Virtual Console: Difference between revisions

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*Many games have been given the ability to create one save file each.
*Many games have been given the ability to create one save file each.
*GBA Ambassador games do not rely on hardware emulation; instead, they rely on hardware simulation with the 3DS booting into the GBA's firmware to play the games natively, the same way the 3DS handles DS backwards compatibility. This is the reason why GBA games do not support Virtual Console features like Save and Restore Points, sleep mode, and Home Menu Access.
*GBA Ambassador games do not rely on hardware emulation; instead, they rely on hardware simulation with the 3DS booting into the GBA's firmware to play the games natively, the same way the 3DS handles DS backwards compatibility. This is the reason why GBA games do not support Virtual Console features like Save and Restore Points, sleep mode, and Home Menu Access.
** This occurs because the 3DS is not powerful enough to emulate the GBA in the same way it does other Virtual Console games. (This is also why GBA games are not available for purchase on the eShop for 3DS.) Through hacking, it is possible to load GBA games into a regular Virtual Console emulator, but performance is insufficiently slow and the hack was removed in a later update.
** This occurs because the 3DS is not powerful enough to emulate the GBA in the same way it does other Virtual Console games. (This is also why GBA games are not available for purchase on the eShop for 3DS.) Through hacking, it is possible to load GBA games into a regular Virtual Console emulator, but performance is insufficiently slow and the ability to do this was removed in a later update.


===Wii U===
===Wii U===
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