of drifting, the available Automatic mode for karts and bikes is a feature very friendly to them (in future games, automatic is entered only at low speeds). ''MKW''<nowiki>'</nowiki>s Wi-Fi is much better than its predecessor's, and though that's based purely on my experience, I still think it's a safe statement given the amount of racers increased by 4, and the variety provided with an excellent selection of characters and karts made races a lot more interesting. Despite being exclusive to Wi-Fi and having access for a limited time, the after-game content was superb. I never participated in any of the tournaments (similar to the missions from MKDS, which involved battling and racing bosses) but I've seen gameplay of them on YouTube and they looked worthwhile. Overall, Mario Kart Wii is a great game, I just wish there was more attention paid to aesthetics.||<font size="7">91</font>
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|[[File:Mariobox-noscale.jpg|150px|link=New Super Mario Bros. Wii]]||''New Super Mario Bros. Wii'' had one thing the original didn't have that was sorely missed: co-op. Unfortunately, progress is heavily dependent on co-operative play if you're a casual, so the game isn't much fun by yourself. The improved graphics, return of the [[Koopalings]], and the Wii version of the main theme are all really nice, but otherwise ''NSMBW'' is a mediocre title.||<font size="7">75.1</font>
|[[File:NSMBW NA Box Art.jpg|150px|link=New Super Mario Bros. Wii]]||''New Super Mario Bros. Wii'' had one thing the original didn't have that was sorely missed: co-op. Unfortunately, progress is heavily dependent on co-operative play if you're a casual, so the game isn't much fun by yourself. The improved graphics, return of the [[Koopalings]], and the Wii version of the main theme are all really nice, but otherwise ''NSMBW'' is a mediocre title.||<font size="7">75.1</font>
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|[[File:Smg2boxart.png|150px|link=Super Mario Galaxy 2]]||A nice successor to ''Super Mario Galaxy''. I like new hub world, but the map layout being similar to that of the older platformer games was an unnecessary overhaul in my opinion. The game mirrors ''Galaxy 1'' in terms of soundtrack, content, and visuals.||<font size="7">95.4</font>
|[[File:Smg2boxart.png|150px|link=Super Mario Galaxy 2]]||A nice successor to ''Super Mario Galaxy''. I like new hub world, but the map layout being similar to that of the older platformer games was an unnecessary overhaul in my opinion. The game mirrors ''Galaxy 1'' in terms of soundtrack, content, and visuals.||<font size="7">95.4</font>
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'''Other Wii titles:''' ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'', ''[[wikirby:Kirby's Return to Dream Land|Kirby's Return to Dream Land]]'', ''[[metroidwiki:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]'', ''[[pikipedia:New Play Control! Pikmin 2|New Play Control! Pikmin 2]]'', ''[[bulbapedia:Pokemon Battle Revolution|Pokemon Battle Revolution]]'', ''[[wikipedia:Rayman Raving Rabbids|Rayman Raving Rabbids]]'', ''[[sonicretro:Sonic Colors|Sonic Colors]]''
'''Other Wii titles:''' ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'', ''[[wikirby:Kirby's Return to Dream Land|Kirby's Return to Dream Land]]'', ''[[metroidwiki:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]'', ''[[pikipedia:New Play Control! Pikmin 2|New Play Control! Pikmin 2]]'', ''[[bulbapedia:Pokemon Battle Revolution|Pokemon Battle Revolution]]'', ''[[wikipedia:Rayman Raving Rabbids|Rayman Raving Rabbids]]'', ''[[sonicretro:Sonic Colors|Sonic Colors]]''
==''[[Mario Kart series|Mario Kart]]'' competency lists==
==''[[Mario Kart series|Mario Kart]]'' competency lists==
Here, I list the characters I like to use in the ''Mario Kart'' games, and in the case of ''[[Mario Kart 7]]'' and ''[[Mario Kart 8]]'', I'll list which parts I prefer using. I'll also list preferred karts for ''[[Mario Kart DS]]'' and ''[[Mario Kart: Double Dash!!]]''. A hyphen ("-") indicates inapplicability due to there not being a selection of karts or bikes.
