Hideout Helm: Difference between revisions

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{{quote|You must locate and deactivate the machine in the main cavern. Hurry, or you won't have an island to go back to!|Snide|Donkey Kong 64}}
{{quote|You must locate and deactivate the machine in the main cavern. Hurry, or you won't have an island to go back to!|Snide|Donkey Kong 64}}
'''Hideout Helm''' is the eighth and final world of ''[[Donkey Kong 64]]''. The world hub can be accessed after the [[Kong]]s unlock the sixth and seventh padlocks on [[K. Lumsy]]'s cage. The Kongs must have a minimum of 100 [[Golden Banana]]s to enter the world itself.
'''Hideout Helm''' is the eighth and final world of ''[[Donkey Kong 64]]''. The world hub is accessible after the [[Kong]]s unlock seven padlocks on [[K. Lumsy]]'s cage. To enter the world itself, the Kongs must have a minimum of 100 [[Golden Banana]]s.  


== Description ==
== Description ==
Hideout Helm functions as the control room of the [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]]. The Kongs' objective is to decommission the [[Blast-o-Matic]] before it fully charges, and [[King K. Rool]] fires it at [[Donkey Kong Island]]. The Kongs have a limited amount of time to meet this objective. The timer counts from ten minutes by default, but [[Snide]] can delay it from firing by a minute for each [[Blueprint]] the Kongs give to him. There are forty Blueprints in total, meaning that the countdown can begin from fifty minutes at highest. This timer even counts down during the Bonus Stages and the Battle Arena challenge.
After K. Lumsy's celebration, the mouth of [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] is knocked open, and is where the Kongs can enter the world hub. The mouth can be reached by climbing up the ship, or if [[Tiny Kong]] uses her [[Monkeyport]] ability from a [[Cranky's Kong Pad|Tiny Pad]].


Hideout Helm is unique from the previous worlds in that it has few collectibles. Its only collectibles are five [[Banana Medal]]s and a [[Battle Arena Crown]], the former of which replaces the [[Golden Banana]]s. The [[Kong Family]] shops and [[Snide's H.Q.]] are also absent.
Hideout Helm functions as the control room of the Crocodile Isle and features the [[Blast-o-Matic]]. The Kongs must decommission the Blast-o-Matic before it fully charges, which [[King K. Rool]] plots to blast at [[Donkey Kong Island]]. The Kongs have a limited amount of time to meet this objective, which is shown from a timer. It counts down from ten minutes by default, but [[Snide]] can delay it by a minute for each [[Blueprint]] he has received. There are forty Blueprints in total, meaning that the highest possible countdown is 50 minutes. The timer does not take pauses, even when selecting a Kong from a [[Tag Barrel]]. If the timer runs out, the player gets a [[Game Over]], and its cutscene plays.


Hideout Helm has the eighth and final [[Boss Key]] locked behind a door that the Kongs can only open with the [[Nintendo Coin]] and [[Rareware Coin]]. There is also a [[Banana Fairy]] inside the room, which can be captured even outside the room via the [[Banana Fairy's Camera]].
Hideout Helm is unique from the previous worlds in that it has few collectibles. It only features five [[Banana Medal]]s and a [[Battle Arena Crown]], the former of which replaces the [[Golden Banana]]s. The [[Kong Family]] shops and [[Snide's H.Q.]] are not featured. There is only one pair of [[Bananaporter]]s, the first pad being at the entrance and the other being in K. Rool's throne room.
 
Hideout Helm has the eighth and final [[Boss Key]] locked behind a door that the Kongs can only open by having the [[Nintendo Coin]] and [[Rareware Coin]]. A [[Banana Fairy]] also appears inside the room, and it is possible to capture without entering, by using the [[Banana Fairy's Camera]] from the outer glass window.
 
==Battle Arena Pad==
*Name: Shockwave Showdown
*Time: 90 Seconds
*Enemies: Kritter, Kasplat x2 (a third Kasplat appears towards the end)
*Location: In the Blast-o-Matic room, use Diddy's Rocketbarrel Boost to fly to the top of the machine where the [[Battle Arena Pad]] is.
 
