Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

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===Main Game===
===Main Game===
[[File:MvsDKMLM gameplay.png|frame|The player can move and trace various objects with the touchscreen in order to create a way for the Minis, as exemplified with a [[Purple Conveyor]] in this picture. While placing certain objects, every element stops in place, including the timer, and the background becomes gray-scale.]]
[[File:MvsDKMLM gameplay.png|frame|The player can move and trace various objects with the touchscreen in order to create a way for the Minis, as exemplified with a [[Purple Conveyor]] in this picture. While placing certain objects, every element stops in place, including the timer, and the background becomes gray-scale.]]
The game inherits the basic gameplay of its two closest predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the [[Goal Door (Mario vs. Donkey Kong series)|exit door]], under a time limit of 300 seconds (5 minutes). The Minis move by themselves and rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path, using the touchscreen to perform any action. In most levels, Minis can be initiated by tapping on them, and their course can be set before as well as after initiation. Minis are also set marching if other toys bump into them. If a Mini touches an enemy, falls onto spikes, or falls from a height of ten or more blocks, it breaks and causes a Game Over, forcing the player to restart or exit the level.
The game inherits the basic gameplay of its two closest predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the [[Goal Door (Mario vs. Donkey Kong series)|exit door]], under a time limit of 300 seconds (5 minutes). The Minis move by themselves and rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path, using the touchscreen to perform any action. In most levels, Minis can be initiated by tapping on them, and their course can be set before as well as after initiation. Minis are also set marching if other toys bump into them. If a Mini touches an enemy, falls onto spikes or any other dangerous obstacle, or falls from a height of ten or more blocks, it breaks and causes a [[Game Over]], forcing the player to restart or exit the level.


Many levels feature sloped ground of varying angles. If the angle of a slope is steep enough, it will cause Minis to slide down on it uncontrollably, which can be used to attack enemies. Other ways to destroy enemies include using [[Hammer]]s picked up along the way and shooting from a [[Cannon]].
Many levels feature sloped ground of varying angles. If the angle of a slope is steep enough, it will cause Minis to slide down on it uncontrollably, which can be used to attack enemies. Other ways to destroy enemies include using [[Hammer]]s picked up along the way and shooting from a [[Cannon]].
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