Super Smash Bros. Brawl: Difference between revisions

(→‎Unlockable characters: misconception)
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! [[Image:SSBB Castle Siege Stage.png|150px]]
! [[Image:SSBB Castle Siege Stage.png|150px]]
| align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:FireEmblem_Emblem.png|20px]]
| align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:FireEmblem_Emblem.png|30px]]
| Taking place on an unidentified castle, the stage changes layout eventually. The stage goes through three different layouts before restarting. In the second layout, there are destructible statues that hold platforms. Otherwise, the stage has no hazards.
| Taking place on an unidentified castle, the stage changes layout eventually. The stage goes through three different layouts before restarting. In the second layout, there are destructible statues that hold platforms. Otherwise, the stage has no hazards.
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! [[Image:SSBB 75m Stage.png|150px]]
! [[Image:SSBB 75m Stage.png|150px]]
| align=center | [[75m|Donkey Kong: 75m]] [[Image:DK_Emblem.png|20px]] <br>
| align=center | [[75m|Donkey Kong: 75m]] [[Image:DK_Emblem.png|30px]] <br>
| A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. Constant stage hazards are the fire, and ladders can be climbed. An audio cue alerts when Donkey Kong will be active. Once he is active, Donkey Kong himself can harm players while he can send bouncing springs to harm the player. Objects can be collected for points, although they serve no other purpose. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
| A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. Constant stage hazards are the fire, and ladders can be climbed. An audio cue alerts when Donkey Kong will be active. Once he is active, Donkey Kong himself can harm players while he can send bouncing springs to harm the player. Objects can be collected for points, although they serve no other purpose. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
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