Wisdurm: Difference between revisions

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==Battle==
==Battle==
Wisdurm starts the battle in her small Durmite form. In the original game, a meter appears above her at the top of the bottom screen, with the face of her second form at the end. The gauge fills up depending on the damage done with each hit she takes, including [[counterattack]]s; if the meter is filled at the end of any turn, she transforms into her larger, more powerful form. In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', the magical rod itself serves as the gauge and floats on the top screen, with six segments that change color from blue to pink as it fills, turning red before she transforms.
Wisdurm starts the battle in her small Durmite form. In the original game, a meter appears above her at the top of the bottom screen, with the face of her second form at the end. The gauge fills up depending on the damage done with each hit she takes, including [[counterattack]]s; if the meter is filled at the end of any turn, she transforms into her larger, more powerful form. In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', the magical rod itself serves as the gauge and floats on the top screen, with six segments that change color from blue to pink as it fills; the rod charges one segment for each hit landed, and turns red before she transforms.


Wisdurm's second form appears similar to her previous fight as Durmite, with her upper body and head now a different shade of pink from the underbelly, and the bow on her head is now yellow; Wisdurm's expression is more neutral, and her eyes have larger irises. She uses her tail to hold a magical rod which powers her attacks in this form, with each attack using some of the meter. Mario and Luigi can attack her to lower the meter, or attack the rod directly to empty it faster. In the remake, the gauge lowers by one for every three direct hits to Wisdurm or every single hit to the wand. After the meter is completely empty, Wisdurm shrinks back down to her smaller size.
Wisdurm's second form appears similar to her previous fight as Durmite, with her upper body and head now a different shade of pink from the underbelly, and the bow on her head is now yellow; Wisdurm's expression is more neutral, and her eyes have larger irises. She uses her tail to hold a magical rod which powers her attacks in this form, with each attack using some of the meter. Mario and Luigi can attack her to lower the meter, or attack the rod directly to empty it faster. In the remake, the gauge lowers by one for every three direct hits to Wisdurm or every single hit to the wand. After the meter is completely empty, Wisdurm shrinks back down to her smaller size.


While small, Wisdurm's only attack is to use a sticky string to cling to the ceiling and swing repeatedly at Mario and Luigi, who must counter with the [[hammer]] to stop her. If she manages to hit one of them, she swings back before targeting the other one. In her larger form, Wisdurm uses her magical rod to shoot a giant heart into the air, which quickly flashes a picture of one of the Bros. before landing on them. The heart shows its target each time before falling, and Mario and Luigi must deflect it with the hammer; the attack continues until one of them is hit or the heart is broken. Wisdurm reacts to their defense: she giggles if the heart damages them, and can be seen fuming with each successful deflection, looking disappointed if the heart is broken.
While small, Wisdurm's only attack is to use a sticky string to cling to the ceiling and swing repeatedly at Mario and Luigi, who must counter with the [[hammer]] to stop her. If she manages to hit one of them, she swings back before targeting the other one. In her larger form, Wisdurm has three attacks. She uses her magical rod to create a giant crystal heart into the air, which quickly flashes a picture of one of the Bros. before landing on them. The heart shows its target each time before falling, and Mario and Luigi must deflect it with the hammer; the attack continues until one of them is hit or the heart is broken. Wisdurm reacts to their defense: she giggles if the heart damages them, and can be seen fuming with each successful deflection, looking disappointed if the heart is broken.


The transformed Wisdurm can also shoot a stream of stars that she sweeps into the Bros., similar to her string attack as Durmite; Mario and Luigi must [[jump]] to dodge the attack, and being hit inflicts the [[DEF-Down]] status. As they dodge each sweep, she can also use her magic rod to swap the position of the Bros. between sweeps. She can also use the rod to shrink one of the Bros. and start chasing them; Mario or Luigi continually move away from her in this state, and must use their hammer to hit Wisdurm when she gets close enough. Using the hammer stops that brother in place, with the risk of them being trampled if they do not time the hammer swings properly; each hit does minimal damage to Wisdurm (only one [[Heart Point|HP]] per hit in the original). After 3 hits, Wisdurm cries and sheds a tear, returning to her position as the target brother returns to normal size. Wisdurm may follow up either of her other attacks with this one, and the amount of hits required to stop her trampling attack increases as the battle progresses.
The transformed Wisdurm can also shoot a stream of stars that she sweeps into the Bros., similar to her string attack as Durmite; Mario and Luigi must [[jump]] to dodge the attack, and being hit inflicts the [[DEF-Down]] status. As they dodge each sweep, she can also use her magic rod to swap the position of the Bros. between sweeps. She can also use the rod to shrink one of the Bros. and start chasing them; Mario or Luigi continually move away from her in this state, and must use their hammer to hit Wisdurm when she gets close enough. Using the hammer stops that brother in place, with the risk of them being trampled if they do not time the hammer swings properly; each hit does minimal damage to Wisdurm (only one [[Heart Point|HP]] per hit in the original). After 3 hits, Wisdurm cries and sheds a tear, returning to her position as the target brother returns to normal size. Wisdurm may follow up either of her other attacks with this one, and the amount of hits required to stop her trampling attack increases as the battle progresses.
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