List of Donkey Kong 64 pre-release and unused content: Difference between revisions

→‎General: Mystery solved.
(→‎General: Mystery solved.)
Line 11: Line 11:
====General====
====General====
*The game was originally intended to use up to 4 megabytes, but a bug caused this build to randomly crash. Unable to locate the glitch, Rare decided to increase the cartridge size and bundle the N64 Expansion Pak as a quick fix.<ref>[http://www.youtube.com/watch?v=VgtAXCaSlpk#t=3m20s Commentary playthrough of Conker's Bad Fur Day by several Rare developers.]</ref>
*The game was originally intended to use up to 4 megabytes, but a bug caused this build to randomly crash. Unable to locate the glitch, Rare decided to increase the cartridge size and bundle the N64 Expansion Pak as a quick fix.<ref>[http://www.youtube.com/watch?v=VgtAXCaSlpk#t=3m20s Commentary playthrough of Conker's Bad Fur Day by several Rare developers.]</ref>
*Early screenshots of ''[[Donkey Kong 64]]'' showed that [[DK's Tree House]] originally had a shower stall in it with a poster of [[Banjo]] and [[Kazooie]] on it. Also, the boss [[Mad Jack]] was originally known as "Junk-in-the-Box" and was also drastically different in appearance. Mad Jack/Junk-in-the-Box was also originally a mini-boss fought by [[Tiny Kong]]<ref>Tiny's hint from Wrinkly for Frantic Factory:''"Cranky can help Tiny beat the giant springy box."''</ref> in the R&D Room in [[Frantic Factory]] instead of being a full boss fought at the area's end. The [[Toy Monster]] is the mini-boss in the final version, and it is fought by [[Chunky Kong]].
*Early screenshots of ''[[Donkey Kong 64]]'' showed that [[DK's Tree House]] originally had a shower stall in it with a poster of [[Banjo]] and [[Kazooie]] on it. Also, the boss [[Mad Jack]] was originally known as "Junk-in-the-Box" and was also drastically different in appearance. He was also originally a mini-boss fought by [[Tiny Kong]]<ref>Tiny's hint from Wrinkly for Frantic Factory:''"Cranky can help Tiny beat the giant springy box."''</ref> in the R&D Room in [[Frantic Factory]] instead of being a full boss fought at the area's end. The [[Toy Monster]] is the mini-boss in the final version, and it is fought by [[Chunky Kong]].
*The weapons the Kongs wielded in earlier builds looked like real-world weapons instead of the wooded, somewhat cartoonish ones seen in the final version of the game<ref>[https://www.youtube.com/watch?v=wur1OxnYUzo Promotional footage of the game included in an issue of the Spanish gaming magazine ''Hobby Consolas'']. Retrieved November 12, 2014</ref> [[Donkey Kong]]'s [[Coconut Shooter]] resembled a double-barreled shotgun while [[Diddy Kong]]'s [[Peanut Popgun]]s resembled actual pistols. It's unknown if the weapons were changed for the E-rating or they were merely placeholders.
*The weapons the [[Kong]]s wielded in earlier builds looked like real-world firearms instead of the wooded, cartoonish ones seen in the final version of the game.<ref>[https://www.youtube.com/watch?v=wur1OxnYUzo Promotional footage of the game included in an issue of the Spanish gaming magazine ''Hobby Consolas'']. Retrieved November 12, 2014</ref> [[Donkey Kong]]'s [[Coconut Shooter]] resembled a double-barreled shotgun while [[Diddy Kong]]'s [[Peanut Popgun]]s resembled actual pistols, and reportedly shot bullets with realistic sound effects. The stylization to cartoonish weapons was promptly suggested by [[Shigeru Miyamoto]] during a test build session by creative director George Andreas, who indicated that it was initially a placeholder that he had simply gotten used to in development.<ref>Power, Tom (December 6, 2019). [https://www.gamesradar.com/uk/making-of-donkey-kong-64/ As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter]. ''GamesRadar+''. Retrieved December 10, 2019.</ref>
*Several enemies were dropped from the game, including a [[Re-Koil]], a vulture, an insect, a robotic fish, an armadillo (possibly [[Army]]), and two variants of a Jack-in-the-Box like enemy, one as a clown and another with a boxing glove.  
*Several enemies were dropped from the game, including a [[Re-Koil]], a vulture, an insect, a robotic fish, an armadillo (possibly [[Army]]), and two variants of a Jack-in-the-Box like enemy, one as a clown and another with a boxing glove.  
*[[Cranky's Lab]], [[Candy's Music Shop]], [[Funky's Store]] and [[Snide's HQ]] all looked slightly different in the pre-release version compared to the final version.  
*[[Cranky's Lab]], [[Candy's Music Shop]], [[Funky's Store]] and [[Snide's HQ]] all looked slightly different in the pre-release version compared to the final version.  
*By using the glitch to obtain the fifth [[Boss Key]] in [[Angry Aztec]] and then enter [[Troff]] and [[Scoff]]'s room again, the player can see that the boss door has the DK logo with a green checkmark over it, indicating that the boss has been beaten.  
*By using the glitch to obtain the fifth [[Boss Key]] in [[Angry Aztec]] and then enter [[Troff]] and [[Scoff]]'s room again, the player can see that the boss door has the DK logo with a green checkmark over it, indicating that the boss has been beaten.  
*A Golden [[Banana bunch]] appears as the early HUD icon for the Golden Banana in the kiosk demo; it appears if players win Diddy Kong's Mine Cart mini-game. A single frame of the icon appears in the final game, as the emblem on [[B. Locker]]'s head.
*A golden [[Banana Bunch]] appears as the early HUD icon for the [[Golden Banana]] in the kiosk demo; it appears if players win Diddy Kong's Mine Cart mini-game. A single frame of the icon appears in the final game, as the emblem on [[B. Locker]]'s head.


<gallery>
<gallery>
94,296

edits