Here, I list the characters I like to use in the ''Mario Kart'' games, and in the case of ''[[Mario Kart 7]]'' and ''[[Mario Kart 8]]'', I'll list which parts I prefer using. I'll also list preferred karts for ''[[Mario Kart DS]]'' and ''[[Mario Kart: Double Dash!!]]''. A hyphen ("-") indicates inapplicability due to there not being a selection of karts or bikes.
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!'''Game'''!!Favorite characters!!Preferred karts!!Preferred bikes
!'''Game'''!!Favorite characters!!Preferred karts!!Preferred bikes
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|[[File:Super Mario Kart logo.gif|200px|link=Super Mario Kart]]||[[File:SMKMario2.png|120px|link=Mario]] [[File:MKTroopa.PNG|70px|link=Koopa Troopa]]||-||-
|[[File:SMK Logo Sprite.png|200px|link=Super Mario Kart]]||[[File:SMK Mario Alternate Artwork.png|120px|link=Mario]] [[File:Koopa Troopa SMK artwork.jpg|70px|link=Koopa Troopa]]||-||-
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|'''''[[File:Mk64 logo.gif|170px|link=Mario Kart 64]]'''''||[[File:Mario Kart64.gif]]||-||-
|'''''[[File:Mario Kart 64 logo.jpg|170px|link=Mario Kart 64]]'''''||[[File:Mario Kart64.gif]]||-||-
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|'''''[[File:Logo MKSC.jpg|200px|link=Mario Kart: Super Circuit]]'''''||[[File:Mario MKSC.png|50px]]||-||-
|'''''[[File:MKSC Logo Artwork.png|200px|link=Mario Kart: Super Circuit]]'''''||[[File:Mario MKSC.png|50px]]||-||-
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|'''''[[File:Mkddlogo.PNG|200px|link=Mario Kart: Double Dash!!]]'''''||[[File:MKDD_Mario.png]][[File:MKDD_Koopa.png]][[File:MKDD_Paratroopa.png|link=Koopa Paratroopa]]||[[File:RedFireIcon-MKDD.png|link=Red Fire]][[File:KoopaDasherIcon-MKDD.png|link=Koopa Dasher]][[File:ParaWingIcon-MKDD.png|link=Para Wing]]||-
|'''''[[File:MKDD Main Logo.png|200px|link=Mario Kart: Double Dash!!]]'''''||[[File:MKDD_Mario.png]][[File:MKDD_Koopa.png]][[File:MKDD_Paratroopa.png|link=Koopa Paratroopa]]||[[File:RedFireIcon-MKDD.png|link=Red Fire]][[File:KoopaDasherIcon-MKDD.png|link=Koopa Dasher]][[File:ParaWingIcon-MKDD.png|link=Para Wing]]||-
|-
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|[[File:MKDSlogo.png|200px|link=Mario Kart DS]]||[[File:MarioMKDS.png|60px]][[File:R.O.B_MKDS.png|60px|link=R.O.B.]][[File:DryBonesMKDS.png|60px|link=Dry Bones]]||[[Standard Kart|Standard MR/RB/DB]], [[ROB-BLS]], [[Dry Bomber]]||-
|[[File:MKDSlogo.png|200px|link=Mario Kart DS]]||[[File:Mario MKDS record icon.png|60px]][[File:ROB MKDS record icon.png|60px|link=R.O.B.]][[File:Dry Bones MKDS record icon.png|60px|link=Dry Bones]]||[[Standard Kart|Standard MR/RB/DB]], [[ROB-BLS]], [[Dry Bomber]]||-
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|[[File:Mario Kart Wii logo.png|200px|link=Mario Kart Wii]]||[[File:MarioMKW.png]][[File:KoopaTroopa-MKWii-Icon.png]][[File:MK_Wii_Dry_Bones_icon.PNG]]||[[Wild Wing]], [[Tiny Titan]], [[Mini Beast]]||[[Zip Zip]], [[Magikruiser]]
