Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

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(template is not needed anymore; changed the tables a bit to be consistent with tables from other MvDK articles. Thank you LuigiMaster for this contribution!)
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====Create====
====Create====
[[File:6 MvsDK4.png|thumb|The level editor. Editing is restricted to the bottom screen—the touchscreen—while the top screen displays the whole level, with a yellow rectangle framing the portion that is shown on the bottom screen.]]
[[File:6 MvsDK4.png|thumb|The level editor. Editing is restricted to the bottom screen—the touchscreen—while the top screen displays the whole level, with a yellow border framing the portion that is shown on the bottom screen.]]
The feature that represents the level editor, which is grid-based. Before starting a new level, the player must choose a Game Rule and Template Type for the level. The Game Rule refers to any of the four level types, whether they are Normal, Multi-Door, Key, or Magnet-based. Template Type refers to the default proportions of a level, designated as standard, wide, or tall. The dimensions of a level can later be adjusted in horizontal, vertical, or all directions (depending on the Template Type chosen) by dragging a special cursor on the top-right corner of the editing space. Preferences for Game Rule and Template Type are unlocked as the player progresses through the game. After choosing a preference, the player should tap "OK" to begin editing.
The feature that represents the level editor, which is grid-based. Before starting a new level, the player must choose a Game Rule and Template Type for the level. The Game Rule refers to any of the four level types, whether they are Normal, Multi-Door, Key, or Magnet-based. Template Type refers to the default proportions of a level, designated as standard, wide, or tall. The dimensions of a level can later be adjusted in horizontal, vertical, or all directions (depending on the Template Type chosen) by dragging a special cursor on the top-right corner of the editing space. Preferences for Game Rule and Template Type are unlocked as the player progresses through the game. After choosing a preference, the player should tap "OK" to begin editing.


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