Kastle Kaos: Difference between revisions

→‎Overview: rarewiki details
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The [[Kong]]s fight KAOS and Baron K. Roolenstein within a large room of the castle, which is the only part of the interior shown. The room appears to be a small laboratory (possibly based on ''{{wp|Frankenstein}}''), featuring some control panels in front of a large window, a beaker, three shelves of books on the right wall, and chains that hang from the ceiling. There is also a red curtain on the right wall concealing a chamber. There are two large bulbs on each side of the room which at first serve at platforms, but are used to generate electricity later. There will be a [[DK Barrel]] at the start if the player enters the stage with only one Kong.
The [[Kong]]s fight KAOS and Baron K. Roolenstein within a large room of the castle, which is the only part of the interior shown. The room appears to be a small laboratory (possibly based on ''{{wp|Frankenstein}}''), featuring some control panels in front of a large window, a beaker, three shelves of books on the right wall, and chains that hang from the ceiling. There is also a red curtain on the right wall concealing a chamber. There are two large bulbs on each side of the room which at first serve at platforms, but are used to generate electricity later. There will be a [[DK Barrel]] at the start if the player enters the stage with only one Kong.


Upon entering the castle, the Kongs are confronted by KAOS. Much like in his [[KAOS Karnage|first battle]], he attempts to burn the Kongs with his exhaust flames. They must throw a [[barrel]] at his head to damage him. This causes the head to fly off, revealing another head. KAOS moves to the center of the arena and starts launching bombs in an arc. A barrel appears on the other side and the Kongs must once again throw it at KAOS's head. After doing so, KAOS ceases to function, and a hook comes down and lifts him offscreen. In a reference to ''{{wp|The Wizard of Oz}}'', the curtain rises up, revealing a control panel from which Baron K. Roolenstein was operating KAOS. If any Kongs were lost while fighting KAOS, a DK Barrel will appear so the player will have both Kongs going into the fight with K. Rool.
Upon entering the castle, the Kongs are confronted by KAOS. Much like in his [[KAOS Karnage|first battle]], he attempts to burn the Kongs with his exhaust flames. They must throw a [[barrel]] at his head to damage him. This causes the head to fly off, revealing another head. KAOS moves to the center of the arena and starts launching bombs in an arc. A barrel appears on the other side and the Kongs must once again throw it at KAOS's head. After firing four bombs, KAOS ceases to function, and a hook comes down to lift him offscreen. In a reference to ''{{wp|The Wizard of Oz}}'', the curtain rises up, revealing a control panel from which Baron K. Roolenstein was operating KAOS. If any Kongs were lost while fighting KAOS, a DK Barrel will appear so the player will have both Kongs going into the fight with K. Rool.


K. Rool starts the battle off by using his remote to make two levers to descend from the ceiling. He then starts hovering to the left and right. The Kongs can duck under him to avoid being hit. They must grab onto the levers to make barrels drop from the ceiling, then throw them at K. Rool's [[Propellerpack]] to damage him. Each time he is hit, he will bounce around for a few seconds. After two hits, K. Rool uses his remote to change the layout of the stage. There are now three levers on the ceiling and a wooden platform above the bulb on the right. The bulbs start generating electricity, which covers the entire floor, making it no longer safe to traverse. The Kongs must leap across the levers while avoiding K. Rool. Pulling the lever on the far left spawns more barrels to hit K. Rool's Propellerpack with. Each hit causes K. Rool to fall into the flowing electricity, shocking him. After the fourth hit, K. Rool changes the layout again. The wooden platform moves to the left side and another one spawns to the right of it. This second platform continuously moves left and right. The Kongs must ride the platform to reach the lever on the right and supply themselves with more barrels.
K. Rool starts the battle off by using his remote to make two levers to descend from the ceiling. He then starts hovering to the left and right. The Kongs can duck under him to avoid being hit. They must grab onto the levers to make barrels drop from the ceiling, then throw them at K. Rool's [[Propellerpack]] to damage him. Each time he is hit, he will bounce around for a few seconds. After two hits, K. Rool uses his remote to change the layout of the stage. There are now three levers on the ceiling and a wooden platform above the bulb on the right. The bulbs start generating electricity, which covers the entire floor, making it no longer safe to traverse. The Kongs must leap across the levers while avoiding K. Rool. Pulling the lever on the far left spawns more barrels to hit K. Rool's Propellerpack with. Each hit causes K. Rool to fall into the flowing electricity, shocking him. After the fourth hit, K. Rool changes the layout again. The wooden platform moves to the left side and another one spawns to the right of it. This second platform continuously moves left and right. The Kongs must ride the platform to reach the lever on the right and supply themselves with more barrels.
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