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{{quote|You must locate and deactivate the machine in the main cavern. Hurry, or you won't have an island to go back to!|Snide|Donkey Kong 64}} | {{quote|You must locate and deactivate the machine in the main cavern. Hurry, or you won't have an island to go back to!|Snide|Donkey Kong 64}} | ||
'''Hideout Helm''' is the eighth and final world of ''[[Donkey Kong 64]]''. The world hub | '''Hideout Helm''' is the eighth and final world of ''[[Donkey Kong 64]]''. The world hub is accessible after the [[Kong]]s unlock seven padlocks on [[K. Lumsy]]'s cage. To enter the world itself, the Kongs must have a minimum of 100 [[Golden Banana]]s. | ||
== Description == | == Description == | ||
After K. Lumsy's celebration, the mouth of [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] is knocked open, and is where the Kongs can enter the world hub. The mouth can be reached by climbing up the ship, or if [[Tiny Kong]] uses her [[Monkeyport]] ability from a [[Cranky's Kong Pad|Tiny Pad]]. | |||
Hideout Helm | Hideout Helm functions as the control room of the Crocodile Isle and features the [[Blast-o-Matic]]. The Kongs must decommission the Blast-o-Matic before it fully charges, which [[King K. Rool]] plots to blast at [[Donkey Kong Island]]. The Kongs have a limited amount of time to meet this objective, which is shown from a timer. It counts down from ten minutes by default, but [[Snide]] can delay it by a minute for each [[Blueprint]] he has received. There are forty Blueprints in total, meaning that the highest possible countdown is 50 minutes. The timer does not take pauses, even when selecting a Kong from a [[Tag Barrel]]. If the timer runs out, the player gets a [[Game Over]], and its cutscene plays. | ||
Hideout Helm has the eighth and final [[Boss Key]] locked behind a door that the Kongs can only open | Hideout Helm is unique from the previous worlds in that it has few collectibles. It only features five [[Banana Medal]]s and a [[Battle Arena Crown]], the former of which replaces the [[Golden Banana]]s. The [[Kong Family]] shops and [[Snide's H.Q.]] are not featured. There is only one pair of [[Bananaporter]]s, the first pad being at the entrance and the other being in K. Rool's throne room. | ||
Hideout Helm has the eighth and final [[Boss Key]] locked behind a door that the Kongs can only open by having the [[Nintendo Coin]] and [[Rareware Coin]]. A [[Banana Fairy]] also appears inside the room, and it is possible to capture without entering, by using the [[Banana Fairy's Camera]] from the outer glass window. | |||
==Battle Arena Pad== | |||
*Name: Shockwave Showdown | |||
*Time: 90 Seconds | |||
*Enemies: Kritter, Kasplat x2 (a third Kasplat appears towards the end) | |||
*Location: In the Blast-o-Matic room, use Diddy's Rocketbarrel Boost to fly to the top of the machine where the [[Battle Arena Pad]] is. | |||
==Enemies== | |||
*[[Kritter]] | |||
*[[Klaptrap]] | |||
*[[Klump]] | |||
*[[Kasplat]] (Battle Arena only) | |||
*[[Kosha]] (Bonus Level only) | |||
*[[Mechanical Zinger]] (Bonus Level only) | |||
==Layout== | |||
{{construction|section=yes}} | |||
First, [[Lanky Kong]] must use his [[Orangstand]] technique to get up two slopes. A Kritter and Klaptrap come before the first one while a Klump precedes the second slope. Lanky then ends up in a circular, symmetrical room with another Klump and a [[Target Switch|Pineapple Switch]]. He must jump into a nearby [[Tag Barrel]] and have [[Chunky Kong|Chunky]] shoot the switch. Doing so moves down a stone wall and reveals another pathway. Here, the Kongs must jump between five vines over the lava. | |||
Another circular, symmetrical room appears afterward. [[Tiny Kong]] is required in this part, as there is a nearby [[Cranky's Kong Barrel|Tiny Barrel]] requiring her to walk into a small pipe. This specific Kong Barrel somehow grants her indefinite [[Crystal Coconut]] energy. The pipe leads to the room with the Blast-o-Matic, and a gate door automatically opens for Tiny just before she exits the pipe. | |||
Tiny must jump into a Tag Barrel to swap out for [[Donkey Kong]]. He must walk behind the Blast-o-Matic and then use [[Gorilla Grab]] to pull a switch. This causes five DK stars to surround the Blast-o-Matic's second floor, and a Diddy Barrel also appears next to the Tag Barrel. There is a 60 second time limit for [[Diddy Kong]] to utilize [[Rocketbarrel Boost]] and fly through the stars. Doing so successfully opens five doors (which have a roman numeral on them, either 1-5) each leading to a room with a power generator for the Blast-o-Matic. | |||
Each room has a differently colored generator which powers the identically-colored Blast-o-Matic power stream. Every room is initially blocked off by a flimsy gate that can be knocked down with Chunky's [[Primate Punch]] to enter. A glass barrier also blocks off every room, and can only be opened if the appropriate Kong performs their instrument on the [[Music Pad]] in front. | |||
==Bonus Barrels== | ==Bonus Barrels== | ||
The world's [[Bonus Area#Donkey Kong 64|Bonus Stage]]s take place inside a steel drum with K. Rool's head instead of normal Bonus Barrels. Each Kong must complete two challenges, which deactivates their corresponding | The world's [[Bonus Area#Donkey Kong 64|Bonus Stage]]s take place inside a steel drum with K. Rool's head instead of normal Bonus Barrels. Each Kong must complete two challenges, which then deactivates their corresponding color of the Blast-o-Matic. Each Kong receives a [[Banana Medal]] for completing their challenges. | ||
This section is possibly inspired from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where [[Link]] must be assisted by Sages to deactivate each colored barrier of [[zeldawiki:Ganon's Castle|Ganon's Castle]]. | This section is possibly inspired from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where [[Link]] must be assisted by Sages to deactivate each colored barrier of [[zeldawiki:Ganon's Castle|Ganon's Castle]]. | ||
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*'''Left Barrel''': There are a lot of Kritters in the room. Within 30 seconds, Diddy has to defeat the Kritter who activated the switch, and then press it. A sound effect plays if he defeats the right Kritter. | *'''Left Barrel''': There are a lot of Kritters in the room. Within 30 seconds, Diddy has to defeat the Kritter who activated the switch, and then press it. A sound effect plays if he defeats the right Kritter. | ||
*'''Right Barrel''': Within 45 seconds, Diddy must use [[Rocketbarrel Boost]] to go up and fire at four up-arrow switches. Then he must go down, avoid Koshas, and [[Simian Slam]] on the blue switch. | *'''Right Barrel''': Within 45 seconds, Diddy must use [[Rocketbarrel Boost]] to go up and fire at four up-arrow switches. Then he must go down, avoid Koshas, and [[Simian Slam]] on the blue switch. | ||
==Gallery== | ==Gallery== |
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