Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

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Unlike in previous games, Minis themselves do not award any points upon reaching the exit, as the one-hit chance mitigates the option to lose Minis on the way.
Unlike in previous games, Minis themselves do not award any points upon reaching the exit, as the one-hit chance mitigates the option to lose Minis on the way.


Every attraction culminates with a battle against [[Donkey Kong]], where the objective is slightly changed from other levels. Instead of a goal door, Minis are to be brought into certain devices or objects that inflict damage on Donkey Kong. However, as they attempt to reach these, Donkey Kong tries to impede them by changing the environment himself, such as making certain [[Red Girder]] rivets unusable, or by sending direct offenses.
Every attraction culminates with a battle against [[Donkey Kong]], where the objective is slightly changed from other levels. Instead of a goal door, Minis are to be brought into certain devices or objects that inflict damage on Donkey Kong. However, as they attempt to reach these, Donkey Kong tries to impede them by changing the environment himself, such as making certain [[Red Girder]] rivets unusable, or by sending direct attacks.


Additionally, the game features an optional "Mini Guide." If the player chooses to play the guide, they can see an example of how to get the Mini Marios to the end of the stage.
Additionally, the game features an optional "Mini Guide." If the player chooses to play the guide, they can see an example of how to get the Mini Marios to the end of the stage.
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