Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

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|align="left" |These [[Piranha Plant]]s spit fireballs, which can destroy the Minis.
|align="left" |These [[Piranha Plant]]s spit fireballs, which can destroy the Minis.
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|align="center" |[[File:MLM Fireball.png‎]]<br>[[Fire|Fireball]]
|align="center" |[[File:MLM Fireball.png‎]]<br>[[Fireball (Donkey Kong)|Fireball]]
|align="left" |Fireballs move along the ground and will charge at a Mini if they are holding a hammer, allowing it to be defeated.
|align="left" |Fireballs move along the ground and will charge at a Mini if they are holding a hammer, allowing it to be defeated.
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{{main|List of Mario vs. Donkey Kong: Mini-Land Mayhem! glitches}}
{{main|List of Mario vs. Donkey Kong: Mini-Land Mayhem! glitches}}
===Off-screen death===
===Off-screen death===
During [[Area 5-DK]], the player should connect a [[Red Girder]] from the top left to the bottom right rivet, located by the Mini Mario Card. A [[Fire|Fireball]] should be present next to the top left rivet. Eventually, the Fireball will go down the Red Girder, fall through the floor at the end, and the life lost jingle will play.
During [[Area 5-DK]], the player should connect a [[Red Girder]] from the top left to the bottom right rivet, located by the Mini Mario Card. A [[Fireball (Donkey Kong)|Fireball]] should be present next to the top left rivet. Eventually, the Fireball will go down the Red Girder, fall through the floor at the end, and the life lost jingle will play.


==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The title theme of this game is arranged into the main theme. The introduction sequence when Donkey Kong climbs some ladders with Pauline is referenced at the end of each non-final boss battle through both music and action, as Donkey Kong similarly runs off with Pauline to another attraction. Objects such as [[Red Girder]]s and [[Blue Ladder]]s are reminiscent of stage elements from ''Donkey Kong'', as are the [[Hammer]]s which play their original jingle when in use. In fact, [[Area 5-2]], a level that contains all these elements and [[Fire|Fireball]] enemies, appears to be a direct homage to levels like [[25m]] and [[75m]] from ''Donkey Kong''.
*''[[Donkey Kong (game)|Donkey Kong]]'': The title theme of this game is arranged into the main theme. The introduction sequence when Donkey Kong climbs some ladders with Pauline is referenced at the end of each non-final boss battle through both music and action, as Donkey Kong similarly runs off with Pauline to another attraction. Objects such as [[Red Girder]]s and [[Blue Ladder]]s are reminiscent of stage elements from ''Donkey Kong'', as are the [[Hammer]]s which play their original jingle when in use. In fact, [[Area 5-2]], a level that contains all these elements and [[Fireball (Donkey Kong)|Fireball]] enemies, appears to be a direct homage to levels like [[25m]] and [[75m]] from ''Donkey Kong''.
*''[[Super Mario Bros.]]'': The overworld theme of this game is arranged into the main theme. The underground theme is arranged for the soundtrack of [[Secret Storage]].
*''[[Super Mario Bros.]]'': The overworld theme of this game is arranged into the main theme. The underground theme is arranged for the soundtrack of [[Secret Storage]].
*''[[Super Mario Bros. 2]]'': The overworld, lost life, and boss victory themes of this game are arranged for the soundtrack of [[Coaster Hills]]. The boss theme is likewise arranged for the battle with Donkey Kong in Coaster Hills.
*''[[Super Mario Bros. 2]]'': The overworld, lost life, and boss victory themes of this game are arranged for the soundtrack of [[Coaster Hills]]. The boss theme is likewise arranged for the battle with Donkey Kong in Coaster Hills.
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