Mad Maze Maul!: Difference between revisions

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==Trivia==
==Trivia==
*This is the only minigame in ''Donkey Kong 64'' to not use the bonus stage theme used by all other minigames. It instead has it's own unique music track.
*This is one of only two minigames in ''Donkey Kong 64'' to not use the bonus stage theme used by all other minigames, the other being [[Stealthy Snoop]]. It instead has its own unique music track.
*Two other Mad Maze Maul challenges can be found in the game's coding, in the former the player will have to defeat 10 baddies in 125 seconds, and in the later the player will have to defeat 11 baddies in 120 seconds. Aside from Kritters and Kasplats, these unused challenges also contains [[Zinger]]s (which can be defeated using weapons).
*Two other Mad Maze Maul challenges can be found in the game's coding, in the former the player will have to defeat 10 baddies in 125 seconds, and in the later the player will have to defeat 11 baddies in 120 seconds. Aside from Kritters and Kasplats, these unused challenges also contains [[Zinger]]s (which can be defeated using weapons).
**In the latter [[Klobber]]s and one [[Klump]] can be found who can only be defeated using the shockwave attack (as the player cannot use [[Orange]]s in the stage). Oddly enough, there are some Oranges at one end of the maze.
**In the latter [[Klobber]]s and one [[Klump]] can be found who can only be defeated using the shockwave attack (as the player cannot use [[Orange]]s in the stage). Oddly enough, there are some Oranges at one end of the maze.
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