==Enemies==
*[[Kritter]]
*[[Klaptrap]]
*[[Klump]]
*[[Kasplat]] (Battle Arena only)
*[[Kosha]] (Bonus Level only)
*[[Mechanical Zinger]] (Bonus Level only)
 
==Layout==
{{construction|section=yes}}
First, [[Lanky Kong]] must use his [[Orangstand]] technique to get up two slopes. A Kritter and Klaptrap come before the first one while a Klump precedes the second slope. Lanky then ends up in a circular, symmetrical room with another Klump and a [[Target Switch|Pineapple Switch]]. He must jump into a nearby [[Tag Barrel]] and have [[Chunky Kong|Chunky]] shoot the switch. Doing so moves down a stone wall and reveals another pathway. Here, the Kongs must jump between five vines over the lava.
 
Another circular, symmetrical room appears afterward. [[Tiny Kong]] is required in this part, as there is a nearby [[Cranky's Kong Barrel|Tiny Barrel]] requiring her to walk into a small pipe. This specific Kong Barrel somehow grants her indefinite [[Crystal Coconut]] energy. The pipe leads to the room with the Blast-o-Matic, and a gate door automatically opens for Tiny just before she exits the pipe.
 
Tiny must jump into a Tag Barrel to swap out for [[Donkey Kong]]. He must walk behind the Blast-o-Matic and then use [[Gorilla Grab]] to pull a switch. This causes five DK stars to surround the Blast-o-Matic's second floor, and a Diddy Barrel also appears next to the Tag Barrel. There is a 60 second time limit for [[Diddy Kong]] to utilize [[Rocketbarrel Boost]] and fly through the stars. Doing so successfully opens five doors (which have a roman numeral on them, either 1-5) each leading to a room with a power generator for the Blast-o-Matic.
 
Each room has a differently colored generator which powers the identically-colored Blast-o-Matic power stream. Every room is initially blocked off by a flimsy gate that can be knocked down with Chunky's [[Primate Punch]] to enter. A glass barrier also blocks off every room, and can only be opened if the appropriate Kong performs their instrument on the [[Music Pad]] in front.  


==Bonus Barrels==
==Bonus Barrels==
The world's [[Bonus Area#Donkey Kong 64|Bonus Stage]]s take place inside a steel drum with K. Rool's head instead of normal Bonus Barrels. Each Kong must complete two challenges, which deactivates their corresponding colored section of the Blast-o-Matic when completed. Each Kong receives a [[Banana Medal]] for completing their challenges.
The world's [[Bonus Area#Donkey Kong 64|Bonus Stage]]s take place inside a steel drum with K. Rool's head instead of normal Bonus Barrels. Each Kong must complete two challenges, which then deactivates their corresponding color of the Blast-o-Matic. Each Kong receives a [[Banana Medal]] for completing their challenges.


This section is possibly inspired from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where [[Link]] must be assisted by Sages to deactivate each colored barrier of [[zeldawiki:Ganon's Castle|Ganon's Castle]].
This section is possibly inspired from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where [[Link]] must be assisted by Sages to deactivate each colored barrier of [[zeldawiki:Ganon's Castle|Ganon's Castle]].
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*'''Left Barrel''': There are a lot of Kritters in the room. Within 30 seconds, Diddy has to defeat the Kritter who activated the switch, and then press it. A sound effect plays if he defeats the right Kritter.
*'''Left Barrel''': There are a lot of Kritters in the room. Within 30 seconds, Diddy has to defeat the Kritter who activated the switch, and then press it. A sound effect plays if he defeats the right Kritter.
*'''Right Barrel''': Within 45 seconds, Diddy must use [[Rocketbarrel Boost]] to go up and fire at four up-arrow switches. Then he must go down, avoid Koshas, and [[Simian Slam]] on the blue switch.
*'''Right Barrel''': Within 45 seconds, Diddy must use [[Rocketbarrel Boost]] to go up and fire at four up-arrow switches. Then he must go down, avoid Koshas, and [[Simian Slam]] on the blue switch.
==Battle Arena Pad==
*Name: Shockwave Showdown
*Time: 90 Seconds
*Enemies: Kritter, Kasplat x2 (a third Kasplat appears towards the end)
*Location: In the Blast-o-Matic room, use Diddy's Rocketbarrel Boost to fly to the top of the machine where the [[Battle Arena Pad]] is.
==Enemies==
*[[Kritter]]
*[[Klaptrap]]
*[[Klump]]
*[[Kasplat]] (Battle Arena only)
*[[Kosha]] (Bonus Level only)
*[[Mechanical Zinger]] (Bonus Level only)


==Gallery==
==Gallery==
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