Antasma: Difference between revisions

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The Antasmunchies also assist Antasma in two of his other attacks. If Antasma takes a sufficient amount of damage, he may hang off the top of the screen, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters and will try to ram Mario each turn, lowering his power if they succeed; this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle. Jumps are not useful for them due to the spikes on the top so Mario will take damage if he does jump on them when they are in this form. If Dreamy Luigi is freed when Antasma uses this attack, he will flip the screen up-side-down and it makes it harder to counter with the hammer.
The Antasmunchies also assist Antasma in two of his other attacks. If Antasma takes a sufficient amount of damage, he may hang off the top of the screen, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters and will try to ram Mario each turn, lowering his power if they succeed; this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle. Jumps are not useful for them due to the spikes on the top so Mario will take damage if he does jump on them when they are in this form. If Dreamy Luigi is freed when Antasma uses this attack, he will flip the screen up-side-down and it makes it harder to counter with the hammer.


Antasma's last Antasmunchie-related attack is to turn them into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand: Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode to avoid damage. Antasma will take damage from the shockwave the Antasmunchies create, and so will Mario if he was not in the middle of the Antasmunchies, but if Mario directly touches an Antasmunchie, they will explode, send Mario flying after dealing damage; a nightmare area may occur. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take more damage on hard mode than he would in normal mode due to his higher attack power.
Antasma's last Antasmunchie-related attack is to turn them into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand. Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode to avoid damage. Antasma will take damage from the shockwave the Antasmunchies create, and so will Mario if he was not in the middle of the Antasmunchies, but if Mario directly touches an Antasmunchie, they will explode, sending Mario flying after dealing damage; a nightmare area may occur. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take more damage on hard mode than he would in normal mode due to his higher attack power.


Antasma can also turn into a group of bats, whom will all fly towards Mario like in the first battle against him; however, it can cause the [[Trip]] aliment.
Antasma can also turn into a group of bats, whom will all fly towards Mario like in the first battle against him; however, it can cause the [[Trip]] aliment.
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