|[[File:Mario Kart Wii logo.png|200px|link=Mario Kart Wii]]||[[File:MarioMKW.png]][[File:KoopaTroopa-MKWii-Icon.png]][[File:MK Wii Dry Bones icon.png]]||[[Wild Wing]], [[Tiny Titan]], [[Mini Beast]]||[[Zip Zip]], [[Magikruiser]]
|-
|-
|[[File:185px-Mk7.png|200px|link=Mario Kart 7]]||[[File:MarioMKW.png|55px]][[File:MetalMarioIcon-MK7.png|60px|link=Metal Mario]][[File:KoopaTroopa-MKWii-Icon.png|60px]]||[[File:MK7 Pipe Frame.png|50px|link=Pipe Frame]] [[File:MK7 Standard.png|30px|link=Standard (tire)]] [[File:Superglider.png|50px|link=Super Glider]]<br>[[File:MK7_Bolt_Buggy.png|50px|link=Bolt Buggy]] [[File:MK7 Mushroom Wheels.png|30px|link=Mushroom (tire)]] [[File:MK7_Paraglider.png|50px|link=Paraglider]]<br>[[File:MK7_Blue_Seven.png|50px|link=Blue Seven]] [[File:MK7 Slick.png|30px|link=Slick (tire)]] [[File:MK7_Swoop.png|50px|link=Swooper (glider)]]||-
|[[File:Mario Kart 7 logo.png|200px|link=Mario Kart 7]]||[[File:MarioMKW.png|55px]][[File:MetalMarioIcon-MK7.png|60px|link=Metal Mario]][[File:KoopaTroopa-MKWii-Icon.png|60px]]||[[File:MK7 Pipe Frame.png|50px|link=Pipe Frame]] [[File:MK7 Standard.png|30px|link=Standard (tire)]] [[File:Superglider.png|50px|link=Super Glider]]<br>[[File:MK7_Bolt_Buggy.png|50px|link=Bolt Buggy]] [[File:MK7 Mushroom Wheels.png|30px|link=Mushroom (tire)]] [[File:MK7_Paraglider.png|50px|link=Paraglider]]<br>[[File:MK7_Blue_Seven.png|50px|link=Blue Seven]] [[File:MK7 Slick.png|30px|link=Slick (tire)]] [[File:MK7_Swoop.png|50px|link=Swooper (glider)]]||-
|-
|-
|[[File:Mario_Kart_8_Logo.png|200px|link=Mario Kart 8]]||[[File:MK8_Mario_Icon.png|60px]] [[File:MK8_MMario_Icon.png|60px]] [[File:MK8_Koopa_Icon.png|60px]]||[[File:PipeFrameBodyMK8.png|75px]] [[File:StandardTiresMK8.png|60px]]<font size="5">/</font>[[File:Blue_Standard.png|60px|link=Blue Standard]] [[File:SuperGliderMK8.png|75px]]<br>[[File:CircuitSpecialBodyMK8.png|75px|link=Circuit Special]] [[File:SlickTiresMK8.png|60px]] [[File:ParachuteGliderMK8.png|75px]]||[[File:VarmintBodyMK8.png|75px|link=Varmint]] [[File:MonsterTiresMK8.png|60px|link=Monster]] [[File:PlaneGliderMK8.png|75px|link=Plane Glider]]<br>[[File:TheDukeBodyMK8.png|75px|link=The Duke]] [[File:MonsterTiresMK8.png|60px]]<font size="5">/</font>[[File:HotMonsterTiresMK8.png|60px|link=Hot Monster]] [[File:PlaneGliderMK8.png|75px]]
|[[File:Mario_Kart_8_Logo.png|200px|link=Mario Kart 8]]||[[File:MK8_Mario_Icon.png|60px]] [[File:MK8_MMario_Icon.png|60px]] [[File:MK8_Koopa_Icon.png|60px]]||[[File:PipeFrameBodyMK8.png|75px]] [[File:StandardTiresMK8.png|60px]]<font size="5">/</font>[[File:Blue_Standard.png|60px|link=Blue Standard]] [[File:SuperGliderMK8.png|75px]]<br>[[File:CircuitSpecialBodyMK8.png|75px|link=Circuit Special]] [[File:SlickTiresMK8.png|60px]] [[File:ParachuteGliderMK8.png|75px]]||[[File:VarmintBodyMK8.png|75px|link=Varmint]] [[File:MonsterTiresMK8.png|60px|link=Monster]] [[File:PlaneGliderMK8.png|75px|link=Plane Glider]]<br>[[File:TheDukeBodyMK8.png|75px|link=The Duke]] [[File:MonsterTiresMK8.png|60px]]<font size="5">/</font>[[File:HotMonsterTiresMK8.png|60px|link=Hot Monster]] [[File:PlaneGliderMK8.png|75px]]
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