Grand World Map: Difference between revisions

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==Trivia==
==Trivia==
*When the player accesses the Grand World Map, additional echoing sound effects will be added to the background of the music for the particular [[World#Super Mario Galaxy 2|World]] that [[Starship Mario]] is in, until the player switches back to the regular World Map. This is similar to using the [[Pull Star]] in one of the [[dome]]s onboard the [[Comet Observatory]] to view galaxies in ''[[Super Mario Galaxy]]'', which would add echoing sound effects to the background music as well.  The separate echo sound channel for World 6 apparently has the main channel music combined in it, but quieter. If they combine together they make the main track slightly louder. This can be found in brawlcustommusic.com.
*When the player accesses the Grand World Map, additional echoing sound effects will be added to the background of the music for the particular [[World#Super Mario Galaxy 2|World]] that [[Starship Mario]] is in, until the player switches back to the regular World Map. This is similar to using the [[Pull Star]] in one of the [[dome]]s onboard the [[Comet Observatory]] to view galaxies in ''[[Super Mario Galaxy]]'', which would add echoing sound effects to the background music as well.  The separate echo sound channel for World 6 apparently has the main channel music combined in it, but quieter. If they combine together they make the main track slightly louder.<ref>http://www.brawlcustommusic.com/game/20</ref>
*When the player accesses the Grand World Map from a particular [[World#Super Mario Galaxy 2|World]], the music for that World will continue to play even if the player positions [[Starship Mario]] above another World on the Grand World Map; it is only when the player actually enters another World that the music for that World will begin to play.     
*When the player accesses the Grand World Map from a particular [[World#Super Mario Galaxy 2|World]], the music for that World will continue to play even if the player positions [[Starship Mario]] above another World on the Grand World Map; it is only when the player actually enters another World that the music for that World will begin to play.     
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