Mario: Difference between revisions

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Mario's distinctive look is due to technology restrictions in the mid-1980s, particularly [[Nintendo]]'s inability to depict Popeye. With a limited number of pixels and colors, the game developers, including Mario's creator, [[Shigeru Miyamoto]], could not animate Mario's movement without making his arms "disappear" if his shirt was a solid color, so they gave Mario overalls. The developers additionally did not have the space to give him a mouth, the result of Mario's mustache. Mario has a big nose to have his face read better in the limited pixel space. Mario was made stocky so he covers best in the space he was allocated in. Finally, the developers used a cap to bypass the problem of animating and drawing hair. Mario's gloves were a later addition by the artist Zavier Leslie Cabarga for the North American poster for ''[[Donkey Kong (game)|Donkey Kong]]''.<ref>[[:File:Zavier Leslie Cabarga Facebook post.png]]. Sourced from J.J. McCullough (March 19, 2023). [https://youtu.be/yJ8dblOC8Ho?t=374 Who created Mario? A global history]. ''YouTube''. Retrieved September 8, 2023.</ref>
Mario's distinctive look is due to technology restrictions in the mid-1980s, particularly [[Nintendo]]'s inability to depict Popeye. With a limited number of pixels and colors, the game developers, including Mario's creator, [[Shigeru Miyamoto]], could not animate Mario's movement without making his arms "disappear" if his shirt was a solid color, so they gave Mario overalls. The developers additionally did not have the space to give him a mouth, the result of Mario's mustache. Mario has a big nose to have his face read better in the limited pixel space. Mario was made stocky so he covers best in the space he was allocated in. Finally, the developers used a cap to bypass the problem of animating and drawing hair. Mario's gloves were a later addition by the artist Zavier Leslie Cabarga for the North American poster for ''[[Donkey Kong (game)|Donkey Kong]]''.<ref>[[:File:Zavier Leslie Cabarga Facebook post.png]]. Sourced from J.J. McCullough (March 19, 2023). [https://youtu.be/yJ8dblOC8Ho?t=374 Who created Mario? A global history]. ''YouTube''. Retrieved September 8, 2023.</ref>


Mario has undergone major changes since his initial appearance in ''Donkey Kong'' up until ''[[Super Mario Bros. 3]]''. In ''Donkey Kong'', Mario initially appears lankier with a more realistic-looking red nose and a cleft chin. In some portrayals in ''Donkey Kong Jr.'', however, he appears stouter with a round nose, which resembles more closely to Mario's current design, although some promotional art retains his original ''Donkey Kong'' design. The stubbier design is retained in ''Mario Bros.'', with a few changes. ''Super Mario Bros.'' marks the first time he has blue eyes, full hair, a red cap with an insignia, a distinct mustache, a large round nose, large hands, and other features. It would not be untll ''Super Mario Bros. 3'' where his modern design would debut; he would become notably taller, skinnier, and his overalls and shirt would be reversed in color. However, due to color limitations at the time, his in-game design did not fully match the artwork, such as having black hair like his mustache instead of brown, white overall buttons instead of yellow ones in ''[[Super Mario World]]'', and hair that had a more reddish-brown color and was not very defined in shape below his hat in ''[[Super Mario 64]]''. Before ''[[Super Mario Bros. 2]]'', the colors of his shirt and overalls were reversed until ''Super Mario World'' and the remade sprites of ''[[Super Mario All-Stars]]'', and he also did not wear his gloves. His neck is very short and barely visible due to his round and slightly disproportionate head compared to the rest of his body and the position of his chin.
Mario has undergone major changes since his initial appearance in ''Donkey Kong'' up until ''[[Super Mario Bros. 3]]''. In ''Donkey Kong'', Mario initially appears lankier with a more realistic-looking red nose and a cleft chin. In some portrayals in ''Donkey Kong Jr.'', however, he appears stouter with a round nose, which resembles more closely to Mario's current design, although some promotional art retains his original ''Donkey Kong'' design. The stubbier design is retained in ''Mario Bros.'', with a few changes. ''[[Super Mario Bros.]]'' marks the first time he has blue eyes, full hair, a red cap with an insignia, a distinct mustache, a large round nose, large hands, and other features. It would not be until ''Super Mario Bros. 3'' where his modern design would debut; he would become notably taller and skinnier, and his overalls and shirt would be reversed in color. However, due to color limitations at the time, his in-game design did not fully match the artwork, such as having black hair like his mustache instead of brown, white overall buttons instead of yellow ones in ''[[Super Mario World]]'', and hair that had a more reddish-brown color and was not very defined in shape below his hat in ''[[Super Mario 64]]''. Before ''[[Super Mario Bros. 2]]'', the colors of his shirt and overalls were reversed until ''Super Mario World'' and the remade sprites of ''[[Super Mario All-Stars]]'', and he also did not wear his gloves. His neck is very short and barely visible due to his round and slightly disproportionate head compared to the rest of his body and the position of his chin.


[[File:MarioBrosMovieHeightChart.jpg|thumb|left|''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!'' pamphlet]]
[[File:MarioBrosMovieHeightChart.jpg|thumb|left|''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!'' pamphlet]]
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