Mine Cart: Difference between revisions

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===''Donkey Kong'' series===
===''Donkey Kong'' series===
[[File:DK64 Diddy Mine Cart Race.png|thumb|left|[[Diddy Kong]] and a [[Krash]] both riding in Minecarts in ''[[Donkey Kong 64]]''.]]
[[File:DK64 Diddy Mine Cart Race.png|thumb|left|[[Diddy Kong]] and a [[Krash]] both riding in Minecarts in ''[[Donkey Kong 64]]''.]]
''[[Donkey Kong Country]]'' marks the first appearance of Minecarts. They are used as a mode of transportation in several levels.  [[Skull Cart]]s appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and toboggans appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''. ''[[Donkey Kong Land]]'', ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Land III]]'' use the same vehicles as their respective SNES counterparts, and ''[[Donkey Kong 64]]'' also uses minecarts (called '''mine carts'''), as well as Skull Carts in [[Creepy Castle]]. Both [[Kong]]s and [[Kremlings]] use them, and Kremlings known as [[Krash]]es would try to attack Kongs from theirs. In the ''Donkey Kong Country'' and ''Donkey Kong Land'' games, taking damage in these carts merely costs the player a Kong, as in normal gameplay; ''Donkey Kong 64'' instead has the player lose both health and/or coins when hit.
''[[Donkey Kong Country]]'' marks the first appearance of Minecarts. They are used as a mode of transportation in several levels.  [[Skull Cart]]s appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[toboggan]]s appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''. ''[[Donkey Kong Land]]'', ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Land III]]'' use the same vehicles as their respective SNES counterparts, and ''[[Donkey Kong 64]]'' also uses minecarts (called '''mine carts'''), as well as Skull Carts (which carry [[TNT Barrel]]s) in [[Creepy Castle]]. Both [[Kong]]s and [[Kremlings]] use them, and Kremlings known as [[Krash]]es would try to attack Kongs from theirs. In the ''Donkey Kong Country'' and ''Donkey Kong Land'' games, taking damage in these carts merely costs the player a Kong, as in normal gameplay; ''Donkey Kong 64'' instead has the player lose both health and/or coins when hit.


As mentioned above, mine carts appear in ''Donkey Kong 64''. They can be ridden by Diddy Kong in [[Jungle Japes]], Chunky Kong in [[Fungi Forest]], and Donkey Kong in [[Creepy Castle]]. Each cart ride requires the Kongs to collect 50 coins (25 in Creepy Castle) in order to achieve a [[Golden Banana]].
As mentioned above, mine carts appear in ''Donkey Kong 64''. They can be ridden by Diddy Kong in [[Jungle Japes]], Chunky Kong in [[Fungi Forest]], and Donkey Kong in [[Creepy Castle]]. Each cart ride requires the Kongs to collect 50 coins (25 in Creepy Castle) in order to achieve a [[Golden Banana]].


[[File:DKBB ScorchingCanyon Cart.png|thumb|160px|[[Donkey Kong]] riding a cart in ''Donkey Kong Barrel Blast''.]]
[[File:DKBB ScorchingCanyon Cart.png|thumb|160px|[[Donkey Kong]] riding a cart in ''Donkey Kong Barrel Blast''.]]
Carts reappear in ''[[Donkey Kong Barrel Blast]]'' only in the [[Scorching Canyon]] course. They function the same way as used in previous games of the ''Donkey Kong'' series.
Carts reappear in ''[[Donkey Kong Barrel Blast]]'' only in the [[Scorching Canyon]] course. Toboggans also reappear in various courses. They function the same way as they did in previous ''Donkey Kong'' games.


They reappear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' in a total of 6 levels: [[Crazy Cart]], [[Rickety Rails]], [[Grip 'n' Trip]], [[Bombs Away (Donkey Kong Country Returns)|Bombs Away]], [[Prehistoric Path]], and [[Roasting Rails]]. Unlike in previous games, taking damage even once in a minecart (even with both Kongs active) will cost the player an extra life. While the Kongs would normally jump with their minecart, in Rickety Rails, Grip 'n' Trip, and Roasting Rails, the Kongs jump separately from the minecart. In these levels, the player must time their jumps correctly so the Kongs land back in the minecart - if they fall off, they will fall through the tracks and lose a life. The only way to tell is by looking inside the minecarts: if they are empty, the Kongs are free to ride in them, but if blue crystals are in the carts, then the Kongs will jump off of them.
They reappear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' in a total of 6 levels: [[Crazy Cart]], [[Rickety Rails]], [[Grip 'n' Trip]], [[Bombs Away (Donkey Kong Country Returns)|Bombs Away]], [[Prehistoric Path]], and [[Roasting Rails]]. Unlike in previous games, taking damage even once in a minecart (even with both Kongs active) will cost the player an extra life. While the Kongs would normally jump with their minecart, in Rickety Rails, Grip 'n' Trip, and Roasting Rails, the Kongs jump separately from the minecart. In these levels, the player must time their jumps correctly so the Kongs land back in the minecart - if they fall off, they will fall through the tracks and lose a life. The only way to tell is by looking inside the minecarts: if they are empty, the Kongs are free to ride in them, but if blue crystals are in the carts, then the Kongs will jump off of them.
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