Enemy Course: Difference between revisions

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==History==
==History==
===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player dies or clears a level, and the player must fight him if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in World 3 will have the ground underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star]] or [[Music Box]].  In this game, enemy courses consist solely of [[Hammer Bro]]s. and their variants.
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player dies or clears a level, and the player must fight him if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star]] or [[Music Box]].  In this game, enemy courses consist solely of [[Hammer Bro]]s. and their variants.
 
If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero doesn't count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Bro Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same).


In [[Super Mario Advance 4: Super Mario Bros. 3|the GBA version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
In [[Super Mario Advance 4: Super Mario Bros. 3|the GBA version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
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