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In addition, Ground Pounds deal double damage on enemies and bosses. They can immediately send [[Koopa Troopa]]s in their shells and start sliding really fast, or to make [[Snailicorn]]s to slide across the ice. However, the double damage effect was removed on bosses in the [[New Super Mario Bros Wii|sequel]] (possibly due to the fact it made the game too easy). | In addition, Ground Pounds deal double damage on enemies and bosses. They can immediately send [[Koopa Troopa]]s in their shells and start sliding really fast, or to make [[Snailicorn]]s to slide across the ice. However, the double damage effect was removed on bosses in the [[New Super Mario Bros Wii|sequel]] (possibly due to the fact it made the game too easy). | ||
If Mario is [[Mini Mario]], then Ground Pounds are required to deal damage, but the damage would only be equal of a regular jump. Ground Pounds must be used as Mini Mario to defeat [[Mummipokey]] and [[Petey Piranha]] to go to Worlds 4 and 7, respectively (however, using certain cannons can also take Mario there). | If Mario is [[Mini Mario]], then Ground Pounds are required to deal damage, but the damage would only be equal of a regular jump. Ground Pounds must be used as Mini Mario to defeat [[Mummipokey]] and [[Petey Piranha]] to go to Worlds 4 and 7, respectively (however, using certain cannons can also take Mario there). Also the Ground Pound is very useful in one of the levels in World 2 as [[Mario]] needs to Ground Pound Manholes with stars on them. | ||
====''Super Mario Galaxy==== | ====''Super Mario Galaxy==== |
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