Donkey Kong Country: Difference between revisions

→‎Normal enemies: replaced rest of enemies
(replaced image)
(→‎Normal enemies: replaced rest of enemies)
Line 402: Line 402:
|style="text-align:center"| [[Croctopus Chase]]
|style="text-align:center"| [[Croctopus Chase]]
|-
|-
|style="text-align:center"| [[File:Clampbo.PNG]]
|style="text-align:center"| [[File:Clambo DKC.png]]
|style="text-align:center"| [[Clambo]]
|style="text-align:center"| [[Clambo]]
|A clam enemy that throws pearls across the area. They usually hide on the outskirts of levels to throw these objects. They can throw multiple pearls at a time. These enemies cannot be defeated in any way, even with Enguarde.
|A clam enemy that throws pearls across the area. They usually hide on the outskirts of levels to throw these objects. They can throw multiple pearls at a time. These enemies cannot be defeated in any way, even with Enguarde.
Line 414: Line 414:
|style="text-align:center"| [[Croctopus Chase]]
|style="text-align:center"| [[Croctopus Chase]]
|-
|-
|style="text-align:center"| [[File:JellySquidge.PNG]]
|style="text-align:center"| [[File:Squidge DKC.png]]
|style="text-align:center"| [[Squidge]]
|style="text-align:center"| [[Squidge]]
|A jellyfish type enemy that swims up and down through underwater areas in zigzag lines. They hurt the Kongs when touched, and cannot be defeated by any attack except those used by Enguarde.
|A jellyfish type enemy that swims up and down through underwater areas in zigzag lines. They hurt the Kongs when touched, and cannot be defeated by any attack except those used by Enguarde.
Line 430: Line 430:
|style="text-align:center"| [[Loopy Lights]]
|style="text-align:center"| [[Loopy Lights]]
|-
|-
|style="text-align:center"| [[File:Klumpy.PNG]]
|style="text-align:center"| [[File:Klump DKC sprite.png]]
|style="text-align:center"| [[Klump]]
|style="text-align:center"| [[Klump]]
|A strong crocodile enemy that patrols some ground levels. Because of their helmets, Diddy Kong is unable to defeat them with a jump attack, unlike Donkey Kong, and must instead defeat them with a cartwheel attack.  
|A strong crocodile enemy that patrols some ground levels. Because of their helmets, Diddy Kong is unable to defeat them with a jump attack, unlike Donkey Kong, and must instead defeat them with a cartwheel attack.  
Line 436: Line 436:
|style="text-align:center"| [[Platform Perils]]
|style="text-align:center"| [[Platform Perils]]
|-
|-
|style="text-align:center"| [[File:KrashKlash.PNG]]
|style="text-align:center"| [[File:Krash DKC.png]]
|style="text-align:center"| [[Krash]]
|style="text-align:center"| [[Krash]]
|A Kritter that rides mine carts. They ride on the Kongs' track and race toward them to attack. The heroes have no choice but to jump with the carts to avoid them. Sometimes, the Krashes wait in stationary mine carts, which the Kongs can take as their own if they defeat the foes and hijack the carts.
|A Kritter that rides mine carts. They ride on the Kongs' track and race toward them to attack. The heroes have no choice but to jump with the carts to avoid them. Sometimes, the Krashes wait in stationary mine carts, which the Kongs can take as their own if they defeat the foes and hijack the carts.
Line 448: Line 448:
|style="text-align:center"| [[Loopy Lights]]
|style="text-align:center"| [[Loopy Lights]]
|-
|-
|style="text-align:center"| [[File:Krush.PNG]]<br>[[File:Krusha-gray-DKC.png]]
|style="text-align:center"| [[File:Krusha DKC blue.png]]<br>[[File:Krusha-gray-DKC.png]]
|style="text-align:center"| [[Krusha]]
|style="text-align:center"| [[Krusha]]
|A muscular crocodile enemy that cannot be defeated by any of Diddy Kong's normal attacks. While Donkey Kong can defeat the blue Krushas, he can only do so with a jump. Rolls and the Hand Slap move result in Krusha laughing at the gorilla. However, if DK does Hand Slap a blue Krusha, he gets one banana per slap. Gray Krushas are resistant to even Donkey Kong's normal attacks, and won't leave behind any bananas when Hand Slapped, but they can still be defeated by barrels.
|A muscular crocodile enemy that cannot be defeated by any of Diddy Kong's normal attacks. While Donkey Kong can defeat the blue Krushas, he can only do so with a jump. Rolls and the Hand Slap move result in Krusha laughing at the gorilla. However, if DK does Hand Slap a blue Krusha, he gets one banana per slap. Gray Krushas are resistant to even Donkey Kong's normal attacks, and won't leave behind any bananas when Hand Slapped, but they can still be defeated by barrels.
Line 454: Line 454:
|style="text-align:center"| [[Platform Perils]]
|style="text-align:center"| [[Platform Perils]]
|-
|-
|style="text-align:center"| [[File:Rockkrock.PNG]]
|style="text-align:center"| [[File:Rockkroc DKC sprite.png]]
|style="text-align:center"| [[Rockkroc]]
|style="text-align:center"| [[Rockkroc]]
|A zombie-like Kremling that, when exposed to a red light, crouches into a ball, making itself look like a rock. When under a green light, they dash across areas and try to hit the Kongs. Because of their speed, they are considerably difficult to avoid when not under a red light, which can be triggered by hitting a Stop Barrel. These enemies cannot be defeated, only in the Game Boy Advance remake.
|A zombie-like Kremling that, when exposed to a red light, crouches into a ball, making itself look like a rock. When under a green light, they dash across areas and try to hit the Kongs. Because of their speed, they are considerably difficult to avoid when not under a red light, which can be triggered by hitting a Stop Barrel. These enemies cannot be defeated, only in the Game Boy Advance remake.
Line 479: Line 479:
|style="text-align:center"| [[File:Oil Drum DKC.png]]
|style="text-align:center"| [[File:Oil Drum DKC.png]]
|style="text-align:center"| [[Oil Drum]]
|style="text-align:center"| [[Oil Drum]]
|Similar in look to Black Drums except for their thicker appearance and ability to emit fire. The word "OIL" is written on them.
|Oil Drums resemble Black Drums except for their thicker appearance and ability to emit fire. The word "OIL" is embedded on their drum.
|style="text-align:center"| [[Winky's Walkway]]
|style="text-align:center"| [[Winky's Walkway]]
|style="text-align:center"| [[Elevator Antics]] (SNES and GBA versions)<br>[[Necky Nutmare]] (GBC version)
|style="text-align:center"| [[Elevator Antics]] (SNES and GBA versions)<br>[[Necky Nutmare]] (GBC version)
29,214

edits