Donkey Kong Country: Difference between revisions

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'''''Donkey Kong Country''''' is a sidescrolling platform game for the [[Super Nintendo Entertainment System]] released in 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[Banana Hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]].
'''''Donkey Kong Country''''', known in Japanese as '''''Super Donkey Kong''''', is a sidescrolling platform game for the [[Super Nintendo Entertainment System]] released in 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[Banana Hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]].


''Donkey Kong Country'' reintroduced the ''[[Donkey Kong (franchise)|Donkey Kong]]'' series (alongside the [[Donkey Kong (Game Boy)|1994 Game Boy game]] released a few months prior) after a nearly decade-long hiatus. The game also introduced Donkey Kong's modern design, his supporting cast and enemies, musical cues, and gameplay mechanics that most of the following ''Donkey Kong'' games as well as Donkey Kong's appearances in ''[[Mario (franchise)|Mario]]'' spinoff titles would build upon. The game's success spawned multiple sequels and spinoffs, a [[Donkey Kong Country (television series)|40-episode 3D animated series]], a [[Donkey Kong Country (novel)|chapter book adaptation]], manga adaptations in ''Mario''-related publications such as [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-Kun]]'', and other merchandise. ''Donkey Kong Country'' was notable because of its pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations<ref>''Donkey Kong Country'' instruction booklet, page 32</ref>, inspiring future video games to do the same.
''Donkey Kong Country'' reintroduced the ''[[Donkey Kong (franchise)|Donkey Kong]]'' series (alongside the [[Donkey Kong (Game Boy)|1994 Game Boy game]] released a few months prior) after a nearly decade-long hiatus. The game also introduced Donkey Kong's modern design, his supporting cast and enemies, musical cues, and gameplay mechanics that most of the following ''Donkey Kong'' games as well as Donkey Kong's appearances in ''[[Mario (franchise)|Mario]]'' spinoff titles would build upon. The game's success spawned multiple sequels and spinoffs, a [[Donkey Kong Country (television series)|40-episode 3D animated series]], a [[Donkey Kong Country (novel)|chapter book adaptation]], manga adaptations in ''Mario''-related publications such as [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-Kun]]'', and other merchandise. ''Donkey Kong Country'' was notable because of its pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations<ref>''Donkey Kong Country'' instruction booklet, page 32</ref>, inspiring future video games to do the same.
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